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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. You have 8 cores and you're not using Netrender? Yes, I would presume that 4 cores plus 4 threads would not be as powerful as 8 cores. But maybe it is more powerful than 4 cores? Every definition of Hyperthreading I've read looks like technobabble to me so I'm not sure what Hyperthreading does that regular multi-tasking does not. Well, this clears things up... (Wikipedia diagram of "Hyperthreading")
  2. Has any one been running A:M Netrender on the newer Intel CPUs that have "hyperthreading" virtual cores? What is the difference in thru-put with 4 real cores vs. 8 threads?
  3. How to Make Windows 8 look like Windows 7
  4. Hey, that looks ready for someone to climb up to the crow's nest!
  5. And A:M isn't quite ready for the full touch screen deal yet.
  6. It probably will need some new investigating now that the new OS is out. Perhaps there are some other Windows display settings that might be involved?
  7. Well... that is peculiar
  8. It's like one of those strange sea creatures.
  9. Only three hours to wait? You're getting off easy.
  10. It's a bit of an usual shot. I presume that what is on the screen is really the main attention-getter so maybe... maybe the animation of the characters isn't all that critical. Maybe they are like extras in a crowd, they just need to create a little motion without doing anything that presents key information. the guy on the right seems unnaturally stiff. His shoulder, arm and hand all pretty much stop and start at the same time. If a left hand is moving out to the left, usually the motion will start from the shoulder and the hand/arm will lag behind then catch up and arrive later. The opposite, where the hand is moving back in is harder to make a rule about, but leading with the shoulder is what I will try first.
  11. A glass of milk? Welcome back!
  12. Is it possible for you to post one of those v11 files? Some detective work may help.
  13. We're waiting for some bouncing balls
  14. i see this is an older post but hey ill try anyway cant pass on an opportunity to get me in some learnins. You still doing this class ?? We're still trying to get through the first one! It started out as a three hour cruise... If we do get it finished I'll reassess what works and what doesn't and maybe try it again at later date.
  15. I'm thinking there's some sort of oil spill involved.
  16. Can you show an approximation of what the watery but not-watery glowing thing looks like?
  17. Several months! Ouch! I'm sorry to hear that! I know Hash has transferred licenses on the one-year subscriptions in the past when people changed computers. Ask jason@Hash (answer may take several days) if they woudl do ti for the full license. You might consider the $79 sub for your laptop and keep the other for your desktop, then you can alternate freely between them.
  18. TSM2 is still an option. Use the TSM2 plugins in v16, then you can take the character to v17. You don't need the TSM2 plugins to use the character after it's rigged.
  19. The TSM2 plugins worked only in 32-bit versions of A:M and only through v16. I am hopeful that perhaps we could get the code inthe future to update it. Until then...when you get your A:M license you can also install and run the last 32-bit v16 version and use TSM2 there while you are rigging.
  20. I haven't read the script yet, but I'm not much on dollar figures anyway. Perhaps an interesting exercise would be to look up movies of similar complexity on IMDb or BoxOfficeMojo and see what their budgets were. There are lots of people making "micro-budget" films that look good but they cut a lot of corners or do a lot of FX work themselves "for free". Their pictures rarely get distributed, however. Never, really. A major motion picture that gets a real release tends to be at least tens of millions in budget. "Magic Mike" and "The Hurt Locker" got done for about ~$10 million each, but those were not major effects pictures.
  21. Did you save a PRJ before you quit? I think that is what gets it to register.
  22. I hear that "aero" is no more in Windows 8.
  23. Regarding the importer, I think it originates from Arthur but Steffen has also done some upgrading on it, i believe.
  24. If it had a bitmap texture when it was imported I presume that will show up in your Images folder.
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