sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. It's a character that Mark Skodacek used as an example for the 2008 Rig.
  2. Looks great, Michael!
  3. Also from the same article: It looks very cool...and appears to have been quite an undertaking.
  4. Incredible as always, Rodger!
  5. The SplitPatch plugin can do that, if I understand what you are trying to do.
  6. Very cool, Rodger!
  7. Looks great, Mike!
  8. Great stuff, Michael! Sorry to hear about Mike Lium.
  9. First, I think you would have to match the camera angle. Assuming that the wall is at a 90 degree angle from the floor and that the base of the object is square (or at least rectangular), you could set up a choreography with a wall, floor and 254mm square object and try to match the angles in the photo. You might be able to get close that way, then build out your object. Hope that helps.
  10. Just another "stay alive" post. I still don't have anything worth showing, but I have gotten past a few experiments.
  11. Fantastic, Elm!
  12. Hope you get well soon, Jason!
  13. That is extremely cool, Robert! Makes me think that would be an easy way to make clouds or a bubbly liquid in a container.
  14. Looks great, Robert!
  15. Very cool, Robert!
  16. until

    Have fun, Jason!
  17. I've been doing a lot of experiments, but don't have anything I can show yet. So, I decided I needed make another "stay alive" post. I think I'm close on what I'm messing with, but I always think that.
  18. Very cool, Gerald!
  19. It usually means there is an error somewhere in the expression if it says "Missing a Right Parenthesis". Something like this works: AtFrame(GetFrame()-30,..|..|..|..|Bone1.Transform.Translate.Z) Sometimes adding some extra parentheses will fix a calculation. It isn't necessary in this case, but it would look like this: AtFrame(GetFrame()-30,(..|..|..|..|Bone1.Transform.Translate.Z)) Hope that helps. Expressions_example_11_21_2019.prj Expressions_example_11_21_2019b.prj
  20. I don't know if it will help, but you can get to the site using the Wayback Machine: https://web.archive.org/web/20190502172228/http://www.shaders.co.uk/enhance_am/index.htm
  21. Here is a thread that might help.
  22. Mostly just tweaks, but always fixing and updating. In the next couple of months, I'll probably have another update.
  23. Looks great so far, Mike! Welcome back!
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