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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. didnt you use tape or glue stick on your built-plate? i am always using tape on my (the one used by people painting walls to protect certain areas where no paint should go). some people prefer the glue stick but I am no fan of that. cant you rotate your built plate and use it the other way round? 3d printing needs some practice and tries and you will run into trouble but that is part of the fun with it. it will be a very pleasant feeling inside if you get a problem solved, even more if you fought it against all odds . if you have trouble ask. in the end all the printers face similar problems and maybe me or someone else found a solution before you even run into the problem. see you *fuchur*
  2. start with a very simple rig... i had problems with complex ones before. see you *fuchur*
  3. that is very likely no freeze. give him time and it should work (looks like a freeze but in reallity it is still calculating and exporting/importing). just be patient there. see you *fuchur*
  4. Hi Steff. Radiosity is not always necessaryat all to create great looking renderings. what you might want to check out is ambient occlusion, screenspace ambient occlusion and image based lightening. these render much faster and can produce very well looking images too. see you *Fuchur* PS: hey jason congratulation on your new product and all the best for you and your family . good looking product and great video with nice looking rendering
  5. No biggy at all . Glad I could help . see you *Fuchur*
  6. I approved a couple of trial requests. Thanks for letting me know, seems like Jason did not find the time to approve them lately. You should receive an email with further instructions shortly . See you *Fuchur*
  7. Normally not. I am on the road right know but will check if there are unanswered trial requests in a couple of minutes. see you *fuchur*
  8. thanks and well done See you *Fuchur*
  9. i do not think he is talking about keys but actual two smartskin / relationships, right? i think that is not meant to be used in that way. in general you can put anything you want to animate in one sm. i am not sure what will happen if you really use two of them. see you *fuchur*
  10. I am not quite sure what this feature is for, but yes, Rodney is right... Shift + 7 and it will toogle. Anyone has a use case for that? See you *Fuchur*
  11. Yes you can export with bones and animation. The way to do that is: 1.) Export a model (this will include the model-geometry, the decals/textures and the bone-structure/rig of the model and put that into a *.x-file 2.) In A:M you can now attach action-files (animations) to the x-file. For that go to a action which uses the model you exported before and go there to "Plugin > Export > A:Mtex DirectX Animation". 3.) A:M will ask for a file. Here you select the *.x-file exported before. 4.) Now the dialog opens which asks you if you want to attach the animation to the current x-file or create a new one and a few other things. This is especially useful for game engine and 3d engine exports. After pressing ok, the directx-file will be altered (or copied and saved, depending on your settings in the dialog) and contain the action. Like that you can add as many actions to one file as you want. See you *Fuchur* PS: You can have a look at this video tutorial for more information. Be aware, that the directx-export-plugin is included with current releases of A:M so you can just skipp the first 2 minutes. The next 3:30 Minutes are the most interesting for you then.
  12. Hi Steff, very nice to hear that you like it . Do you mean you are having trouble attaching CPs to bones or when modelling attaching one spline to another? Where did you run into trouble? (would be very helpful if you could provide the time of the video where you had problems). http://www.hash.com/video-tutorials-23-en > Exercise 9: Flower-Power Tutorial. See you *Fuchur*
  13. As he said... I am not connected legally to Hash Inc. I am not employed by Hash. I am just trying to help and the help I can offer is very limited. Hash provides an email-address and a contact form (which did not work at the moment... must be some problem with the last server update... when I last checked, it did work. I corrected that problem and it should work again. Sorry for the trouble there. That was really unhelpful and I understand, that that is not helping to get things fixed or lowering the frustation level... thanks for letting us know about that problem anyway and as I said, it should work now). You still could have tried to send an email to this address, which is available on the support-page of the website too: support@hash.com Is there a reason why you are writing a little unpolitly here? Any deadline or stuff like that? What I read from the post is, that you had a problem with your hardware... Hash will help you in that case, but A:M was not the reason your computer died (right?) and like that it is not Hash who should be blamed here at all. As it is written all over the place (in the shop, on the website, in several forum posts) the subscription is bound to one computer. Like that the subscription does not work with another computer. No one has told you, that you can easily exchange the licence with another computer anywhere, or am I wrong? Nevertheless Hash will help you to transfer the licence to another computer if your request is valid, but I did not read that Hash claims to have 24/7 support anywhere. Not even for money. I am sure that after the weekend Hash will help you as soon as they can. It is unfortunately the case, that the people at Hash only work on working days. There is nothing I can do to change that and it is their right to do it that way, since they do not claim anything else anywhere. See you *Fuchur*
  14. ...not that we are very far from Illustrator's way of doing that . you are talking about patchfinder right? Anyway and despite what Martin way back said... I find that approach very fastinating and like what you have done very much. please keep us informed at what you are doing and how it turns out. I myself use A:M for all my modelling for 3d printing and like it very much too. I'd say that kind of stuff surely deserves a place on the website if you have a prototype and an image of that . Well done! See you *Fuchur*
  15. What he is talking about is this option, which is better suited for 3d printing in most cases, since you want precisely what you have modelled there. I don't see what a SDS preview would help. Could you explain why you'd like that? It would be harder to control in these cases while modelling, because you always would have to guess how the SDS smoothing would behave (one of the things I always saw as a bad thing with SDS... yes it can be previewed quite nice, but still you are always working on a control cage instead the real deal there... See you *Fuchur*
  16. There is no direct path from A:M to FBX... there only is the one from A:M to X to FBX using Unwrap3d. The Unity-Workflow will create a FBX-file... http://www.patchwork3d.de/am-to-unity3d-64-en See you *Fuchur*
  17. I'll have a look... they should be available somewhere on my server, but I can not have a look at that before this evening. See you *Fuchur*
  18. You are using many groups there... are you sure you are not overwritting some patches with another group for instance? (it makes a difference, which order the groups have then...) See you *Fuchur*
  19. Yes there has been one or two... but in that many years that is amazing enough... we dont know if they can keep that up but if ut should not be a bigger problem. see u *Fuchur*
  20. Hm... just tested it with my HD7850 and nothing bad happend on 18m. do you have the newer (omega-) drivers for your AMD card installed? they are much better than the old once. (Omega was a complete rewrite maybe 4-6 months ago and has of course been updated since then) See you *Fuchur*
  21. I am not exactly sure what you are asking for... 3d painting can be done in 3d painter (last time I checked it worked quite nice) or 3dCoat. 3dcoat is more powerful but 3dpainter is created especially for A:M. Isnt it buyable at 3dpainter.com anymore? FBX-pipline: See my signature. See you *Fuchur*
  22. Very much... it is typically used for switching views. I absolutly recommend a keypad! It is much better for A:M for view switching than the draew toolbar or anything else. see you *Fuchur*
  23. I am not on a Mac, but on Windows you can go to "Help > Reset Settings" which will reset the windows and toolbars (and keyboard shortcuts, colors, etc.) again. Under "Views > Save Layout / Load Layout" you can save different layouts to be easily reaccessable (a new feature since v18 (dont know which version)). The preference file would be the one in the installation-folder called "master.mac / master_64.mac" (on windows). I asume it is the same with the Mac-Version, but I am not sure about that. In general, if you have set the toolbars, windows, etc. to be like you want it, you should close A:M and restart it again. That should keep the current settings. Otherwise, if there is a crash before you have once closed A:M regularly, the view-settings will not be saved (that is done when closing A:M). Hope this helps a little. See you *Fuchur*
  24. It is still a rendering thing only, but is much more robust then before. Still if you are after STL: No it is not possible to use it for modelling. See you *Fuchur*
  25. 'Respect Z Order": It can be very helpful if you are working with very dense meshes, but in many situations you do not want that to be on. Maybe it can help with Stamps, but keep in mind that you can reaccess stamp-selections by rightclicking on the stamp and stuff like that... I know these kind of selections in other software and I hated it there, since when I just wanted to make some object a little bit bigger it really was bad for me, since I just later saw, that it was not the whole object but only the first part of that. With the button you can use it if you need to, but remember to turn it off again after that... it really is less often a help than a problem if you are used to the way A:M worked before, especially since this is only for shaded-views till now TIFF and PSD is a god sent feature and Snap Bone to CP is something many riggers wanted here, so it goes without saying that this will help many people a lot . See you *Fuchur*
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