sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Thank you guys! It is delivered an will likely not get revisited. However, we have two other teasers in production;) Thanks. it sure is, and it is blown up with the help of the Newton plugin:) A few extra rocks are added with AE
  2. Thanks:) btw, I used Newton on the exploding mountain
  3. Hello friends I want to show you the latest collaborated animation done for Atmel. Its a combination between 3D objects and 2D environment Short description of the animation: Please let me know what you think Best regards Stian picoPower animation please be patient, the file is 23MB Credits: Runar Finanger - After Effects/Environment/Editing Eivind Sivertsen - Sound Design/Story Stian Wahlvåg - 3D/Animation
  4. He is ALIVE! err.. just a quick and dirty walktest based on the resolute walk eldar_war_walker_walk.mov
  5. Its been a busy week for me, so I haven't had to much spare time to work on Eldar. However, I have managed to some minor updates these last couple of days. I've added the pilot
  6. Unfortunatly no. They are work related Yes. It is HDRI from Dosch Design
  7. Thank you for pointing out the rainbow. I have played some with alpha in the texture. Hope it looks better than before:)
  8. Thanks Ken and Paul Sorry, forgot to answer this. Yes they are fully rigged, I have used the 2001 rig
  9. Thank you so much guys! Thor is my personal favorite too:) I got hired by Atmel this summer. Having a great time! Many of your everyday electronical devices do most likely have a microcontroller (small "CPU") from Atmel
  10. Hi my friends I have been working on Atmel's AVR robots in 3D. Atmel is a developer and manufacturer of microcontrollers, advanced logic, NVRAM and RF Components. The robots are all based on designs made by Svein Erik Hokstad. There is still some tweaking and texturing to do. AVR TOOLS The AVR Tools range encompasses all categories of tools that you need, from venturing on to your first experiments with the AVR, through debugging and finalizing advanced projects. Starter kits, debuggers, evaluation kits, programmers, reference designs and other tools are categorically organized according to our "norse myTOOLogy" GJALLARHORN // EVALUATION KITS Gjallarhorn originally had the specific task of sounding an alarm when intruders threatened the realm, and his warning signal resounded in the darkest corners of the universe. Now a herald of all things good and new, he is a preferred advisor for anyone venturing into new territory: The wisdom and simplicity of Gjallarhorn’s example helps many see their path clearly. ODIN // STARTERKITS From the very beginning, or even before, there was Odin. With his brilliant intuition and the ability to see complex patterns clearly, nothings escapes his Eye. Odin has knowledge of all things passed, and his far-travelling helpers Hugin and Munin help him see what is about to come. Odin is the first and the last, he who initiates and brings to end. He is the inspiration to all others. BIFROST // PROGRAMMERS Carrying the rainbow’s name, Bifrost bridges the realms of men and machines. On Bifrost’s heavenly wide band, big or small messages are transformed into swirling malstroms of bits and bytes, and carried on to their right destination. Bifrost is a master of communication. THOR // DEBUGGERS Created by Odin, Thor is the most powerful of all: A fierce, mighty warrior fighting error, malfunction and disorder! With superior powers, he most willingly swings his magic hammer and always hits his target. The God of Thunder doesn’t need to strike twice. VALHALL // SPECIALS Valhall is where all the chosen ones are gathered. Those who are worthy, and belong nowhere else, come here. Valhall represents multitude and diversity, but there is one common mantra for all: Be the best at what you do best. SKIBLADNER // REFERENCE DESIGNS Originally constructed as a means of transport for the others, Skibladner quickly developed the skill to convey ideas into reality. He can travel in air, under water, through time and space, and the ingenuity of his own design is such that he can be folded like a cloth and carried by one of the others. The manifest of clever engineering that he is, Skibladner sees no reason to re-invent the wheel, but bases his craft on well-proven concepts.
  11. Because the rendered frame is a merge between the rendered frame and the next frame (where the camera is at another position). And it doesn't matter if you render out an image sequence or directly to a video format. A stills is in this case just a part of an image sequence. Sometimes you want to capture motion blur in stills too.
  12. Looks like you have DOF or Motion Blur active?
  13. LOL! That was great! The stuff you and Mark achieve with rigging has always impressed me a lot. I have always struggled when it comes to rigging..
  14. Here is a new update. Just minor modeling left on the walker. Need to make a seat. pilot and maybe a turntable. I've also attached wireframe as requested earlier. Let me know what you think
  15. I simply break up the model and does the modeling of bits and parts in separate windows. When done with a part I just copy it to the main model. Therefore.. almost no modeling is done in the main modeling window. As a funfact: The Bismarck model I made a few years ago consisted of nearly 20 parts which I had to assemble in an action
  16. Thanks! Hopefully the resemblance to a walker is a bit enhanced in this update? Still more to come
  17. To me it sounds like you need to make some sort of glass material with refraction?
  18. Thank you guys for the nice comments. Here is an new update
  19. Since the camera is static during the animation, my second backup plan is to actually just cut out those patches in the dome that are visible in the camerafield, I don't think that is going to be noticeable in the reflections. Need to do a few tests
  20. That is my backup plan... But since it is an animation it sure would be nice to have it all in one;)
  21. It sure is excluded from the alpha, but doesn't cast reflection though
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