sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,146
  • Joined

  • Last visited

  • Days Won

    382

robcat2075 last won the day on March 26

robcat2075 had the most liked content!

Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

Recent Profile Visitors

107,137 profile views

robcat2075's Achievements

Animation:Master

Animation:Master (10/10)

752

Reputation

  1. The ad fine print says That is certainly a very old version, more than 15 years old. Current versions are online-activation only and that old CD copy protection scheme no longer works on modern windows. You won't be able to run that on Win 7 or later. Don't buy that.
  2. @Rodney If you are "signed in," I believe this page correctly links to each week's lecture and "problem set" (about half-way down the page) But you have to be signed in. https://learning.edx.org/course/course-v1:HarvardX+CS50+X/home
  3. VLC Media Player can do almost anything.
  4. Bring your A:M questions to Live Answer Time at Noon CDT Saturday March 29, 2025 Singer Pearl Bailey was born on this day in 1918
  5. that is a fabulous creature!
  6. @Rodney For our C++ use, the "main" line of the Caesar's Cypher program needs to define argv[] as char *, not "string" (which was shown in the lecture)... int main(int argc, char* argv[]) after that, you can treat any element of the argv[] array as you would a string, such as cout<<"Argument: "<< argv[1] <<endl; I presume this will be true for future programs that use command line arguments. I don't know why string doesn't work since it worked for them in C in the lecture.
  7. I had never seen the back of a Legoman before this. I didn't know he had holes in his butt. Two of them!
  8. One solution is to use a boolean cutter instead of modeling it explicitly. To model it explicitly, i think you will need a spline bisecting the leg vertically to properly support the shape.
  9. New findings... If I drag my boneless, poseless, Granny into a new empty model... that causes a crash. If I COPY and PASTE just the mesh from Granny into a new model, then drag the Bones model into that, and don't move any bones to fit the model, the export from the Install Action doesn't crash and the resulting model appears to have a working rig. Constraining the "left Arm IK Control" to the Walker cause the hand and arm to appropriately follow the walker. the next step would be to do the above but also properly fit the bones to the Granny mesh.
  10. I tried doing the LiteRig process again, starting with a clean Granny, with no bones and no poses but it still crashes when i go to export a model from the Install Pose. If I make a simple test case of a vase with a couple bones and export that from an Action I don't get a crash so there must be something about this more complex situation that is the problem. If I start a blank model, drag the Bones model into it, open the Install Action with that blank model... force the keys, save the PRJ... then export a mdl from the Action, that also does not crash. But of course, there's no Granny in that. There is something about the Granny model that is a problem If someone can make it all work, I would be curious to see that.
  11. @MJL I realized I did something wrong when I tried to do Holmes' process.... i deleted all the bones in the model but I didn't delete all the relationships that were still in the model from previous rigging attempts. They ALL have to go before starting to rig again. I don't have time to try it all again today to see if it still crashes, but you might look into that. Or... stick with TSM2
  12. @MJL I tried following the instructions in Holmes's Lite Rig post. I always get a crash when i try to export the new model from the "install" action. I think that's the step that would incorporate the missing nulls into the model so i'm guessing you haven't completed that step either. I don't see a way to proceed without that step completed. If i had to get a model rigged today... i'd go with TSM2
  13. Myron, I've never used the 2008 Light Rig. I presume something has been done wrong, I presume some step has not been done right (...why are there two "Basic Setup" poses and two different switches for IK legs, neither of which work?) but i don't know enough about it to fix it. When I look at the sample "Robbie" character in Holmes' lite rig thread, it has several Control nulls that are absent in your character. Something has been done wrong. I recommend TSM2 This post shows how to get TSM2 and v15 https://forums.hash.com/topic/32426-tsm2-for-am-now-free/ This post has a start-to-finish video of TSM2 installation https://forums.hash.com/topic/53638-tsm2-videos-and-fanta/
  14. Happy BD 2U !!

     

    1. robcat2075

      robcat2075

      Thanks, @johnl3d

      For my birthday today, I'm only eating greasy french fries and pineapple upside-down cupcakes.

      DSC01802FFries&CCakes.jpg

    2. Michael Brennan

      Michael Brennan

      Happy Belated Birthday Robert! 🎂

  15. Here is a collection of 22 of the 26 "A moment With Walter Lantz" segments... 0:00 Show 1: Origin of Woody Woodpecker 3:58 Show 2: Drawing Woody with Proportions 8:16 Show 3: Woody's First Appearance 10:52 Show 4: Animal Characters 12:07 Show 5: Drawing with Basic Shapes 16:50 Show 6: Where Do The Stories Come From? 20:00 Show 7: Character Model Sheets 22:15 Show 8: Animating with Emotions and Movement 24:22 Show 9: The Evolution of Woody 26:52 Show 10: The Director's Job 30:56 Show 11: Timing Cartoons with a Metronome 35:05 Show 12: More on Character Movement 37:42 Show 13: How Animation is Filmed 42:17 Show 14: The Animator's Job 46:03 Show 15: Creating Backgrounds for Cartoons 50:07 Show 16: Recording and Timing Voices 52:41 Show 17: The Inking Department 54:28 Show 18: The Painting Department 57:03 Show 20: Further Tips on Drawing 1:01:52 Show 22: Sound Effects in Cartoons 1:05:56 Show 24: Storyboarding a Cartoon 1:10:03 Show 26: Creating New Characters
×
×
  • Create New...