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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I'm surprised the game engine hasn't been updated to accommodate the more recent Direct X.
  2. Post one of the TGAs that you regard as bad.
  3. I'm not aware of a video for that. The PDF format may be it. We could point a camera at the PDF...
  4. Streaks have to be moving to have visible length so streaks won't work. That's my usual suggestion for snow Tiny bits of cloth might settle like snow, or even not-so-tiny bits that have a visible snowflake shape. Something like my money drop animation with stiffer cloth. Sprites will be easier to shoot, but will not lay flat when they land.
  5. it visibly accumulates?
  6. Hey, that looks real good. I found I did have to install directx9 as you predicted. I'm surprised that stuff isn't more compatible. But the game looks good!
  7. I look at the shape of the curve, delete the CP i don't want, then reshape what's left to look like what was there before. You only do this on one curve at a time. But unless a CP is the cause of some problem I just leave it.
  8. in the Chor window and Choose "Bake All Actions" with a "tolerance" of 0 This will keyframe all the curves on every frame. Manually keyframing is not ideal because every time you add a CP to a curve it slightly alters the rest of the curve just like in the modeler. Bake all Actions preserves the original shape of the curves. Howeve the reverse is true, when you delete a CP that also changes the shape of the curve. If you goal is to eliminate keyframes (why?) I'd say it's better to thin out your original animation and just be careful with what you do.
  9. It's probably on a their server somewhere but the Wayback machine has the old one : http://web.archive.org/web/20070113212322/...te/tutorial.htm
  10. "Bump legacy" is what "bump" was before displacement mapping was introduced. Current "bump" is the same shading strategy that displacement mapping uses to shade its surfaces.
  11. you can choose to run Chrome in "incognito" mode at the start of your session and everything it accumulates will be discarded when you close it.
  12. For the Flash videos you MIGHT try a different browser (if there are such things for Mac). You'll probably need to reinstall the Flash plugin again when the different browser looks for it. The Ensharpen codec will be for Quicktime videos.
  13. Hey, pretty good! You got the 8-bit thing going.
  14. I've started an AMReport: [bug]6246[/bug] Baked Bump Maps do not shade properly
  15. If you ever have time to summarize/organize this into an article or tutorial that would be a fine thing to do.
  16. I recommend you make up a simple test case that clearly shows the problem and submit that to AMreports. Bump mapping seems to work great , but not with baked maps.
  17. The problem with those gifs is it all flickers by so fast we can't really study it.
  18. I'm sure Rodney meant "frames per second"
  19. -possibly you have "step" set to something other than 1 -possibly you don't have the Range set to what you thought you did?
  20. A spline is an infinitely thin area but the reversal of the lighting happens over real area so it's got to be something happening on the patch.
  21. Now I've added the complication of baking the decal. Would you say this shows the same problem you have? The left models have the map applied as a regular decal, the right models have it baked. the top models have it set to Color and the bottom models have it set to Bump. BakedBumpTest.zip
  22. In this simple example the problem shows up in Progressive render but not Final render
  23. I'm looking at your sample case. The problem seems to be on 5-point patches but not on all of the 5-point patch. It looks like part of the patch works right and part does not? I wonder if it's possible that one of the sub-patches that A:M creates to fill in 5-point patches has its normal reversed? Each side of the patch is divided into two. They meet in the middle. This creates 5 pieces in the patch. And the pieces do not always have the same direction of normal. It is a problem with the subdivision of the 5 point patch I think that could be fixed, we just need to make a really clear example case for Steffen to look at.
  24. I have wanted to do that! I need to get a second camera so i can capture things like that at two angles.
  25. He's a charmer! I like that.
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