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itsjustme last won the day on June 13
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I'll bet you can guess one of my interests.
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current
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Windows
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AMD Ryzen 7 5700X, 64GB RAM, NVIDIA GeForce RTX4060 8GB
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Name
David Simmons
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itsjustme's Achievements

Animation:Masters (9/10)
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I use Krita....wraparound mode under "view" is helpful for that. GIMP can also do that using Filters/Map/Tile Seamless. Hope that helps.
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The annual subscription is located here. Hope that helps.
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I've also had strange things happen when my computer is installing an OS update in the background...it doesn't automatically tell me it's doing that, which is frustrating.
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I just posted a test flythrough of the Break Room here.
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[Mod note: Don't miss the many excellent WIP images above this post!] Okay, it took me a while...I think I worked the kinks out. Here is a test render that I'll probably watch a thousand times and second guess most of what I did (1920x1080 MP4 H.264). It's a quick pan around the room....it looked correct on a few players like VLC and Windows Media Player, but one it was washed out (I'm assuming it was the color correction in that one...it's more geared to viewing EXR sequences). If it looks washed out to anyone, let me know. BreakRoomFlyThrough_04_10_2025.mp4
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I did a quick once-over. It looks like the rig works, but I didn't do any weighting. There probably is something wrong somewhere in this model....the modeling definitely needs a lot of work. I tweaked a couple of things to make the bone positioning faster but it still needs quite a bit. Walker Granny_update_with_bones_and_constraints.mdl
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Okay, I've been endlessly tweaking things (it has taken me a lot of time, I realize), testing/learning software, upgrading my computer, etc. So, I have posted an updated image for the break room here. I have changed all of the texturing and lighting and added a few compositing things. I think I've got the pipeline sorted out. I'll post more as I go along.
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Okay....so I have been endlessly tweaking things (I'm still debating the level of bloom). Here is an updated image and I'll post more soon. ------------------- EDIT ------------------- I didn't realize one of my settings was off and made it a little dark...I replaced the original image with the updated version.
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Yup, that was the reason.
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Filezilla wouldn't install for me in Windows 11 (it thought there was a virus in the installer), so I used WinSCP (it is also free). Make your Host: ftp.hash.com, set file protocol to FTP and check the anonymous login box. Once you are logged in, browse to the pub/updates folder, choose your OS's folder, then select the folder for the version you want. Hope that helps.
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Keep tweaking it, you'll be surprised what small changes can do. The modeling looks solid...I haven't seen a picture of your subject, but what you have is really good splineage. Not a big deal, but pushing some CP's around on the inside of the ears could be something to look at. Just listen to constructive critiques (and throw away anything you don't agree with), saying something is bad or "gives them the creeps" doesn't mean anything...there are a lot of trolls.
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Definitely not a waste of time. I'm not sure how far you want to tweak it, but it has all the makings of something great. Like Robert suggested, a hair shader might help get it farther along. Also, I would suggest a slight change in lighting...if you haven't already, try changing your light to Z-buffered shadows (hair reacts better) with a slightly bumped up Map Resolution of around 2048 and use a Rembrandt lighting setup. Then, you can add a normal map, bump map, displacement map or combinations of the three for the skin texture to add pores, etc. Some specular in the eyes and a slight specular on the skin (I would recommend using maps for that as some parts of the face tend to be more oily than others) and then a slight SSS on the teeth (you'll have to experiment there but a start would be .45, .40, .35), and skin (1.9, 1.2, 1.0 for the skin) . I'll add some MuHair settings to try in the attached image. Hope that helps.
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Nice!
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Very cool, Charles!
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How many much hard for making a model character ?
itsjustme replied to threedslider's topic in New Users
You could start by modifying an existing character...you would be surprised how many different characters you can make out of a single base character.