sprockets Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones.
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,072
  • Joined

  • Last visited

  • Days Won

    364

Everything posted by robcat2075

  1. This started out as a project to use to talk about extrusion and five-pointers and holes but got too complicated for that purpose. SpaceRay!
  2. Under the Newton properties for an object there is the line Extended Material Click to Select Is anything supposed to happen when i click that? The first time i tried it I got a little dialog box that said "Big Problem" But since then nothing, even after doing "reset all settings"
  3. I have trouble with the green body color. Is that a 70's avocado thing?
  4. I recall some old Saturday morning cartoon where some supervillain escaped by changing the color of his jet in midflight. Like that.
  5. It's very dark in here.
  6. Very cool, marcos!
  7. In short, CG images are created backwards. In real life light is coming from a source, bouncing off something and then into a camera... In CG, a line is drawn from the camera until it hits an object surface, That surface is examined to see which way it is facing. If it is facing a "light" (really just a point in XYZ space) it is drawn brighter, if it is facing away it is drawn darker. So there's nothing really "bright" about the "light" itself. It's really just a marker that the computer uses to calculate if the object should be light or dark. In A:M, when a light is given "width" other than 0, it isn't like a large sphere that is emitting light outward. The position of the light is jittered randomly around that space. It's possible that if a light width were larger than an object at the center some of the jitters might result in a surface being illuminated.
  8. Are those particles or Newtons?
  9. Too bad you can't control particle emissions with a bitmap like you can on hair.
  10. It's possible you've found some combination of steps that misbehaves. That's what most of my bug reports are these days, very specific sequences of things that produce an unexpected result. But a bug fix for v13 is unlikely now.
  11. New theory... perhaps with Newton Physics the model could be fractured into many parts and a force moved through the scene to blow them around.
  12. I just tried a boolean cutter but that doesn't affect particles either.
  13. I recall Paul Forwood doing something like that with a character and I regret that we can not ask him more about it.
  14. I believe that is "normal" in real time views. A progressive render will show a truer view of the model. I think an easier gambit is to model without lights and then constrain lights to a model in the chor.
  15. Here's a hair color change using the patch color: Changing_Hair_Color.mov HairChange02.prj
  16. I'm trying it but not getting it. Do you need just one color change? Render the frames for both colors and dissolve from one to the other.
  17. I think you are talking about this one, am I right? Material Effectors in A:M See you *Fuchur* Yup, that's the one. No particles there I guess.
  18. I recall a demo long ago of Material effectors where they did the Star Trek "Genesis Effect" and that involved particles, I think.
  19. Thats exactly what I get. Its unfortunate, because the last reference material I have on how to use this product is a bit dated, verion 11 The "Help" would be quite the same text-wise as the TechRef. For now, download the TechRef PDF and you can search that inthe PDF viewer. The TechRef is not fully up to date, but more recent than v11. It is missing some recent new features. There is an effort now to update and online the whole TechRef. When you have questions, the forum is here.
  20. I think this is broken. I got the CHM file and put it in the v17 folder but after a restart, Help gets me this screen
  21. I'm not sure exactly how that is supposed to work now. Did you DL the "help" or the "masterchm"?
  22. Here are lensflare settings that imitate the vertical and horizontal streaks of a digital camera
  23. Congratulations on your newly acquired specialdom!
×
×
  • Create New...