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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I like that Matt. The story of how you got this away from the Maya guys would be a cool segment for that Hash Fellow Project.
  2. A quick experiment for a tutorial i'm working on about "Texturing". A simple mesh made to look like an old fashioned barrel with just materials, no bitmap decals... How did these things not leak? I would think the quickest way to not have any rum would be to put it in a barrel made of wooden boards.
  3. I think everything that is currently known for A:M is now included, unless someone has written something custom and is keeping it under their pillow.
  4. there is a "Mirror All Smartskin" built into A:M already... in the Model window. I recall it behaving oddly several years ago but I think it is fixed now.
  5. I think Steffen Gross' flipper will not only flip your fan bones but mirror the constraints and CP weighting. I've tended to use that instead of the TSMFlipper
  6. A still panorama, that is many times wider than it is tall? Apply it to a similarly proportioned flat or arc shaped model and put that as a backdrop in your scene. If it is a moving camera video, there is software that can track the video and convert that into matching camera movement. There is at least one that can work with A:M. Is it "Syntheyes"? I forget the name but people have shown work with it here. Backdrops work well in A:M if planned properly. A:M images with alpha channels work well in compositing apps Most video editing apps will do some compositing. A:M can do some compositing in the chor. A:M can also do more advanced compositing in "composite Projects". Look for the tech talk on "A:M Composite" for some intro on that.
  7. The drapes work great! I have a suggestion for the flying projector,I presume it's on a Path... you can key frame its rotation at various points on the path so that it appears to "bank" into turns for a more satisfying motion.
  8. That sounds like a cool project. Keep us posted. If you ever upgrade, I'll note that "Compensate Mode" goes on by default now after you choose a constraint. And v17 also has an STL exporter.
  9. This would all be simpler if it were one model, but you can make constraint in a choreography or... you could make an Action for one model (the base) and import the others as action objects and do constraints in the Action. A "Translate to" constraint would attache the elbow to the rotor. Turn on Compensate mode after you pick the constraint but before you pick the target to keep the elbow from snapping to the center of the rotor. A "Orient like" constraint will make it turn as the rotor turns.
  10. I'm a bit confused... is this all one model or several models? True "model bones" are black so I'm guessing those purple bones are something you added?
  11. Smooth does an averaging of the surface, probably not ideal for a character. You can find info for all the Steffen Gross plugins at http://www.sgross.com/plugins/index.html I like to use bias adjustment to smooth bumps. Here's an example... SmoothingWithBias_h400.mov
  12. I like those! Especially the Santa!
  13. I like the model. The color scheme needs some adjustment, his moustache and beard and hair(?) are all so similar I can't tell where they stop and start. Or maybe it's the lighting that woudl fix that.
  14. Herzlichen Glückwunsch!
  15. It's nice you are alive.
  16. I'll give it a shot! However, I shall probably be absent for the rest of this week until after Thanksgiving. Just in the interest of thoroughness you might want to see if there are better candidates since you have time.
  17. You could make them cranberries... mmmm....
  18. Did the other thread you started not answer your question? http://www.hash.com/forums/index.php?showt...mp;#entry378830
  19. When I was a boy we had 4-bit sound on our Commodore-64... and we liked it!
  20. He looks good! Aiming at the camera is tricky because it's the hardest angle to detect the shape of the hand. Maybe aiming just below the camera would work better? I'd keep the fingers in the gun pose while he's blowing the smoke away.
  21. I've probably asked this before and gotten good answers but... I know that CTRL-click is the one-button mac equivalent of a right-click in A:M Is "Command+" still the MacOS equivalent for CTRL+ combinations on a PC? What is the equivalent of holding ALT on a PC to subtract things from a selection?
  22. Another possibility is voice acting forums like this one: http://voiceactingalliance.com/board/forum.php They seem to be mostly people who do fan versions of anime, but you might get a Scottish gravedigger out of them.
  23. Walks are difficult to do. I would make these quick notes... -I'd make the stride much shorter in distance, especially for a woman unless she is in a very big hurry or stepping over puddles. maybe 1-2 foot lengths. -the legs will be nearly straight at the moment the heel touches the ground. Legs. Not one leg. Both. The front leg is ALMOST straight because it is reaching to touch the ground. The back leg is ALMOST straight because it has been holding the body up and pushing it forward as the other leg is brought up. It's like a pole vault stick that the body is vaulting over to the next step. -The hips and body do not begin moving up at the same instant the heel touches he ground. they continue down for a bit because the weight of the body has been dropped onto that front leg and it is not able to instantly reverse that inertia. after a few frames the body begins up again, pushed up by that vaulting pole leg. - the rear foot does not leave the ground at the instant the front foot touches down. It extends to push off with the toes for a few more frames. How many more? The slower the walk, the longer both feet are on the ground simultaneously. You almost have to be in a jog before the rear foot begins to leave at the moment the front foot contacts the ground. -animate the swinging arms in FK and they will be much easier to make look natural.
  24. If you have Quicktime Pro you can go to File>Export and choose Export>Sound to Wave If you don't have QT Pro, Audacity is free and can load most audio and export to wav.
  25. Will it be like a scene where he is making a logo?
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