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Everything posted by robcat2075
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Cool! It's like a time portal.
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Need Win Vista Help-Keeps Crashing
robcat2075 replied to hostler's topic in Work In Progress / Sweatbox
Well, this is quite a mystery and I recognize it's very disappointing for you. I have quite a few programs, including Photoshop and A:M, that dont' report sizes in that control panel so I don't think that's a problem. Just to try.... try a different installer. Here's Hash's ftp page ftp://ftp.hash.com/pub/updates/windows/ that has the current 32 and 64 bit installers. Since you are on a 64-bit machine you can use both. They will install to different folders and not overwrite each other. Try the 32 bit version, copy your license to its install folder. If you can get to it, go to the Tools>Options>Global tab and switch "Realtime driver" to the other option. That ftp page also has an "old" folder with the previous v16 installers in it. Try those if the above two don't work Also to try... in the "v15" folder there is a v15 installer. Try AMWeb.exe. Your license may not run it, but you'll find out quick. If all of those still crash, my money is still on some sort of video card setting. What kind of card do you have? Have you done this setting? This sends Windows back to the stone age but solved a different display freeze on my computer: Try all of the above and let us know what happens. -
looks like part of the trick of making glass that can be shattered is to model it with something other than a regular grid that would just make square particles?
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Steffen has a breakable explode object in his first Newton Example project. I haven't tried it. http://www.sgross.com/plugins/plugin6/samples.html
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the flat AO lighting may be subduing the bevels.
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Realistic 5 point Studio lighting video turotial
robcat2075 replied to jason1025's topic in A:M Tutorials & Demos
I dont' know if a "chor" will save such models in it...? You'll find out. If you're going to make a default chor, set the Ground to Cast Shadows ON, to avoid single thickness patches not casting a shadow. -
Realistic 5 point Studio lighting video turotial
robcat2075 replied to jason1025's topic in A:M Tutorials & Demos
An alternative would be to make a separate model for each light scheme then you drop the one in the chor that you want to use. The lights would all be accessible like bones in the chor. -
Realistic 5 point Studio lighting video turotial
robcat2075 replied to jason1025's topic in A:M Tutorials & Demos
Here's a quick try just using the realtime camera mouse controls.... shake.mov It's not quite right; if the mouse had much more inertia and didn't change direction quite so easily i think the effect could be closer. how did you achieve this robert? the real time record? Yes. I hit the play button, hit T, and held down the shift key while I moved the mouse. -
Realistic 5 point Studio lighting video turotial
robcat2075 replied to jason1025's topic in A:M Tutorials & Demos
Is that for a tutorial? Don't automate it, make them do it. If you are wanting to make a gadget for people to use, I'd put all the lights in one model and then you can set them at various positions for certain values of a pose slider. -
It's all. You could copy a part of a model to another model window, bake there, then import the baked model back into your original model.
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If you hol down the shift KEY when you do Bake surface you can opt for higher res on the new decal. Change the res number from 8 to 9, 10,11... it's like a power of 2.
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That's a good looking mountain you got going there. Be sure to show us what it's all about sometime. After you "Bake Surface", look up the location of the files in the properties for the new images in the images folder. I'm sure there's a rule is about where they get saved, but I haven't figured it out.
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Press Shift-Q and right-mouse-button a bounding box around the area you want to render onscreen. It seemed to help things... We're glad you didn't go away mad! Welcome to the forum.
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As i paw through it I notice you've got zillion decals on this thing. I recall on "Tin Woodsman of Oz" there were a few models that had trouble with that sort of thing. It may be necessary to simplify this somehow. If I "Bake Surface", which consolidates all the decals into one big decal, and delete all the original decals, the blank area in my previous render goes away. Mountain_TopX.zip
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Too many splines on the lips, I think, but you always make great looking heads so it must not be holding you back.
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Here's what I get when I load and render. i cancellled out of all the TGAs. Does this look like what you get? The top is a Q render, the bottom is a Shift-Q render. The missing spots on the top correspond exactly to certain patches. So... what's different about those?
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Here are all the files I had to click thru as not found when i tried to load the model mamane1_v2_256.tga TAFbarkfront.TGA TAFBarkSide.TGA FLeaf.TGA ohia2_v3_256.tga MissionPositive-Gray.png Mountain Lightest Color.jpg Mountain Red.jpg Mountain Mix 1.jpg Test 7F.jpg Mountain Mix 2.jpg Mountain Mix 4.jpg Mountain Mix 3.jpg Mountain Mix 5.jpg Here's what it looks like when I'm done. Something is missing. when you're putting up decals with a model it's best to put everything in a zip so the names don't get changed.
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Now I see it! does that area correspond to a whole patch? or is it not related to a patch? If you don't mind posting the model and the decal I'd be curious to try it.
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It's like any other shape, you spline out the countours. Try to follow the basic direction of his hair.
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Something is corrupted about that BMP, i can't open it in anything. Post it as a jpg and well all be able to see it faster.
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Need Win Vista Help-Keeps Crashing
robcat2075 replied to hostler's topic in Work In Progress / Sweatbox
I just saw the screen cap you posted. That's certainly "a small thing". I'd still like to see a screencam movie of that crashing if you can. I can do that all day and not have a crash so there is definitely something glaringly, gapingly, unimaginably, fundamentally odd going on somewhere on your computer. load this PRJ and tell me what happens. simplePRJ.prj -
Way too many upper lip splines, I think.
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Where in that do you actually edit CPs on the UV view?
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If you can post the model and the bitmap, someone could try it out.
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Need Win Vista Help-Keeps Crashing
robcat2075 replied to hostler's topic in Work In Progress / Sweatbox
I don't think resources are your problem if your computer is otherwise working normally. A:M doesn't need much by itself. Definitely upgrade your Vista to whatever is the current current SP because there's no way they would have continued to develop and test v16 on an old version of Vista, but I don't think this is the significant problem either. Upgrade the SP if only because that has all the new windows fixes that you need anyway like security bug fixes. Lots of people are using Vista here, so it's not that you have to upgrade to Win7. When you say "the smallest thing"... what is that? to do: -Do the SP upgrade (what's taking so long on that?) -save your master0.lic file and do a uninstall/reinstall of A:M tell us what happens after you do those. I still think there is some video card problem.