sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. I'd say that should be okay for almost anything I can imagine . Only for 64bit version right? That should use a lot of Ram . See you *Fuchur*
  2. exactly.
  3. It should be possible to use 512 and replace the file created with a larger one manually (just overwrite the existing file), if you need a higher resolution... this is just now the only way I know to increase that... See you *Fuchur*
  4. Windows 10 and Windows 8.1 are not very heavy on the hardware... it might be possible... (at least a Windows Phone can run Windows 8.1 and Windows 10 without being much bigger... (get rid of the display, and you could built something in these dimensions quite easily.... See you *Fuchur*
  5. you could try to delete the mac file in you A:M installation folder. although have a look which version you use by looking in the info. (is it sse avx, sse3 or sse 4.1? see u *Fuchur*
  6. i am really no expert but would it be better to move Tar up an down a little more when he walks? just a thought... see you *fuchur*
  7. Four: Create additional patches (do not need to be connected to the head model), which have the exact right shape you need the hair to grow from, make them close to invisible (99.999% transparency) and apply the hair material to them. Put the additional patches very close but slightly above the head. See you *Fuchur*
  8. no that is what he is asking about... i do not know of a way to decompile a hxt file so i think it needs to be rewritten. the best way to start is to have a look at the examples available in the sdk but there is no phyton example plugin. the sdk has a documentation to a cerrain degree and the demo peojects could help to gwt started. See you *Fuchur*
  9. ... or openoffice... Word is not really made to produce high quality PDFs... you would use InDesign or Quark for that stuff like that... but that is a whole different story...
  10. You may like to have a look at the next versions... See you *Fuchur*
  11. This is a bug, which has been discussed here: https://www.hash.com/forums/index.php?showtopic=47010&do=findComment&comment=402870 The next version will fix it. See you *Fuchur*
  12. I could confirm that... I have told Steffen about it. Seems like the selection is no longer the Center of the turn-tool. This is not intentional... See you *Fuchur*
  13. Did you select a CP while turning the view around? A:M should always rotate around the current selection you make. (this is normal behaviour since this is extremly fast to work with) See you *Fuchur*
  14. Is there a reason why you could not use the z-axis-position / offset to get the layers with a orthographic camera using the wizard for instance 3 times? See you *Fuchur*
  15. you mean every image on one grid layered above eachother?
  16. Hi Tim, and welcome to the forum . Thanks for letting us know. In the other thread Jason said that the download links for the new software version had a problem with the upload. If it is this please try again to download then. Hopefully it will work again now... If that does not work out, could you be more specific? Which links are not working? The once in the mail you received, the once on the trial version page or the start screen links? Which browser are you using? See you *Fuchur*
  17. I am very happy that you like it . I will cover another new feature soon in a new thread . See you *Fuchur*
  18. Hi guys, this will be another feature in A:M v18 (l). Hope you like it... it is a more specialized one but it is a nice little helper and may suit some of you well. This feature is inspired by a friend of mine (thanks Ralf G.) who uses another software and asked for something like that in Animation:Master. Hope you like it and find it useful too . See you *Fuchur* grid_images.mp4
  19. Unwrap3d or FragMotion is used in my Unity-Workflow because I need to export them to FBX for that... Unwrap3d is quite inexpensive, works great with the A:M directX-file (FragMotion does too, but Unwrap3d is a little less expensive). See my signature for more info on that. The FBX-workflow or the DirectX-workflow (both Video-Tutorials) should give you a very good starting point... See you *Fuchur* PS: Keep in mind that you can switch the language of my website at the upper right corner)
  20. Hi Rodney, could you try this project? Worked for me as it should. See you *Fuchur* Project1.prj action.zip
  21. Could you upload the action and model you try to use? See you *Fuchur*
  22. Exactly what Bruce said . First export the model with textures and bone hierachy, then attach actions to it. Like that you can attach several actions to the same file, which would otherwise not be possible. See you *Fuchur*
  23. Are you in a very very small space there or are you rotating? (rotating has a own degree snapping) Is Mirror-Mode on? See you *Fuchur*
  24. I am not sure, but do we know that troll there at 0:13 (and several other shots in there)? https://www.youtube.com/watch?v=yfvDsYCCww4 See you *Fuchur*
  25. This should answer it... See you *Fuchur*
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