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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,162 topics in this forum
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- 1 follower
- 4 replies
- 621 views
So... I am making a fencing mask. I need for it to be transparent in the places where the mesh has holes in it. I am making a bird's egg model and then putting a cookie cut decal over it. Is that the way to go?
Last reply by c-wheeler, -
Hey guys. I want to make a model of a piece of ribbon tied into a loose bow. Any suggestions?
Last reply by John Bigboote, -
- 3 replies
- 413 views
Someone give me an idea on how to make a bird's egg... just the geometry. Thanks guys!
Last reply by Xtaz, -
- 0 replies
- 303 views
I have an object emitting streaks. I imported it into a chor. and my computer is suffering... even in just wireframe render... suggestions? When I try to select the object I just get "realtime render error" Exception "033" and Exception "001" Help? I have the latest driver for my FireGL 3100
Last reply by Dascurf, -
- 1 follower
- 1 reply
- 338 views
I am making a scene with fog and clouds with some particle animation in mind... basically a wind storm. Someone point me there. - Justin
Last reply by Caroline, -
- 4 replies
- 531 views
i am missing several model files, and i am SURE i posted them on here somewhere before they disappeared from my computer, yet i can't find them on the forums anywhere! i was wondering if anyone downloaded them before they disappeared from my sight. the models are: runner ravager drone carrier warrior note: these are my old alien models, and i need them back..... could anyone help me find them or post them back on this topic? thx
Last reply by Ravager, -
- 1 reply
- 336 views
Somebody 'splain this to me.
Last reply by ypoissant, -
- 1 reply
- 459 views
Hey guys. I am making a sort of hilly / desert terrain. I want to use a displacement map for it. Can someone coach and refresh my memory about this. Thanks, Justin
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 478 views
Hello, I am relatively new to animation, and needed some advice on applying textures. I am trying to import a .3ds model, and I found an appropriate plug-in to achieve this. However, once I have the model in A:M, it appears untextured. The decals for the model are also imported, and under the directory of each decal is a set of "stamps". When double-clicked, the stamps bring up a window with the decal, and what appears to be part of the model's framework in it. I was wondering if there was a way to apply the decal using this stamp, and avoid having to re-position each decal myself. Is this possible? Thanks in advance!
Last reply by Evenstar03, -
- 1 follower
- 6 replies
- 513 views
ok i know that an action is pretty much the model doing something on a miniture coreograph ( yes i cant spell) which is done repetadly in the animation and i have some questions 1 is there a way to have a action play , say a fire truck deploying its stabalizers , do nothing for 5 mins movie time, then do a reverse to pack up 2 is there a way i can have a action automatical continue so i dont have to ad it in every 5 seconds, such a a trning wheel 3 is there a way i can have an action turn the transparance from 100 (solid) to 0 ( not visable) as i have tryed with poses and have had no success
Last reply by Master chief, -
- 4 replies
- 434 views
ok heres the deal when ever i create a model that is some what complicated ( more that 50 CP) i will try and rotate the image to color something or to add mor e and only a small part of the screen keeps up the rest (95-98%) of the previous image stays locked in place and wont let go for a few seconds and by then iv lost any points i was cusrrently working with , has any one experanced this or fixed it?
Last reply by sponger, -
- 1 follower
- 11 replies
- 809 views
ok i have fianly managed to rebuild most of my models that i lost and i have created a basic corograpy ( i know i cant spell) any ways i have 9, 4 leged robots who have a basic walking animation and i have them walk along a predefined path and the leags move correct to the speed ( that took a while ). my question is seeing that i have used a rounded terrain instead of blocks is there a way that i can make it so that the legs on my bots dont go through the ground. Ie touch it but go no further.
Last reply by John Bigboote, -
- 3 replies
- 465 views
How do I change the rulers to Ft. & In. from the metric? Man... what an idiot!
Last reply by KenH, -
- 1 follower
- 5 replies
- 672 views
After buying books and CDs, there are times when I see just how much of a newbie I am and I apologize for posting this. I started a new choreography and rendered to a file. Then I went back to modeling it is showing with all the lights making it hard to adjust the model. Is there something I need to turn off? Thanks
Last reply by HomeSlice, -
- 2 replies
- 430 views
I just installed AM, and the library shows files, but they all have question marks in them. What can I do?
Last reply by Wiskey, -
- 5 replies
- 726 views
I'm working on rigging my first model and I was wondering if there is a general feeling about the best way to get smooth deformations. I've searched for any topics on weighted CPs versus fan bones versus smart skinning; and while I have found information on all of those, I haven't seen any discussions comparing them. I guess I'm really looking for a comparison on which would use the least resources and be the most responsive when animating and most efficient in general. I hope I'm not repeating an old topic, and if there is already a thread, please let me know. Thank you.
Last reply by thefreshestever, -
- 1 follower
- 4 replies
- 666 views
Hey guys... working bugs out... my community is not working on the new version... any ideas? I sign in with user and password and seems that nothing works...
Last reply by pming, -
Hey guys! I'm back! I just dug out my copy of A:M 2005 - ver. 11.1 to use for my new film, and it won't work! The program loads and stays active for approx. 5 minutes and freezes over and over again. Any ideas? I know that you all are going to tell me to buy the new one, right? Please don't do that to me. What's weird is that when I hit control+alt+delete it just shows that A:M is running fine... Many Thanks, Justin Curfman
Last reply by Rodney, -
- 3 replies
- 407 views
Ok my models or more presisly my terrain in a movie im makeing has gotten to the point where i can no longer rely on color to show what i want to that end i have aquired a 500X500 pixel image of sand that i wish to use only problem is that only 1/10 of the ground area will be sean at any one time. to that end i need to know how to "tile" this image on my terrain model so that when close up it looks like sand. ( if youve play supream commander youll know what i mean)
Last reply by Eric2575, -
- 1 follower
- 4 replies
- 527 views
ok i know that i have a pretty go .mat collection that came with AM but i was wondering where i can get more as i only have one water type mat and its a dark ocean and that does not look so good for a puddel
Last reply by Eric2575, -
- 2 replies
- 356 views
ok is there any way to have a model go from shaded to wireframe in a percentage ? IE in some space games they have a weapons selection and the textured model would turn into a wireframe where they explained some of the inside parts
Last reply by johnl3d, -
- 2 replies
- 404 views
Hi - I created a model in v14 and opening it up in v15 and it says "Extended Fractal Sum Turbulence Plug-in" Missing - what folder do I look in? I looked in "Post Plug-ins", but the same plugins are both folders. Any suggestions would be great - I guess I could just open up the model in v14, but I want to do it the hard way. Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 15 replies
- 1.4k views
I have opened AM, but every time tO try and draw a spline, I cannot see the control points. Am I doing something stupid?
Last reply by HomeSlice, -
- 1 follower
- 3 replies
- 509 views
Date completed: 2/24/08 Any and all comments welcome. Had a little fun with it. Thanks, Charlie
Last reply by asphalt maker, -
- 4 replies
- 669 views
Comments welcome. One question I have is how do u change the ground to somethingg like grass or a parking lot ? I tried to layer, drop and drag to the project workspace, and even rotoscope nothing works..When I render it ,i get the default ground. I can change the color as u can see...Any advice is welcome.... Thanks, Real Newbie here
Last reply by asphalt maker, -
- 1 reply
- 373 views
Can anybody help? I am missing the files for cooper as well as the files for the giraffe modeling.
Last reply by axel24ny, -
- 1 follower
- 7 replies
- 857 views
I was wondering if there is a way I can recreate the ash effect like when a vampire dies in the Blade movies. I'm making a vampire movie and want to utilize this effect. I'll probably do it half real ash and half CGI but I'm not sure how to do make a person ash like they do in the movies. Can anyone help me out?
Last reply by Gorf, -
- 1 follower
- 5 replies
- 584 views
ok with all the help i got from you guys here i final had something going my final model was a giant ring with 8 crystals that shot lasers and it looked really cool , howevery during modification to make one of the laser track a target , then i got a code 35 error folowed by a looping save error and then finaly AM crashed alltogether , now that i open the project back up the models names are still there but there empty files and i dont have previous files versions. is there something i should make sure i do so that this does not happen again
Last reply by Xtaz, -
- 7 replies
- 652 views
ok so i have a big problem. im making a face with using a guide, and im making the nostril. to the side of the nostril there is a area thats opened and isnt patched up. it is 5 points in the area, but i dont understand what the 5-point patch is and where it is. i used th patch group mode because i thought that was it, but i guess not.
Last reply by Rodney, -
- 5 replies
- 520 views
is there any way to have aline , preferable glowing going between 2 objects, i tryed to make a good laser using a long pole thats set to glow but its to hard to aim a pole when the thing shooting it is is rotating as at the moment i have to aim on every frame and thats like 5000 frames ( i gave up at 200)
Last reply by robcat2075, -
- 4 replies
- 612 views
All I can find in the Custom keyboard commands that closely relates to moving to the center is "Snap to manipulator grid" I have done a search for the word "Center" and "Snap" both on the html List and visualy and cannot find this option. Please, is there a "Snap to Center" option that allows a selected object to center at X 0 degrees Y 0 degrees and Z 0 degrees?
Last reply by Fuchur, -
- 1 reply
- 258 views
ok if you have seen any movie / game with jets youll know what i mean , when they go fast the wing tips give of a smoke like line , was woundering if any one new how to do somehing like this
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 481 views
i posted, or uploaded models in some topics in this forum, and i wanted to re-download them... yet when i click on the link i get a billion text... what happened? was there an error?
Last reply by Ravager, -
- 6 replies
- 650 views
In an action window, when I use the copy keyframe and then paste a keyframe, the bones are copied onto the selected keyframe but the nulls are not. This also applies for the paste mirrored option. Does anyone know if i'm doing something wrong? Thanks for your time. Sincerely, Masna
Last reply by Masna, -
- 2 replies
- 502 views
I am looking for Rendered Movie logos to render. Does anybody have any 20th century fox logo models, or the like?
Last reply by bingbongosu, -
- 2 replies
- 501 views
I know some of the basic commands but Ive been using A:M for a while and never knew "0" was bottom view. Aside from the user guide, is there a list of keyboard commands? In addition, I heard there is a "Snap to center" key command but I only see a "snap to grid" which is not what Im after.
Last reply by LT Fox Fire, -
- 1 follower
- 18 replies
- 1.7k views
Hi everyone. I'm trying to get started again after a hard drive crash. I had a great tutorial saved on how to model a face from front and side view photographs, but I lost it. Can anyone help me find such a tutorial? Thank you! Jim Dodds
Last reply by maddle, -
- 2 replies
- 353 views
I'm going thru the tutorials (Tutorial 7/Lip Sync), and when I CTRL+Click (using Mac version 15.0b) to find New->Dope Sheet, there isn't a Dope Sheet in the menu...everything else, but no Dope Sheet. Is it still there?! Thanks!
Last reply by semiplay, -
- 3 replies
- 498 views
I made a model, imported it into the choreography window, however, when I do this the bounding box (the yellow box around the models), is diagonal and mispraportioned. I have attached the project file and an image. Edit: I have reuploaded the project file(should be the second one) and the model file 15_second_project.prj 15_second_project.prj Guy.mdl
Last reply by KenH, -
- 1 follower
- 1 reply
- 319 views
ok heres the deal 1 have one tank modle comprised of a base bone the turret and the gun barrel i have it sit still from time 0 to 5 seconds from 5 to 10 seconds the turet moves left 45 degrees then right 90 then back left 45 from 10 to 15 seconds the barrel does the same thing only up and down and from 15 to 20 seconds the tank moves forware out of frame as far as a know this was simpal but when moving through the animation using the preview bar starting from frame 0 it starts moving forward and the 2 seperate turret movments are combined as well , what am i doing wrong
Last reply by Caroline, -
- 1 reply
- 376 views
Part of my animation sequence is moving to slow and I'd like to time compress it by about half. However there are dozens of keyframes affected. Is it possible to time compress/expand a section of an animated sequence without having to go and tweak all keyframes? I've been scouring through the timeline but can't figure out if this is possible.
Last reply by John Bigboote, -
- 2 followers
- 1 reply
- 539 views
I have this wolf model, but I need some help with it. I have some stubborn folds that won't go away. I'm also getting this weird line in the middle of my wolf's head when it's in toon render. Also if anyone has a tip on my wolf be sure to tell me. For instance if the legs are to long tell me, because I'm going for a cartoon wolf, but I want to stay proportional and a little realistic. fullbody.mov bodytest3.mov wolf.mdl
Last reply by Caroline, -
- 2 replies
- 415 views
I noticed that since i've installed vers 15, my library is all but gone. Unlike previous versions, this didn't ask me if I wanted to "copy the CD data". So now all my actions, models, etc have to be "shortcut" back in. Is there an easier fix?
Last reply by Steven547, -
- 2 replies
- 365 views
Hi - looking to create the effect of light shining back and forth through some text or around text maybe - just curious if someone had an example that they could show of something they have done to give me a visual for ideas. Thank - E
Last reply by flashawd, -
- 2 replies
- 644 views
is there a way to detach a bone in a rig, I attached my pelvis to thigh bone and need to detach. how do I do it,if possible?
Last reply by Stronghorn, -
- 2 replies
- 491 views
helow all! i make some scene with single plastic object. and i need this effect in scene: white back, white ground, object and shadow he cast. i`ll try do this by four lights, but this is not good (no glare) Thanks any help! Project1.prj
Last reply by Bruce Del Porte, -
- 8 replies
- 726 views
ok iv made a modle and colored the whole thing grey but im trying to make a few patches red but when set its still grey am i doing something wrong
Last reply by youngman, -
- 3 replies
- 399 views
Trying to do a quick animation of a model walking over and hugging another character. However, 3/4 of the way through, the "hugging" character just stops. The timeline halts. (The scroll bar on the bottom still shows there is some more "scroll" to it) but nothing. I'm using (well, attempting) keyframes. I'm using version 15a. Any thoughts off hand? Other things I thought of are, i'm clicking "shift+keyframe" and selecting the first option. Animation seems to working well, but it just stops. Any suggestions? Help? Thanks.
Last reply by Steven547, -
- 2 followers
- 2 replies
- 551 views
Probably a simple property that got altered, but as I'm trying to do Exercise 6 and position shaggy, some of his bones have turned blue in colour and I can no longer control them properly. I can't grab the base of his hand bone and drag the whole arm around...I can't move it at all except for rotating it, or if I use the arrow keys on my keyboard it actually will deform the model itself. The bones that have remained while when un-selected operate as I would expect, just not the ones that are blue when un-selected. I've attached a screen shot of what happened when out of frustration I had the bone selected and used the arrow keys. ...what silly thing did I do? Th…
Last reply by Caroline, -
- 2 replies
- 510 views
I Could use some help. I am trying to change the group surface properties over time (Ambiance percentage and Glow). I've got the latest David Rogers A:M book which states, surface changes can be made over time. The section on surface property relationships is a bit confusing. I've tried it in a relationship using both percentage and On/Off sliders, but I get no results. I'm sure it is some simple but important item that I'm missing. If someone could point me in the right direction I would be most grateful. Thanks Camillo
Last reply by Camillo,