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robcat2075

Hash Fellow
  • Content Count

    25,568
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robcat2075 last won the day on May 31

robcat2075 had the most liked content!

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About robcat2075

Contact Methods

  • Website URL
    http://www.brilliantisland.com

Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

Recent Profile Visitors

6,917 profile views
  1. "Bashful Buzzard" (1945) For the lawyers in the audience.
  2. Perhaps @Jason Simonds will catch this thread.
  3. Sign into your account at the store and look at your past purchases and see if your key is listed there.
  4. Did you buy it through the Hash store? That should be pretty automatic. You get an email with your new key in it.
  5. A render of Serg's PRJ... serge000h2000.mp4
  6. Upgraded to a new computer, downloaded my Hash software , and it's not allowing me to open because its license to my old computer.  How can I correct this issue?  

    1. robcat2075

      robcat2075

      Hi Saladeen,

      You are correct that the license key will only work on the old computer.

      Typically you will buy a new subscription for a new computer. I usually wait to change computers until my A:m sub is about to expire anyway.

      Sometimes Hash can re-write the license file to work on a new computer for what time is left on the subscription.

      Contact Jason @ Hash . com to inquire about that.

    2. Saladeen

      Saladeen

      I have an unlimited version.

       

       

    3. Saladeen

      Saladeen

      Thank you I will do that!

      greatly appreciate the quick response.

  7. Tour from Space: Inside the SpaceX Crew Dragon Spacecraft on Its Way to the Space Station. It looks surprisingly roomy inside...
  8. May 30 was Mel Blanc's 112th birthday. Hear the "Man of a Thousand Voices" do eight different characters in "Birds Anonymous" (1957)
  9. Live feed of SpaceX launch today (Sat May 30)... EDIT: this is now an archive of the broadcast. The launch begins at about 4:23:04
  10. Idea to try... use Splitpatch to double the density of your ghost mesh and run the simulation again.
  11. Live Answer Time returns at egg-zactly 12 Noon, CDT, May 30, 2020 Peter Carl Fabergé, layer of the famous Fabergé Eggs was born on this day in 1846. I'm reminded of a joke David Letterman told back in the 90s "Billionaire Malcom Forbes paid $2 million yesterday for a Fabergé egg. That's a high price but I think he really got taken when he paid another $1 million for some Fabergé bacon."
  12. The "Bugs Bunny - Roadrunner Hour" on Saturday mornings would have been rather different if they had included the WWII cartoons... "Scrap happy Daffy" (1943)
  13. @Madfox @Tom Here is a PRJ you can experiment with. RCH_Plume03j sample.prj SmokeBallA.tga SmokeBallB.tga Notes... There are two sprite examples in the Images folder. Look at them in an image editor to see how they are painted and how the alpha channel creates the soft edge. "B" is softer than "A". You can swap them by clicking on the Image name. Note how the sprites have been shaded on one side to create the illusion of light direction. This needs to be individually crafted to match the real lighting in your scene. There are two "Forces" in the chor that create the curling and rising motion of the smoke. There may be other ways to do that. The Emitter has been animated in the Chor to tilt erratically so that the plume is not exactly the same all the time Quick global changes to the effect can be made by changing parameters in "Sprite System"... Life (0-100%) will change the length of the plume Rate of Emission (0-200%+) will change the density of the plume Opacity (0-100%). low values blend the sprites together better but make for a flatter plume. High values make it lumpier but make the visible "popping" of the sprites as they occlude each other worse. Size (100-300%). Large values create better blend but over-smooth the appearance and lessen the clarity of the edges. You can scrub through the first few seconds to test results. If you want sprites to cast a shadow you will need "Cast Shadows" ON and a ray-traced light in the chor. No shadows is WAY faster. If you want to use NetRender, you will need to "Bake" the particles in the Chor and resave your PRJ.
  14. @Jason Simonds would know for sure. I suspect the Windows 7 will be seen as a different computer.
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