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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 496 views
just wondering how if possable you can do a plasma like effect like you see in star gate sg1 , or a shield like effect as seen in supream commander
Last reply by Rooky Animator, -
- 1 follower
- 2 replies
- 430 views
Im currently trying to create a model from some pictures of a character, does any one have a tutorial on how to make a good model fom picture? note that most of the pics arnt a direct 90 degrees onto the face
Last reply by jzawacki, -
- 1 follower
- 2 replies
- 449 views
OK i made a tooned rendered out version of walking, and it looks great, but the walking could use some improvements i could say. ima post it righ down here, but if you have any helpful tips, hints stuff thatll help and tutorials i could find( besides the video tutorials here, watched almost all of em) and done em. Running_movie.mov for the info its my very first ever alone completed running (meanig i did not use anything but my head, no tutorials or posts on the forum. wohhooo!
Last reply by phatso, -
- 1 follower
- 2 replies
- 426 views
Would a model of a single "red blood cell" be available? I am experimenting with a very simplified depiction of blood flow through veins for a video project on a medical subject. Thanks so much.
Last reply by phatso, -
- 2 replies
- 371 views
ok i set a 6 point crystal to render as lines but fo some reasion its still rendering the surface as well s the lines is there a way to turn this off.
Last reply by John Bigboote, -
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- 477 views
i have this wave file from fosters home for imaginary friends and because i only have one audio clip with all three of them talking how can i get it so all 3 of them can use the same one and all come in at the right time.
Last reply by jzawacki, -
- 1 follower
- 2 replies
- 305 views
ok im trying to do a wepon system with a laser blast but for some reasion when ever i place the shot at the time its ment for it gets placed at the very begining in some weird place. all i want to know is how should i put a lasser shot in with out it being placed at the very start of the movie , or does every model you are going to use have to be in at the start?
Last reply by phatso, -
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- 322 views
Hi - I need to create a golden planet w/ a glow around it - for the planet I just used a sphere, and created a material for it - but I noticed the "glow" in the property attributes doesn't have any sub setting, there is just an off and on. Is there a combo of other property attributes that I can use to get the effect I am looking for - just a glow around the planet - thanks for any suggestions.
Last reply by flashawd, -
- 2 replies
- 349 views
i was wondering if there was a way to set a object to rotate as long as its pose is turned on , i have a mega laser cannon with some rotatin parts and they spin quite fast so rotating this every 2 frams would be quite anoying .
Last reply by johnl3d, -
- 2 replies
- 488 views
Can someone help me understand the limitations of baking? I keep trying to bake a model and it just hangs at "Organizing Map Layout". How long should baking take on average? My model has crumple, eroded, and a simiont material.
Last reply by johnl3d, -
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- 416 views
ok after 8 hours of modeling and shaping ans the such i have a model of the monkey lord form sup com , no i need help i need to know if any one know how to do this kinda laser
Last reply by MMZ_TimeLord, -
- 2 followers
- 2 replies
- 535 views
Probably a simple property that got altered, but as I'm trying to do Exercise 6 and position shaggy, some of his bones have turned blue in colour and I can no longer control them properly. I can't grab the base of his hand bone and drag the whole arm around...I can't move it at all except for rotating it, or if I use the arrow keys on my keyboard it actually will deform the model itself. The bones that have remained while when un-selected operate as I would expect, just not the ones that are blue when un-selected. I've attached a screen shot of what happened when out of frustration I had the bone selected and used the arrow keys. ...what silly thing did I do? Th…
Last reply by Caroline, -
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- 500 views
I Could use some help. I am trying to change the group surface properties over time (Ambiance percentage and Glow). I've got the latest David Rogers A:M book which states, surface changes can be made over time. The section on surface property relationships is a bit confusing. I've tried it in a relationship using both percentage and On/Off sliders, but I get no results. I'm sure it is some simple but important item that I'm missing. If someone could point me in the right direction I would be most grateful. Thanks Camillo
Last reply by Camillo, -
- 2 replies
- 483 views
helow all! i make some scene with single plastic object. and i need this effect in scene: white back, white ground, object and shadow he cast. i`ll try do this by four lights, but this is not good (no glare) Thanks any help! Project1.prj
Last reply by Bruce Del Porte, -
- 2 replies
- 631 views
is there a way to detach a bone in a rig, I attached my pelvis to thigh bone and need to detach. how do I do it,if possible?
Last reply by Stronghorn, -
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- 354 views
Hi - looking to create the effect of light shining back and forth through some text or around text maybe - just curious if someone had an example that they could show of something they have done to give me a visual for ideas. Thank - E
Last reply by flashawd, -
- 2 replies
- 405 views
I noticed that since i've installed vers 15, my library is all but gone. Unlike previous versions, this didn't ask me if I wanted to "copy the CD data". So now all my actions, models, etc have to be "shortcut" back in. Is there an easier fix?
Last reply by Steven547, -
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- 345 views
I'm going thru the tutorials (Tutorial 7/Lip Sync), and when I CTRL+Click (using Mac version 15.0b) to find New->Dope Sheet, there isn't a Dope Sheet in the menu...everything else, but no Dope Sheet. Is it still there?! Thanks!
Last reply by semiplay, -
- 2 replies
- 494 views
I know some of the basic commands but Ive been using A:M for a while and never knew "0" was bottom view. Aside from the user guide, is there a list of keyboard commands? In addition, I heard there is a "Snap to center" key command but I only see a "snap to grid" which is not what Im after.
Last reply by LT Fox Fire, -
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- 491 views
I am looking for Rendered Movie logos to render. Does anybody have any 20th century fox logo models, or the like?
Last reply by bingbongosu, -
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- 397 views
Hi - I created a model in v14 and opening it up in v15 and it says "Extended Fractal Sum Turbulence Plug-in" Missing - what folder do I look in? I looked in "Post Plug-ins", but the same plugins are both folders. Any suggestions would be great - I guess I could just open up the model in v14, but I want to do it the hard way. Thanks, Eric
Last reply by flashawd, -
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- 347 views
ok is there any way to have a model go from shaded to wireframe in a percentage ? IE in some space games they have a weapons selection and the textured model would turn into a wireframe where they explained some of the inside parts
Last reply by johnl3d, -
- 2 replies
- 425 views
I just installed AM, and the library shows files, but they all have question marks in them. What can I do?
Last reply by Wiskey, -
Hey guys. I want to make a model of a piece of ribbon tied into a loose bow. Any suggestions?
Last reply by John Bigboote, -
- 1 follower
- 2 replies
- 394 views
Ok i have a model of a tank and as we know they touch the ground ( usualy) i was wondering if there is any way to make tread marks appear or a easy way to deform the ground to show a tread mark ( allso applicable to walking bots)
Last reply by Caroline, -
- 1 follower
- 2 replies
- 548 views
I can only open AM with the Disk in the drive. Is there a way to start the program with without it? I feel like this causes the software to run slower
Last reply by phatso, -
anyone know how to do any good buildings... Thanx...
Last reply by John Bigboote, -
- 2 replies
- 387 views
Is there any way to mirror a pose from one side of a face to another. For example, if I make a pose that closes a person's left eye can I mirror that to the right eye?
Last reply by itsjustme, -
- 1 follower
- 2 replies
- 411 views
Hi Im totally new to animation and animation master. Provided i followed the tutorials and stuff if i had an idea would i be able to implement my idea into an short animation film by myself and using animation master by itself?
Last reply by Caroline, -
- 1 follower
- 2 replies
- 430 views
OK well can someone explain to me what every constraint does and an example of how it would be used thank you.
Last reply by Caroline, -
- 2 replies
- 341 views
Hello - I am taking a stab at photorealistic modeling of a person. My question is when it comes to the skin of the face and body what is the best thing to do? Let's say you don't have an actual pic good enough to use the actual photo as a decal. Would us use a material combining 2 "skin" colors - and then use seperate decals possibly for eyebrows? Any help, suggestion or techniques that anyone uses would be much appreciated. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 450 views
Hey everyone, I've been doing a lot of playing around with decals but theres one reoccurring problem. I can't seem to apply a transparent decal (lets say I have a circle decal I want to apply to grid. I want the decaled circle to be white and the diffuse color of the grid to be green. I want the circle to be applied as a decal but still have the green on the grid evident.) I'm using photo shop elements so this question isn't completely related to A:M. Thanks for the help, Masna
Last reply by Masna, -
- 1 follower
- 2 replies
- 535 views
I read that if I output the AVA format model, it would maintian UV co-ordinates and be modified in Zbrush. However, I have not been able to find a way to translate the .AVA format to .OBJ What do you think is the problem and has this issue been resolved on another link. Thanks, Michaelangelo
Last reply by JohnArtbox, -
- 1 follower
- 2 replies
- 516 views
i can make eyes, and now a decent mouth; but my weakness (besides connecting a face) is making a good nose. i can make one without nostrils, but since i'm aiming for semi-real, i do want the characters to have nostrils. i've tried drawing the nose from a profile view, i've tried drawing the bottom of the nose and extruding it upwards (it works but the bottom turns out flat and the nostrils don't show) and i've tried drawing it flat and then bringing it outwards. That one worked the best, but the nostrils end too big (which might be okay for some noses but not all) i need to know do any of you have any other tricks or techniques for making a nose?
Last reply by phatso, -
- 2 replies
- 529 views
Hi! Hopefully you've all seen the movies "Alien" and "Aliens". I need just three models. Any help would be fine! I need a normal alien or soldier alien, a queed alien and a colonial marine. Any help would be welcome! Please help! Thanks!
Last reply by xyz123, -
- 2 replies
- 421 views
I know I've posted the two topics before. Sorry about so many posts. I need to know how to save a picture to my computer after I render it. Could anyone help?
Last reply by xyz123, -
- 1 follower
- 2 replies
- 368 views
I have always had issues with the library when I install A:M. After I downloaded v.15, I installed it. everything seemed to be fine. I didn't notice any duplicate library stuff. I then downloaded the 'big' data file. I erased the original data folder from my A:M 15 folder and moved the new 'big' folder into it's place. Now, in most of the library folders, everything shows up twice. How do I get rid of the duplicates?
Last reply by thumperness, -
- 2 replies
- 312 views
Hi guys, i am animating a charater, its pretty cool, but i m having problems with key framing, how can i learn how to key frame, any book or vedio lesson, will be appreciated.
Last reply by petokosun, -
- 2 replies
- 332 views
Here's something I haven't seen before. In "improving" the patches on my model, I naturally want to attach ends of one spline to another to make one continuous spline. But when I do this, the splines connect but the result is not continuous. That is if I hightlight one side of the CP I get one bias handle and if I highlight on the other side I get a completely different bias handle. The "," key verifies that the spline isn't connected properly. This seems to be common all over the model, but if I create a pair of splines out in space and connect the ends, it works just as it should. Any help would be appreciated. Thanks, Alan
Last reply by alano, -
Hello - I created a model and the rigged him, and then did all the poses - then started the chor. I realized I needed another pose, so I went back and created it, but it will not work in the current chor. I pulled it into a second chor to test it and it worked fine. Any ideas? Thanks
Last reply by flashawd, -
- 2 replies
- 498 views
shortcut to fly tab: there seems to be no repeat option. how do i repeat ? version 15.b
Last reply by johnl3d, -
- 2 replies
- 456 views
Hi, I got A:M 2002 back in...well, 2002 and I haven't used it much and kind of forgot about it. I have recently been re-inspired to learn it and I have some questions regarding the latest version and the bajillion updates inbetween. Considering how I never really made anything to speak of on A:M 2002, I'm kind of reluctant to buy the latest version without conquering the old one. So here's the questions: 1) Will the models I make in 2002 be able to transfer over to the latest version? 2) If I get the latest version will I have to relearn everything or is it the same as 2002 but with more features? 3) I've always had a problem with A:M 2002 shutting down on …
Last reply by Rodney, -
- 2 replies
- 414 views
I am trying to make a pirates of the Caribbean model and i am using the Eugine skeleton model. And i was wondering how i add cloths to a already existing model that where ever the model goes the clothes go.
Last reply by HomeSlice, -
- 2 replies
- 486 views
I have a clip rendering... there is an animated decal on a model... sometimes when a frame renders it seems to split the decal in half diagonally leaving one half of the model with the decal and the other half of the model black... I have tried to render the clip as an .avi and as an .mov and I get the same problem.... any suggestions?
Last reply by Dascurf, -
- 1 follower
- 2 replies
- 483 views
Hello im new to A:M. Theres a couple of things i've already tried out in A:M, I have like discovered things myself by experimenting and so on... STILL, theres some things I wonder about: - Is It possible to make full lenght animations? because I noticed that the frames are only to 01:00 min If it is like that, then is it possible to melt all the short clips together by using A:M? - I wish to add special 3d effects to an already made .AVI clip. I try to load the clip into A:M but it says that its an invalid choreography file. How can I correct this? or is there any tutorial that can show how you can add 3d models into avi clips etc. - Is it po…
Last reply by 8imon, -
- 2 replies
- 426 views
Is it possible to animate a decal? Lets say I have a character who has a smiley face decal attatched to him for the first 12 frames but changes his expression, via decal, on the 13th frame. Better yet, can you decal movie files? Thanks for the help, Masna
Last reply by Masna, -
- 2 replies
- 455 views
The Sizes of Defaults Cornell Box 55x55x55 cm. If I enlarge sizes to 200x200x200 cm (and more), then in what progression should I increase quantity and parameters of light sources? Is there any definite pattern in such calculations? Is there any formula for such calculation? May be it’ll be optimal to reduce pro rata models themselves, which are settled in Cornell Box, rather than enlarge Cornell Box? And one more question. What function does the detail "luminaire" execute in Cornell-Demo-Defaults project? Thanks to everybody. Excuse me my imperfect English.
Last reply by lomvuho, -
- 2 replies
- 481 views
Hey guys... I have a model that I have attached a bulb light to. It is not working. It shows in skeletal mode that the light exists and can be manipulated, but it is not working when it renders or anything at all. Suggestions? Am I missing a command or something?
Last reply by Dascurf, -
- 2 replies
- 328 views
people have a thing (the best way i can explain it, sorry) under the avitar eg. "animating scence 1997" .so do you have to do something to get them? thanks
Last reply by kylemb, -
- 2 replies
- 465 views
Hello, im very new to animation master, but I know most of the how-to-model-basics. I have finished most parts of my 3d Tyrannosaurus rex BUT, I can't find any option that can remove triangles or a smooth shading option*. So my first question would be: Is there any model correcting button? Or any smooth shading button? and.....my second is: How can you mount an UV map to a model instead of drag and droping decals? Thanks a lot 8imon * smooth shading is shading the model from flat triangles shading to smoother.
Last reply by 8imon,