starving4rtist Posted December 5, 2004 Posted December 5, 2004 Great model so far! The bump mapping really adds a lot to the model, I like the detail you're putting into the map. Good luck with the hair, that'll really complete the model. Quote
Zaryin Posted December 5, 2004 Posted December 5, 2004 Wow! Great use of the Dodge and Burn tools! I think the bump is perfect at the percentage you have it now. Did you Copy/Flip one side of the texture and then change it a little, or did you do both sides at the same time? Quote
jamagica Posted January 3, 2005 Posted January 3, 2005 Hey William! When will you show us some more? I've been inspired by you Quote
zandoriastudios Posted January 3, 2005 Author Posted January 3, 2005 soon. I haven't done any more yet...distracted by other stuff. Quote
jamagica Posted January 3, 2005 Posted January 3, 2005 Ok...guess it's an intermission for your show Quote
Guest GCharb Posted January 4, 2005 Posted January 4, 2005 William???? God man, you modelled my mother in law!!!!! Oh, no....wait....it's a gorilla right? Heheheh, great model man, I love it! Gilles Quote
Admin Rodney Posted January 9, 2005 Admin Posted January 9, 2005 Simply incredible. Not much else to say about it except... more angles please! Glad to see you've found time to return to him. Quote
ypoissant Posted January 9, 2005 Posted January 9, 2005 It looks much more realistic with hair on. You should crank up he lighting though. Both the skylight and the sun light. Your model skin and hair are so dark that we loose all details. I would crank up the lights to the point where the skin highlights are almost white. Quote
jamagica Posted January 9, 2005 Posted January 9, 2005 That looks great with hair..I suggest some more wrinkles in the chest area Quote
Zaryin Posted January 9, 2005 Posted January 9, 2005 It's a little too dark, but what I can make out of it it looks great with the hair. Quote
jfirestine Posted January 10, 2005 Posted January 10, 2005 Excellent work! Can you post some wireframe images of the body? I'm interested in taking a peek at how you splined the joints. Sweet model! Quote
jamagica Posted January 10, 2005 Posted January 10, 2005 a lot of this modeling is on the latest siggraph CD's...I suggest buying them Quote
zandoriastudios Posted January 11, 2005 Author Posted January 11, 2005 (edited) did a little more adjustment to the hair material. --for some reason I started getting a runtime error in multi-pass. After rendering it without multi-pass, I rerendered and didn't get the problem ( can't figure out the issue...) Anyway, The model is about done except for some jiggle dynamics that I want to put on it, and some pose sliders on the face. I'm probably going to increase the bumpmap intensity for the face and torso...Ok, maybe not completely done.... I will post a couple more Edited January 12, 2005 by zandoriastudios Quote
cfree68f Posted January 12, 2005 Posted January 12, 2005 Yeah BABY! hey! where's the naked chick in his hand? C Quote
KenH Posted January 12, 2005 Posted January 12, 2005 It's coming on! There seems to be more hair on the belly. See here: http://www.hollywoodshoppes.com/thestore/prods/ADVG220T.html http://www.animalyawns.com/Primates/GORILLA_YAWN_6-01.JPG Quote
JTalbotski Posted January 12, 2005 Posted January 12, 2005 Hey William, Great! The hair really makes a big difference. That is definitely King Kong now! One crit, the solid gray of his skin is looking a little fake to me. Possibly you could try adding some subtle color variations in the gray to simulate blood vessels or fatty vs. bony areas. Nice job! Jim Quote
Mendi Posted January 12, 2005 Posted January 12, 2005 Excellent model! Absolutely nothing to add to modelling or hair. Also the face bumps seem perfect to me. In fact, a few years ago I did "the head modelling test" and I chose the image of something between a man and a monkey, you can take a look in here: Monkeyman head I'm with Jim, I think the grey is too flat, and maybe also too cold, almost a bluish grey. Amazing work, congratulations. I'll wait to see it animated!!!! Quote
zandoriastudios Posted January 12, 2005 Author Posted January 12, 2005 Jim, I agree, the hair looks better than the textures, which is making it stick out to my eye too. Right now there is not much of a color map at all--mostly just bump and specular. I will go back to the maps for some intense texture work. Ken, I have a lot of Gorilla reference, thanks for more. I agree the hairline of the belly ought to come up another row. I will adjust that for the next update Thanks for the feedback! Quote
Paul Forwood Posted January 12, 2005 Posted January 12, 2005 Wow! He's looking amazing, William. There are two things that catch my eye though and they are, as previously mentioned, the plastic look of the chest and belly and the other is the obvious spline running along the base of his pectoral muscles. Beautifully modelled Kong! Quote
Aragorn23 Posted January 13, 2005 Posted January 13, 2005 Woah! That is definately amazing, just like everyone else says. I agree about the skin, but you're working on that already. Definitely an inspiration! Quote
beanz Posted January 13, 2005 Posted January 13, 2005 Awesome looking Kong, so arrr any chance of seeing a tut for this guy? There's nothing like sharing!!! Beanz Quote
Dearmad Posted January 13, 2005 Posted January 13, 2005 Please use a fill light on him, with such a high contrast it's hard to see any of the details to the hair. Don't need to do it on your final composition- I just wanna see the hair... wanky whiner signing off now. Quote
Admin Rodney Posted January 13, 2005 Admin Posted January 13, 2005 (edited) any chance of seeing a tut for this guy? I believe Will's "Making Kong" can be seen in two parts on the 2005 SIGGRAPH videos. Yup... just varified. See it listed here: SIGGRAPH Training Tapes from Hash Inc. *Actually it's the title of this topic too.... Edited January 13, 2005 by Rodney Quote
zandoriastudios Posted January 13, 2005 Author Posted January 13, 2005 Added a little more belly hair and worked on the color map. Accidentally painted out my fingernails, so I will have to fix that! Quote
zandoriastudios Posted January 14, 2005 Author Posted January 14, 2005 Here is another one I'm about done, just need to add decal for the mouth. Quote
KenH Posted January 14, 2005 Posted January 14, 2005 Is ther a shader on the hands? It looks like they have a glow to them. It might be the angle, but it looks like he's cross-eyed. This is possibly your best model to date. Quote
williamgaylord Posted January 14, 2005 Posted January 14, 2005 The happy expression on his face reminds me of Louie Armstrong. All he needs is a trumpet! He's looking great! Bill Gaylord Quote
pixelmech Posted January 14, 2005 Posted January 14, 2005 Boy that is....good.... <me goes back to woodshed> Quote
jamagica Posted January 14, 2005 Posted January 14, 2005 That 'd be great if you'd post that model up for us to experiment That'd be awesome to animate, and I'd love to expirement with King Kong actions and stuff Quote
zandoriastudios Posted January 14, 2005 Author Posted January 14, 2005 That 'd be great if you'd post that model up for us to experiment That'd be awesome to animate, and I'd love to expirement with King Kong actions and stuff soon... Quote
itsjustme Posted January 14, 2005 Posted January 14, 2005 Will, you are scary! Fantastic, the face really sells it for me....not that the rest doesn't, but the face and eyes are what does it for me....the skin wrinkles are great. Quote
Paul Forwood Posted January 14, 2005 Posted January 14, 2005 Yep! Love the textures on the face! Still love your Dodo though. Quote
zandoriastudios Posted January 14, 2005 Author Posted January 14, 2005 OK, this is a little test for Yves. My monitor gamma is calibrated to 2.2 and this picture looks the way I intend, even though the blacks of the hair are really black. I ran the Gamma NTSC post Effect on the render, and I am putting them side by side. On my NTSC monitor the Gamma adjusted render looks washed out (just as it does on the computer (too me)). But how does it look tou you? The blacks in the hair are supposed to be there, but you should see a little bit of highlight (20% specular intensity). Chances are that your monitor may be calibrated differently from mine. So the question is, which version looks right to you. Quote
martin Posted January 15, 2005 Posted January 15, 2005 On my LAPTOP (flat LCD), the image on the right appears correct (the hair in the image on the left is mostly in silhouette). Quote
KenH Posted January 15, 2005 Posted January 15, 2005 Hum, I just wrote something, but the message isn't there now. Anyway, the left is too dark but the right is too light here. Quote
Aragorn23 Posted January 15, 2005 Posted January 15, 2005 Hum, I just wrote something, but the message isn't there now. Anyway, the left is too dark but the right is too light here. same here, the right is pretty light, the left is about the same as the rest Quote
Zaryin Posted January 15, 2005 Posted January 15, 2005 Well, I find the right one to look washed out, but the left does seem a little too dark. Quote
zandoriastudios Posted January 16, 2005 Author Posted January 16, 2005 After some re-calibration to my gamma settings on my system (thanks to advice from Yves), I made adjustments to the levels on my decals and adjustments to the color settings on my hair emitter, and then adjustments to the lighting. Now hopefully we should all see a similar picture, and you will be able to see the detail in Kongs fur. Quote
Pengy Posted January 16, 2005 Posted January 16, 2005 That did the trick Will, Now you can really make him out, great Job. I don't know if you keep track of such things but what was estimated total time from concept to finished on him? Quote
Zaryin Posted January 16, 2005 Posted January 16, 2005 Excellent! That hair really turned out. He does seem a little "poofy" though. It seems like his hair should lay down more. THis is just opinion though, and I think it look great just like it is. Quote
starwarsguy Posted January 16, 2005 Posted January 16, 2005 I posted in Showcase, but once again, great work! Quote
zandoriastudios Posted January 16, 2005 Author Posted January 16, 2005 That did the trick Will, Now you can really make him out, great Job. I don't know if you keep track of such things but what was estimated total time from concept to finished on him? hmmm. I did the modeling the Sunday before Siggraph last year. I did the rigging this past fall... the textures a couple of weeks ago...and then tweaked everything again the next weekend (it seems like I only work on the weekend, if I'm not doing something else, like playing Diablo), and I tweaked everything again yesterday to get the gamma sorted out. So about 9 months! Quote
Mr. Jaqe Posted January 16, 2005 Posted January 16, 2005 9 months?! HOLY CRAP! I spent like 5 hours one my first human head! :0 but I gotta say this: you...are...THE...MAN!! animations like theese are those who make me wish I was A LOT better. So I keep trying! and so I get better! to simplify: theese animations of yours are inspirations to all of us, both amatures and pro's Quote
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