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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. I can see the advantage of getting tricky shape things like those hair lines interpolated, and of course being able to do most of the character animation in 3D and make it look 2D at the end could be a huge gain.
  2. You got me thinking about this so I made some reference footage. It's shot at 60 fps so you can step through it to see details. http://www.hash.com/forums/index.php?showtopic=43761
  3. A moderate jog and fast run with various enhancements for study: JogRunComparisonH800.mov Interesting detail i noticed... the arm is more extended when it is pushing back and drawn closer when it is being brought forward.
  4. Why is baking with tiles better than a continuous decal?
  5. To me it sounded like something for simulation data, like for fluids or gases?
  6. Good looking bump map! What happens if you change the map to "displacement"?
  7. What happens when you run v17 right now? And does v16 still run?
  8. I have a suggestion... put more hips into it. When the right leg goes forward the hips turn to put the right side forward too and likewise with the left leg/hip
  9. That's pretty cool. I presume the propulsion is still from the rubber tires, right? I remember seeing some thing like that in the old Lucius Beebe "Highball" book. I recall an old movie where two guys get their car to ride the rails by letting air out of the tires. Of course, that didn't end well.
  10. If your v16 license is current you can also download and run the v17 version. After you install the v17 version, copy the "master0.lic" file from your v16 directory to the v17 directory. you can use both (and any other version that comes out) until your license expires.
  11. I try to never leave A:M
  12. I suppose if I needed to get a spline ring to be an exact circle with equidistant CPs, I would lathe out a new spline ring from scratch, move it to be as close to my original non-circular spline ring as possible, then delete the original spline ring and reattach the CPs it leaves behind to the new, perfect circle spline ring. That would be easier than going through an import-export to another app.
  13. There is the "resurface" plugin that conforms one mesh to the shape of another Steffen has a video here: http://www.sgross.com/plugins/plugin26/index.html
  14. They (Form 1) do claim their software automates adding the "support" struts, which is good since it looks like many are required. I wouldn't want to have to model those. Do these devices handle models with intersecting shapes yet or does it all have to be one single skin? It would be difficult to do that Eiffel tower in A:M if ti had to be one skin, but easy to do it if you could intersect parts.
  15. Somewhere I read that the goo for the Form 1 printer is $129/liter. That sounds expensive.
  16. I'll note that with the Alias Edges Post Effect the interior of the object will still have smooth anti-aliased details, only the edges will be jaggy.
  17. Yup, I've don't that too. That looks great.. Can you get an actual screencapture of that screen? That would be cool to post just for people to salivate at. Fine by me!
  18. Welcome back to the forum!
  19. I believe it still lives as a post effect you apply to the camera before you render. Create a new Post Effect in the Post Effects folder then on it>Change Type to>Hash Inc>Alias Edges Drag the Post Effect onto the Camera and under Render>Output>Buffers>Apply camera's Post Effects to renderings ON
  20. Have you perused these yet... http://www.hash.com/forums/index.php?act=S...e=%2BActivation
  21. However... that turned the five-pointer into a six-pointer. New problem! Martin would likely be the ultimate authority on how A:M deals with these things since he originate the code for it. Too bad he doesn't visit much anymore!
  22. That's looking really good! I'd say that you ought to be a TD at some big wheel studio but then we wouldn't see you anymore!
  23. He look eager to bring in the paper.
  24. For the benefit of the commenters (whose comments are very much appreciated!) I'll paste the assignment as it was written so the the goal is not so mysterious. Is he following someone? Is he lost? Does he see the manhole in front of him? Is someone following him? The same character could walk different in each of those situations. So... put some "thought" into your poses. Don't worry about over-acting now, the more obvious, the better... make it about the body, not the face.
  25. My guess is there is some 3rd party renderer that can use such a script. I know not what it is. I woudl be curious to know more about what is done with Python regarding A:M.
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