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Showing content with the highest reputation since 04/01/2019 in all areas

  1. 5 points
    If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
  2. 5 points
    Update of flame simulation i did long ago, but I can't find the old long ago thread!
  3. 3 points
    Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
  4. 3 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after deleting material Fixed All 6993 Crash on simcloth retry Fixed All 6994 Simcloth works in v18 but not in v19 Fixed All 6999 "Exception thrown" on Revert Fixed All 7000 Crash on cloth simulation Fixed All 7001 AM Backup can't backup Fixed All 7002 SSE4 not installing? Fixed All 7003 Netrender can't access Slaves.dat Fixed All 7005 Rename renames wrong name
  5. 3 points
    The last three weeks has placed me in a funk that has been difficult to get out. WE are bombarded every day with bad news after bad news. In the last week I have decided that I will break out of this funk. One thing I have always done when I am down is to create something. Weather it is art work, models, model railroad, wood working items or even something with AM, it allows me to focus on what every I am doing and get away from all the news. We received some good news this week as our tests came back negative. Even though we have been sick the news lifted our spirits. I decided to create a character that has a "Jay Leno Chin". I wanted the character to be one that was once in good shape but has let himself go a little. One whose upper body was bigger than the larger for design style and the face is happy but that has some features that will allow for "large" facial expressions. I really wanted to concentrate on the shoulder area as I have always had issues on deformation. I decided to model the character with the arms extended down in the first position to see to rotation. Most of the character design wishes I had in my head are coming out. I still have a few things to tweak, but I am happy so far with the results. Anyway here is the New Guy
  6. 3 points
    Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
  7. 2 points
    Let's start at the end of the train with the caboose. They went out of style in the 1980's but I still think they're the "right" away to finish off a line of railroad cars.
  8. 2 points
    Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
  9. 2 points
    Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
  10. 2 points
    This is toon shading on some spheres.
  11. 2 points
    That easily makes the top 10 list of TaoA:M 'The Door's Stuck' exercises. Nicely done Elm!
  12. 2 points
    Found this wav file and asked Thom if he would like to dance or something like that thomamplitudedance.avi Vacation.wav thomdance.prj
  13. 2 points
    Thanks for the explanation and the example of a sky dome. I have always taken the sky pretty much for granted. I'll have to reconsider the many more possibilities available. The render below has the sky dome.
  14. 2 points
    Here is a render with AO--No Fog.
  15. 1 point
    That's a good deal on the licensing. Not sure if there is any path from AM to FBX, there might be some 3rd party utilities you may have to hop through. I stopped way back when they changed over to Maya for content creation.
  16. 1 point
    Trying out an idea of a simple ghost ghost_mpeg1video.mpg test.prj mp4 version: ghost_mpeg1video.mp4
  17. 1 point
    Sorting found old 3d world cd with some LWO models on it and decide to try AM's import feature which resulted in the swing set Also show spark plug and LWO model in case you might want to try importing ....original model from 1997 swing.prj GA107A.LWO
  18. 1 point
    heard this and decided to play with it in AM sun2_x264.mp4 sun3.prj sun2.wav
  19. 1 point
    I've been spending my lock-down time giving my steam locomotive something to pull. I'll use this topic to display all of my railroad cars as they're rolled out of the factory. Since showcasing my renders on a personal web site is so 20th century I've decided to make the plunge to Instagram. But the phone-size 1080x608 limit is a bit small for my taste so I'll be putting up the hi-res versions here.
  20. 1 point
    A core challenge for using any alternate renderer is that you will need to replace every A:M texture with something made in that alternate renderer. I'm currently learning C++ with an eye to knowing more about game engines but I have nothing to report as yet. Gerald Zum Gahr AKA Fuchur has some utilities in his signature for exporting A:M to game engines.
  21. 1 point
    That's good-looking critter hair!
  22. 1 point
    This broke my eyes for a little bit so be careful.
  23. 1 point
    All I did was import it all detail and color came with it
  24. 1 point
    The streaks are changing color over their lifetime but the emitted color is not changing (the effect Alan is seeking) For clarity i changed the pink to bright red... streak3.prj
  25. 1 point
    Found this model while cleaning up hard drive anyone remember him ?? George.mdl
  26. 1 point
    Note the filename from days gone by...
  27. 1 point
    In the Choreography window, change the mode to Muscle Mode and move the CPs(groups) to fit the Rotoscope image.
  28. 1 point
    this is my way, 1. Use the Shear Tool and Perspective Tool in GIMP (or Photoshop) to adjust (projection) the Perspective view to Elevation view. 2. Export the modified image into a Rotoscope in the Model window in A: M and then create the model as normal. 3. You know the base dimension, scale Rotoscope to get the correct dimension. 4. Estimate the depth and height of model by adjusting the proportion in choreography. (please excuse me for grammar, I wrote in Thai and then "google translate") Model.zip Model.zip
  29. 1 point
    Here it is 10 days later and work has been full blown. In fact, I just stopped working about 1 hour ago. So i thought it was time to back with the new guy. Here is a shot of the render front and side. I have done some polishing of the mesh. and started rigging just a few minutes ago.
  30. 1 point
  31. 1 point
    Yikes. Scary stuff Robert. Since we are feature requesting.... Maybe a ball of hairy particles on his back? Virus.prj
  32. 1 point
    Posted elsewhere... Free for a limited time (as a response to the current Corona virus scare): https://creatureartteacher.com/product/fundamentals-of-animation/ Contents: In this comprehensive course, master animator Aaron Blaise (“The Lion King”, “Brother Bear”, “Mulan”) takes you through the key principles of animation. This course covers the “12 Principles of Animation” as originally pioneered by the original “9 Old Men” who worked directly under Walt Disney. This course includes 13 HD Video Tutorials covering: Squash & Stretch Timing Solid Drawing Anticipation Follow Through + Overlapping Action Arcs “Slow Ins” & “Slow Outs” Straight Ahead Animation Pose to Pose Animation Secondary Action Staging Exaggeration Appeal PLUS A full lesson on Biped (Two Legged) Walk cycle animation PLUS A full tutorial on Bipedal Run animation For anyone involved in animation there shouldn't be any surprises here BUT... if everyone has a copy of these lessons it will make a nice common reference.
  33. 1 point
    The digital download approach would be really nice. Hopefully Jason can make that happen. **Yes, notice how I volunteered Jason!
  34. 1 point
    Solved the problem! It has everything to do with the files names! I shortened all the files names and it worked fine! I don't know why the longer files names work on other PCs. All of my machines are Windows 10. Thanks for all your help in trying to sort this out Robert! CB
  35. 1 point
    Amazing results.... Did you try animate it ?
  36. 1 point
    May all your leaps be long!
  37. 1 point
    One of these days we need to have a contest to come up with a set of high quality icons that fit a series of themes... created in Animation:Master of course. Fun Factoid: Each like (or other response) given to a post increases the original posters 'reputation points' by one point. Currently there are no icons/responses that give negative points.
  38. 1 point
    Update... you can now do Likes, Yays, and Ecstatic clapping. Thank you, Rodney!
  39. 1 point
    I guess, "likes" are not quite back. We have "Thanks" and "Ha-ha" but no simple "like" yet. I guess we'll have to express our likes in written form! For your consideration, these emoticons continue to be available (you have to scroll way down the emoticon menu)...
  40. 1 point
    An Onion Skin toolbar has been added to A:M so that you don't have to return to the Options>Onion Skin panel whenever you need to change the most commonly used settings. To enable the Onion Skin Toolbar go to Tools>Customize>Toolbars and check "Onion Skin" The Toolbar has five controls Onion Skin Mode ON/OFF (default keyboard shortcut: SHIFT+5) Keyframe Mode ON/OFF. ON shows only onion skins at the time of keyframes of the currently selected object*&^. OFF shows onion skins in normal time increments (every frame if Step is set to 1) (a keyboard shortcut for this can be defined in Tools>Customize>Keyboard "Onion Toggle Mode") increase/decrease onion skins drawn Before current time. increase/decrease onion skins drawn After current time increase/decrease Step. Step is an increment between drawn onion skins. Larger numbers skip more frames before drawing another onion skin Like all toolbars, Onion Skin can be dragged to any convenient location. In this view, with Keyframe Mode ON, A:M draws one keyframed pose of the character before the current time and two keyframed poses after. (The model with the white wireframe lines is at the current time) With Keyframe Mode OFF Onion Skin draws in regular frame increments, observing the specified limits of one before and two after... In this view, Step has been increased to 4. A:M draws onion skins in 4-frame increments... Note that keyframe filters have an effect on what A:M regards as a keyframe for this purpose. If you had only the "Key Rotation" filter enabled while Onion skin was ON and in Keyframe Mode, it would only consider keyframes that contained Rotation keys for drawing onion skins and ignore any that had only Translation or Scaling keys.
  41. 1 point
  42. 1 point
    I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this...
  43. 1 point
    I gave up trying to restart the previous render. I implemented a few things that made the reneder a greata deal shorter and fixed a couple of other things.Here is what I ended up with. I'm quite happy with it. I'll show the full video when I get the project completed. Since quicktime is no longer ther preferred video format, what is the preferred format on the forum now? The Singing Butterfly0.wmv
  44. 1 point
    To adjust where he pauses on the path go into the path constraint and click on "Ease" then a line with key frame placement will appear on the time line. Then you can select the point in the timeline where you want him to stop and select what ease percentage you want (0% is right at the beginning of the path and 100% is all the way at the other end). Then for example if you were at 2 seconds and set the ease to 40% You could go further along to say 2.5 seconds and set the ease to 40% as well and he should stay put until because you've told him to be at the same place along the path. I hope that makes sense. As for his direction. You should be able to adjust the rotate offsets in the path constraint settings at key points along the timeline to make sure he's facing where you want, when you want.
  45. 1 point
    hey guys long time no see. Even though i havent been very active on the forms in a while i am still using AM in my daily life and work. So i wanted to share some of the things i been working on for the past 1 or 2 (3 years?) years since i last posted something. there is a lot here so take your time to browse around. dangerousD stinger.webm bonesaw_stinger.webm cubes5.mp4
  46. 1 point
    Hi guys and gals. I finished a couple of videos. I wish I had more time. Could easily spend hours on a few frames to get smoother animation. Other things I would like to do is change is my rig to one of the pre made AM ones. My rig feels to stiff. If I had more time I would learn more about AM particles and also add alot more texturing. I can fully understand why it takes hundreds of people to make animated movies. I want to make more of these videos when I have time and would appreciate any comments and suggestions to improve. Thanks
  47. 1 point
    now that's pretty realistic looking nice one Rob
  48. 1 point
    I don't know either way, I had only just gotten Newton dynamics figured out then... POOF... out with Newton in with Bullet! I don't know enough about Bullet to know if the parameters are behaving like they should or if a bug report is due for something. I'm hoping someone will investigate Bullet more thoroughly than I have had a chance to do and report to us. Maybe that person can be you!
  49. 1 point
  50. 1 point
    Here's a rough demo of what I mean, John. I ended up decaling the water with a royalty-free seamless water texture I found online. I've attached the texture and it's normal map to this post. Adding transparency and a bit of reflectivity gives it a more natural look, lets you see what's below the surface and gives you that mirror-like quality of water. Also bitmap plus is a material that lets you cover a big area in a texture without needing to tile it yourself. I've added a screen grab of how to get to it.

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