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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 3 replies
- 394 views
I cannot figure out how to put a still image or AVI in the background of my character animation. I want to do my digital sets in LightWave 9.3 and then bring them into a Hash scene for compositing.
Last reply by GUERIN, -
- 1 follower
- 2 replies
- 538 views
Well guys, here he is. The first model since stupid Windows murdered Sparky. Yes, he is pretty cool, but I can't think of a name for him. Any sugestions guys?
Last reply by phatso, -
- 1 follower
- 6 replies
- 568 views
Hello, I am attempting to import Ai files into animation master via the plugin wizard. However for some reason it will not import the files. With recent Ai file formats it will exit the wizard, but not import anything. With older files, the software shuts down. I can't figure it out. Has anyone else had this problem? I'm using Windows xp pro. service pack 2. Any idea's/thoughts? Thanks. MC Also are there any plugins that allow the import of an .eps?
Last reply by mclemster, -
- 1 reply
- 408 views
Hello People! I just received my A:M in the SnailMail box today and I'm totally new to all this : ) 1. Do I always have to insert the CD when I'm launching the A:M program? It tells me to do that every time. 2 Is 13.0 the latest edition of the program? I thought I got the A:M 2007 but the program says A:M 2006. I'm so exited learning how to use it!! So far everything seems to work fine I've tried it for one hour now. : )
Last reply by johnl3d, -
- 1 reply
- 372 views
I'm working on a project and need to get a 3d model of a pith helmet - anyone know where I can find one?
Last reply by johnl3d, -
- 1 follower
- 9 replies
- 878 views
downloaded animation masters 2005 version 11.1 succefully but when i try to open it an error messag come up that says "This application has failed to start because KSAPI32.DLL was not found. Re-installing the application may fix this problem." but i reinstalled it like 3 times and it still is not working so i looked here and i found an older thread that said that i need to download the ksapI32.DLL but the link was inactive. im hoping someone can help.
Last reply by tommycs, -
- 5 replies
- 703 views
hello all i used the dup wiz to make a length of rope,this worked fine. but i've hit a wall i need to make a circular length for a knot and i can't seem to figure it out.any help would be appreciated.
Last reply by Rodney, -
- 1 reply
- 396 views
Hi. Just need help with eyes in general-- not necessarily realistic, and mostly with rigging, i can't seem to find any tut's about it. Thanks!
Last reply by itsjustme, -
- 1 follower
- 3 replies
- 458 views
Hi Everyone, I just recieved my software today. I installed it on my c:/ drive. The problem is that each time I start the program, it asks the disk to be loaded. I thought I saw this earlier, but I can't seem to find it when I searched. Thanks for your help... Regards, Bob
Last reply by Jentham2000, -
- 11 replies
- 647 views
I have AM version 12.0w and I did the particles tutorial to create fire. When I look at the realtime preview it looks great, but once I render anything the emitter can be seen. I attached a picture to show what I'm talking about. I searched the forums and did a lot tinkering trying to fix this problem, but I'm really lost on how to fix this. The book blatantly states that emitters should be transparent, but that isn't the case here. Any ideas?
Last reply by ronjeno, -
- 5 replies
- 671 views
My name is Hayden Mitchell and I live in Spokane Washington. I currently am a Senior University High. I am required to do a Senior project and after seeing someone learn the program two years ago, I became very interested. I am hoping to be able to make a few short videos by May 08' Any help I can get would be greatly appreciated
Last reply by the_black_mage, -
- 3 replies
- 416 views
Hi - I have a light set as a klieg and I want it to be an obvious spotlight where you can see the light rays coming down and only the light - almost so the character would have to stick his hand in to see him in the surrounding darkness - is there a setting for that, I have been turning everything off and on in the lights setting, but no luck. If there isn't a setting - any ideas to get this effect would be great. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 460 views
Hi... just wanted to ask a newbee-question... When I use hair on a group, the hair gets often the surface-attribute "transparency" of the group underneath it... If I set the group for the hair 100% transparency, the hair gets that too... even when I set the hair-property for it to 0%. I couldnt find how to overwrite that... Any ideas? *Fuchur*
Last reply by the_black_mage, -
- 8 replies
- 813 views
Sorry to those who may know the obvious answer because I am not sure how to go about searching for this certain question. So I will try to ask as best I can. I notice on some of the rendering in the W.I.P the background is a whitish color while the model comes out in a light gray look that looks very real. How do I go about setting it up so my preview renders look the same way?
Last reply by Rodney, -
- 1 follower
- 15 replies
- 1.4k views
Hi Everyone. I am a newbie and eventually I would like to make a 15 or 30 second TV Commercial. Is this possible? How do get the studio's to air it? Has anyone doen this before? Thanks, Bob
Last reply by Jentham2000, -
- 1 follower
- 1 reply
- 344 views
Hi Everyone, I just ordered my software and I have not recieved it yet. In the meantime, I noticed there are a bunch of GREAT Tutorials on line and in Zip format. Is there a place where I can download all of them? Thanks, Bob
Last reply by Jentham2000, -
- 3 replies
- 595 views
Hey everyone, Been working on a model of Kisuke Urahara from Bleach for the past couple weeks and so far, I'm liking what I've got. However now I'm on the task of dressing the man and it dawned on me that the more robe-style attire of his 'wannabe kimono top' is a little more complicated to work with than I anticipated. So I wanted to know if anyone had any good suggestions on modelling that sort of thing. I went ahead and attached my reference image if anyone needs an idea of what I'm working on. Thanks in advance, I look forward to hearing from you guys soon.
Last reply by rusty, -
- 6 replies
- 523 views
So far nothing has stumped me as much as this one--- I would like my particle emitter (smoke) to begin on <x> frame. How can I do that? Every time I try something, it just keeps blowing out smoke starting on frame one and ending on the last. For example, how would you get someone to have a cloud of green smoke come out of their mouth when they open it, and stop when they close it? muc appreciated.
Last reply by johnl3d, -
- 3 replies
- 407 views
I read that you can select one control point and edit>inverse selection will select just that spline ring... anyways, I can't get it to work... is it supposed to? thanks.
Last reply by Fuchur, -
decals
by Stronghorn- 1 follower
- 1 reply
- 328 views
when applying a decal to a object like a vase, how do you get it cover uniformly? Thanks for your help.
Last reply by zandoriastudios, -
- 1 follower
- 4 replies
- 549 views
Hi Everyone, I just ordered my Software and while surfing on the web I found these 3D characters for sale. Can I use them in A:M for Animation? http://www.daz3d.com/i.x/shop/itemdetails/...3&spmeta=ab Thanks, Bob
Last reply by Jentham2000, -
- 4 replies
- 504 views
I recently got a new computer and downloaded v14 from the Hash site - for some reason my library folders are empty - all the folders are there, but nothing in them. I opened up v13 and not having the problem in there. I went to the site and re-downloaded, but did not fix the problem.. any ideas? Thanks
Last reply by flashawd, -
- 1 follower
- 4 replies
- 509 views
Hi - to get some more modelling experience, I am working on my first "real" character who actually has a mouth that isn't against a flat face. ;-) The rat is a request from my 3 year old - All well as modelling experience I am trying to get more experience with hair. I like it so far, but I would like to add longer scattered light brown colored hairs that match his feet and hands throughout his entire body to give me a scruffy look. I currently have the following set up for the body hair Do I set up another hair system or another hair emitter under this one - or a new material? Or is it even possible to do? Any help would be appreciated - also and s…
Last reply by flashawd, -
Hello there, has anyone have ready walking action for animals I have a project have to do it very fast. Thank's Edo.
Last reply by Edo, -
- 14 replies
- 2.5k views
Hiya. As an old newbie (ie, I started with AM '98, '99, ...then recently upgraded to '07), over the last 8 or so years I've been a poly-modeler. I can model in poly's quickly, smoothly, and have a fun time doing it. Now, back to give AM another spin around the block, I find myself fighting the spline-mindset. I attempted to model in AM as if each spline was the part of an edge loop, and I was planing on using the bias handles to get my desired cuveature. This didn't work out quite so well as I had envisioned. So, anyone have any good links to free or pay tutorials on AM modeling? Something that covers hard and soft surfaces (cars, buildings, etc. and…
Last reply by the_black_mage, -
- 1 follower
- 12 replies
- 1.1k views
Yo guys, long time no post. I'll save the catch-ups for another thread, but I have a question that's been bugging me lately and I figured it seemed a little newb-ish, so I thought this would be the place to put it. The topic description pretty much says it all; I've been reading alot of 3D tutorials about edgeloops and I'd like to know exactly how they make facial expressions easier to work with. Maybe I'm just missing something cause I haven't really done much outside of blinking and some fairly simplistic expression work, but I feel like I'm kinda missing something here. Thanks in advance and I hope you hear from you guys soon.
Last reply by ypoissant, -
Hello, I am trying to use some of actions with animals model, but it dont work. sorry I am new to this software. is it possible to do that? Thank's Edo.
Last reply by KenH, -
- 1 reply
- 336 views
i was trying to experiment with some facial expressions i thought i could copy and paste the pose set on one side of the characters face to the other side of the face in the second pose but i couldnt get it to work properly
Last reply by KenH, -
- 2 replies
- 419 views
normally when i apply a decal to something it shows up in the modelling window but this time around when i apply a decal it doesnt showup in the viewport, but it renders out ok whats the deal???
Last reply by eptigo, -
- 2 replies
- 435 views
I am working on an animated short, doing scenes in order of my own ability to complete them. I'm learning as I go along. Now I have a scene coming up which will present a challenge. Basically it will have my character in bed, under a blanket and she is supposed to grab the blanketand "fold it" away from herself as she is getting out of bed. I'm thinking about trying Cloth for this (for the first time), but does that seem like the right approach to you? Maybe I could just model a blanket and put bones in it that will allow me to animate it from a more or less straight state to a folded state. Do you think that would be better in this case?
Last reply by edlundart, -
- 4 replies
- 527 views
I am in the Technical Reference manual studying the section "Hair Material with Multiple Attributes" page 39. I understand how hair works and how to set up a hair system, but for the character I am working on now I want to step it up a notch. The sample has a hair system with a CellTurb combiner with 2 different colors to give it a great 2 tone more realistic look. I added the Hair system w/ 2 emitters (one grey) and added the cellTurb with 2 attributes - similiar to what they did - orange and brown. The image I have below look nothing like the realistic fur ball in the book... what am I not getting here? Thanks - Eric
Last reply by flashawd, -
- 3 replies
- 314 views
As you can see I am on my next project and the questions are already rolling in. When I try to add a new cp to the current mesh to extend a line, sometimes the cp is going in the wrong direction so I click on "shift" and it puts it in the right direction. This caused the side of the mesh to have obvious lines running through it as you can see from the pic below. When I detach one of the cps and try to reattach it - it is pointing in the wrong direction again, so I would have to click "shift" to make it correct - but it looks like that is causing the problem. Is there a way to switch the direction or do I have to delete the whole side and start over. I hope I am exp…
Last reply by Eric2575, -
- 3 replies
- 439 views
Hello - I cannot find the "flip normals" icon - I did a help search from the program, but it just told about it, not where the icon is located. Thank you.
Last reply by CreativeAustinYankee, -
- 2 replies
- 310 views
Hi - I am working on a character and remember in the manual somewhere doing something that lined all the cps up along the vertical center so I could mirror the one side of the character more cleanly - can someone let me know how to do that - I can't find it in the book. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 4 replies
- 374 views
This is driving me nuts. I set up a new choreography, added elements, lights, characters, etc. Did the animation, now I want to make changes and nothing will let me select it. Nothing is locked, I can't change anything. Does this mean the file went bad?
Last reply by bighop, -
- 1 reply
- 305 views
what was the shortcut for turning off particles again was it something with the number 8 and while im asking, might as well ask about the shortcut that shows which way the normals are facing
Last reply by rusty, -
anime hair
by eptigo- 9 replies
- 774 views
i want to be able to make some cool anime hair thought about using the hair modifier particle system thingy (havent touched the thing in so long forgot what to call it) but i find that any type of particle has a tendancy to slow down my system by ... alot so i was thinking of modelling the hair, but i cant concieve of a decent method to modelling good looking anime hair. whenever i try to model anime hair, it tends to come out wierd and boxy or something
Last reply by the_black_mage, -
- 1 follower
- 7 replies
- 587 views
I made two Actions, an idle, and a walk. I want the character to be idle, and then walk away. I made a path, and added the actions. But the character slides until the idle is over, and then walks. How do I have the character stand still on the path?
Last reply by robcat2075, -
- 4 replies
- 403 views
i try to select a light that is with a model, and it won't let me select it, or even move it. what do i do?
Last reply by Ravager, -
- 3 replies
- 423 views
How do you change the background color in the Choreography window? Mine is on an "earth and sky" looking background.
Last reply by NancyGormezano, -
- 4 replies
- 409 views
I have been trying to render an AVI in A:M that I can use in a Pinnacle movie I'm creating. According to Pinnacle, I need to have the following settings on the AVI: Quality: DV TV Cropping: Yes NTSC: 720x480 Audio: 44 kHz 16-bit Stereo So far I've made several attempts to render AVIs but once I insert them into the Pinnacle movie and burn it to DVD they only appear as a green screen on playback. I've adjusted the frame size on my animation to 720x480, but this still hasn't corrected the issue.
Last reply by rusty, -
- 13 replies
- 952 views
I'm working on a short film using AM and I'm interested to know how people organize their projects and chors. My short, like most, has a number of shots that need to be animated using a fairly consistent group of objects (characters, props, scenery, lights etc). I've started by making each shot a chor in one single project: if I was to have 12 shots, I would have 12 chors in that project. I am rethinking this since I've noticed that each chor seems to get stuffed into memory whether I'm working on it or not. So my question is, how do you take your scenes and shots and organize them into projects and chors? Thanks, Alan
Last reply by alano, -
- 2 replies
- 336 views
can i use am to put watermarks on videos if so how do you go about doing it please.
Last reply by debbie harry, -
- 4 replies
- 590 views
Allrighty--I've attached the project with the walk cycle-in-progress, and here is the really screwy thing that messes everything up. If you move one of the foot controls down in the y axis, even just one click, the whole foot control goes flying out and away--but this only happens on frame 20! Unhiding the knee controls, it looks like they're misbehaving--but just sometimes. I am able to do a clumsy and still unreliable workaround by hitting frames 19 and 21 and then keyframing the resulting interpolation on frame 20, but that shouldn't be necessary. Also, rendering the test choreography of him walking along a path doesn't render right. He walks correctly onc…
Last reply by someawfulbridge, -
- 0 replies
- 272 views
im having some trouble with my model i was studying the dynamic constraints when it occured to me perhaps i can use this for a skirt when i tried using dynamic constraints with the skirt, the skirt kind of ... uh ... i thought that it might have something to do with the object collision settings but even tweeking those didnt seem to have much of an effect i could just turn off object collision, but that would kind of defeat the purpose of using dynamic constraints to get the skirt to move around the legs (i could use the cloth modifier which works fine on its own but i find that when it comes into contact with another piece of cl…
Last reply by eptigo, -
- 1 follower
- 9 replies
- 745 views
Does anyone know if Enhance:AM is included with the new version of Animation Master? Thanks. Actually, I think it doesn't matter, since I have a MAC, and it probably doesn't work with MAC. Justin
Last reply by jmart714, -
- 2 followers
- 4 replies
- 787 views
I copied the head of "Fat Guy" onto an re-rigged body. The old rig wouldn't work with the v13's Rig. I re-rigged the body, and it works, however the face is another problem. Using basic face bones and groupings for the face, but the face distorts when I added an action from the library. So I copied and pasted with bones from the first model, but as you can see the face is a bit messed up. Even when I create new bones, and attach them, the face distorts when I apply an action. Is there too many bones? Not enough?
Last reply by KenH, -
- 5 replies
- 440 views
every time i try and use creat your own toural my it shuts down i am so stuck i have no idea how to use this thing i payed all this money and i can't use it please help me someone.
Last reply by Fuchur, -
- 2 replies
- 473 views
Hello there, I cannot seem to find my Animation Master DVD that has the encyclopedia of reference material that came out with the last AM. Of course, I have the CD. 1) Is there an FTP site available to download a zip or somesuch of the DVD? 2) If not, is there a POC I can contact to purchase a replacement? 3) How can I find out when my AM subscription for the year expires? If its soon, I'll just purchase the upgrade (assuming it will still have the DVD?). Thanks so much! John Simons
Last reply by lafnjack, -
- 2 followers
- 3 replies
- 540 views
I've been playing around with SimCloth for a project. I've got the material all figured out and I know when I want it to act like cloth. So I set up my chors Simcloth settings to "use chor range ->off" "range 3:29-4:29". and then I hit plugins -> simulate simcloth. It looks ok until I scroll back a bit. (to before 3:29) where the cloth material seems to be anticipating the impact. (I'm throwing something at the cloth object.) From 00:00 to 3:28 the cloth model is slowly forming into the shape of the impact. Is this just from a lack of keyframes with the models cps? Or is there something I've missed? I'm working with version 13.0(whichever o…
Last reply by Chrury Sanson,