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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I try to never leave A:M
  2. I suppose if I needed to get a spline ring to be an exact circle with equidistant CPs, I would lathe out a new spline ring from scratch, move it to be as close to my original non-circular spline ring as possible, then delete the original spline ring and reattach the CPs it leaves behind to the new, perfect circle spline ring. That would be easier than going through an import-export to another app.
  3. There is the "resurface" plugin that conforms one mesh to the shape of another Steffen has a video here: http://www.sgross.com/plugins/plugin26/index.html
  4. They (Form 1) do claim their software automates adding the "support" struts, which is good since it looks like many are required. I wouldn't want to have to model those. Do these devices handle models with intersecting shapes yet or does it all have to be one single skin? It would be difficult to do that Eiffel tower in A:M if ti had to be one skin, but easy to do it if you could intersect parts.
  5. Somewhere I read that the goo for the Form 1 printer is $129/liter. That sounds expensive.
  6. I'll note that with the Alias Edges Post Effect the interior of the object will still have smooth anti-aliased details, only the edges will be jaggy.
  7. Yup, I've don't that too. That looks great.. Can you get an actual screencapture of that screen? That would be cool to post just for people to salivate at. Fine by me!
  8. Welcome back to the forum!
  9. I believe it still lives as a post effect you apply to the camera before you render. Create a new Post Effect in the Post Effects folder then on it>Change Type to>Hash Inc>Alias Edges Drag the Post Effect onto the Camera and under Render>Output>Buffers>Apply camera's Post Effects to renderings ON
  10. Have you perused these yet... http://www.hash.com/forums/index.php?act=S...e=%2BActivation
  11. However... that turned the five-pointer into a six-pointer. New problem! Martin would likely be the ultimate authority on how A:M deals with these things since he originate the code for it. Too bad he doesn't visit much anymore!
  12. That's looking really good! I'd say that you ought to be a TD at some big wheel studio but then we wouldn't see you anymore!
  13. He look eager to bring in the paper.
  14. For the benefit of the commenters (whose comments are very much appreciated!) I'll paste the assignment as it was written so the the goal is not so mysterious. Is he following someone? Is he lost? Does he see the manhole in front of him? Is someone following him? The same character could walk different in each of those situations. So... put some "thought" into your poses. Don't worry about over-acting now, the more obvious, the better... make it about the body, not the face.
  15. My guess is there is some 3rd party renderer that can use such a script. I know not what it is. I woudl be curious to know more about what is done with Python regarding A:M.
  16. I suspect the ones with any significant audience attendance are probably an adjunct to fan Cons such as you have been going to. Events with built in crowd.
  17. Have you thought of entering "Stalled Trek" in sci-fi film festivals? Ones that you could get to personally. Perhaps after a suitable interval after you've run the course of other ways to promote it.
  18. no I do not Rodney is trying various things. Keep your eye peeled at the bottom of the forum.
  19. Paul, can you see the Private Lessons> Victory through A:M Power forum at the bottom of the forums?
  20. I have alerted the authorities.
  21. Do what makes you happy, that's what these things are for. If it would be a relief to table it, go for it. You can always say "We're on hiatus". That's what the big wheels do!
  22. robcat2075

    Tsm2

    The bones have to be there, because the script in Rigger expects them to be there. The script will fail if it encounters a bone name that isn't present in the model.
  23. robcat2075

    Tsm2

    In TSM2 you DO have to use all of the spine bones. In TSM1 it was possible to not use some. For a situation where the ribcage is a large portion of the torso, you might make the last spoine bone larger to accomodate it and the others shorter.
  24. Since this is still only a rough beta draft of tutorials I hope to present later we're gong to do this in private subforum for now. Ilidrake, Spleen, Fae Alba and Roger (new student)... go over to this thread http://www.hash.com/forums/index.php?showtopic=43718 and post a "here!" there if you can. If you can't, post something here.
  25. robcat2075

    Tsm2

    I believe you can curve the spine bones. Do a quick test with the in a empty model window with a curved spine. After you run rigger, make spine 2,3and4 visible and see it they follow the upper control.
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