-
Posts
28,072 -
Joined
-
Last visited
-
Days Won
364
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Ka-Blooey! That looks good.
-
You also need to sacrifice a goat.
-
I'll note that the 32-bit version of A:M has Quicktime but doesn't give access to Quicktime audio compression for your audio track. A:M will leave your audio as uncompressed audio which can be huge. I presume the Mac version of A:M is similar. That's a reason to render to some uncompressed format in A:M then take the file to some other app (I use Quicktime Pro) to compress both audio and video in one sitting.
-
I'm sure the student deal will come around again in some form.
-
I see $49/month for the whole cloud with a one year commitment. Do you see $39 somewhere? I don't qualify for the student/educator deal.
-
I hope she has submitted an appearance in "Rear Window". If not she ought to! She looks like perfect thru-the-window material.
-
hmmm... I just found i can get the "cloud" subscription of AE for $19.99 a month with no commitment. that's pretty tempting.
-
Try this http://www.hash.com/forums/index.php?showt...p;hl=light+list
-
You don't have to do the Ambience thing. Leave that out and it WILL be affected by lights. But your background, whether it is models or a flat image will almost certainly need to be lit with different lights than your room interior. You can use light lists to keep the lights segregate the effects of lights.
-
I haven't been able to recreate this problem in v16. If I saw the PRJ the problem would probably be clearer. If you don't' want to post the whole model, delete most of the mesh except just the part on that leg and delete all the other Actions and make sure the model is "embedded" and save the PRJ and post it and I'll look at it if you want.
-
10 fps seems to be about the max that my computer can handle for screencamming and not have ghastly audio/video sync problem in the raw file. My presentation is 30 fps because there is actual 30fps animation included, but most of my footage is screencams and I need to be able to incorporate those. AfterEffects handles the mix without hassle. The 10fps footage sits in the 30 fps timeline and is used appropriately by it without time distortion. If you haven't watched my class videos watch one of those, it's a mixture of 29.97 camera footage, 30 fps A:M renders and 10fps Hypercam captures. That works well, but my 13 year old edition of AE is quite pokey during the actual editing process and has trouble with things larger than 640x480. If I could find an inexpensive 24fps camera I'd settle on 24 instead of 30 for the presentation. But I haven't found such a thing. Yes that was the thinking. It's an easy multiple. If i was planning for 24 fps I'd try to do screencams at 8 or 12 fps. They even point to a video tutorial on using Hypercam screencapture with Lightworks: Importing and syncing video clips with non-standard frame rates and resolutions --like screen capture clips--into Lightworks Ah... I searched on "nonstandard" rather than "non-standard" and came up with nothing. Those are plausible workarounds but maybe not thorough enough to settle on lightworks. I should just pony up and get the new AE but aside from being expensive I'm told it no longer has the "vector paint" feature that I use to paint my tracking dots on footage. That would be bad.
-
Tell me if my understanding of what you are trying to do is completely wrong... SimonsRoomSetup.mov
-
Well, I finally gave this a brief try. The immediate show-stopper is that it doesn't seem to support anything other than standard video framerates like 24, 25, 29.97, 30... Screencam files that I record at 10fps get scrunched to 30fps. Also they are not natively supported, they seem to be transcoded on import.
-
What else , in all that Action, has a keyframe happening then? Perhaps a pose that makes the bone invisible is being activated?
-
What version is that? v14? v15?
-
After you install the 2nd version, copy the master0.lic file from the old one to the new one. No other activation is needed.
-
I'm sure in the magical land of OZ that one wheel works great!
-
The simplest workflow to adjust the effect of the window is to adjust the reflectivity and render a test frame and repeat that until you like the result. But I presume you have done that so there must be something else you don't like. More specifics are needed.
-
That is so dark I can't see much except when the flashes happen One scenario would be to do a render with the window as a 100% reflective mirror, and another render with the window missing entirely. Use the alpha channel from the second render as a mask in a compositor to vary the transparency of the window area and reveal another layer with the exterior behind it.
-
You can texture in the other app, but sculpting and changing the mesh... then you'd have to import the resulting polygon model. ludo si's technique is for painting mostly.
-
other things being equal, the 64-bit version will be faster than the 32 bit version. But if you get a license for your other 64-bit computer you can install and run both the 32 and 64 bit versions with the same license. The advantage of the 32 version is that it has Quicktime and there may be some old plugins that only work in 32-bit.
-
Most interesting comment... Story Artist is really the only job left in animation in the US where you still draw. Also interesting that they (Dreamworks) have a whole department tasked with turning their storyboard drawings into animatics. That sure would be helpful. I remember trying to do that for TWO.
-
Small crowd but good Q&A thanks for flagging that Rodney!
-
Question on activation issues on new computer
robcat2075 replied to Phil's topic in Animation:Master
I suspect that hardware change will require a reissue of the license. That is the correct email address. be patient. In the meantime you might plug the old hard drive back in. -
It's easier to find the right answer when the problem is clearly stated. When you put any decal on a model surface the appearance of te decal will be darkened by the normal shading of the model and lights. Set the model to 100% ambient and all shading disappears.