Jump to content
Hash, Inc. - Animation:Master

hypnomike

Forum Members
  • Posts

    560
  • Joined

  • Last visited

Everything posted by hypnomike

  1. Yes she certainly has a nice set of...er...patches.
  2. You've done a nice job there Daniel, any chance of posting the original for comparison?
  3. Hi Colin! I think I must have picked up on the shadow problem from someone elses thread. It was something to do with capes not producing shadows because AM needs two surfaces to produce them. Please enlighten me if you can Colin, useful info for a later date. Thanks.
  4. Nice work Garry, I like the hang glider, are we going to see someone fly it?? BTW great website lots of great work using a variety of 3d progs.
  5. Cape looks great Colin, did you solve the problem of shadow casting, if so how?
  6. What about the shift key guys??? I move over the point and right click, is there something I should know?
  7. Nice work there John, great effect with the multi tv screens. I like the music on the logo video, is that the band or did you creat it yourself?
  8. Great work as always Ken. I like the way you get such good results with so few splines.
  9. Great progress Ed, it's really coming to life. Just keep it away from your credit cards!
  10. Hmmm....animated punch ups always work for me. You may want to rotate his hips and upper body as he kicks, also speed up the kick out as this will give it more snap and power. Looking good so far, keep those posts coming.
  11. Hmm..looks good enough to eat Bill. Some great ideas there, look forward to more WIP. Thanks for posting.
  12. Nice work Ed! The hair works really well. If I model my own head I'll add some myself (artistic license!!).
  13. Great work, as always. You've taken some of the best elements from both scenes and this works well. The atmos. around the creature and ships could maybe do with a little fog, but I suspect your planned explosions may make this unnecessary. Keep posting, can't wait for the next image.
  14. Hey David, a great animation, I really enjoyed it. If I was to nit pick you may want to add more blinks, but I had to watch a few times to notice.
  15. Nice work, the added mouth and tongue adds real character.
  16. Top man John! Maybe centaurs don't have a reflection....
  17. I like the eyes the way you've done them Ken, they go well with the style you have created. I know there must be a good reason for five pointers but can you disect them with a fresh spline thereby creating a four point and a three point spline? Keep up the good work.
  18. Taking shape nicely! Look forward to the full version, will it be catoony or are you planning a photorealistic job?
  19. Nice idea jamagica, I'm sure it'll work well. Look forward to further posts.
  20. Thanks for the demo Paul, I'll be looking forward to your test renders. BTW I notice that the hair is the only thing to significantly improve between 1 pass and sixteen. Is it possible or practicle to have the software do multipass on the hair and one pass on the rest? If you could choose, ie hair/shadows multipass the rest single it would save a great deal of time. If you can't it's maybe one for the wish list. Keep those posts coming!
  21. Thanks for bumping your thread Mark, I missed it first time around. Cool character, I remember seeing the guitar shaped keyboard many years ago, have they caught on, or have I been under a rock all those years? Keep posting.
  22. Yeh.. I'm pretty sure that's what he was drawing our attention to. It took me a while to figure it out as I didn't fully understand what he was aiming for. You could be onto a winner with decal wrap.
  23. Getting there Rich! I couldn't place what was wrong until I read KenH and Darklimit, I'm guessing if you follow their tips you'll see another improvement. Keep posting the improvements Rich.
  24. Nice work there Rodney! That cover would sure help to sell a book. Yeh, harddrives make lousy filing cabinets.
×
×
  • Create New...