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Hash, Inc. - Animation:Master

reddynamite

*A:M User*
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Everything posted by reddynamite

  1. Tobias, I do have to say, that is one of the most creative and refreshing characters that I've seen in a very long time on any 3D related forum. The main element that I like about it, is the feeling that I get when I look at it- I want to get to know this guy, he looks very interesting. Great job, and keep 'em coming...that kicked my ass to get some characters rendered that are in my head also! Again, awesome job! Cheers, Noah
  2. Thanks, Dearmad... Yeah, there's going to be A LOT of fan bones in her rig, as well as a custom rig that I'm building for her dress/skirt. ------ <Newbert_Zero>"even though you were going for the flat head look (at least i think you are) I think its a little too flat. I think it would look better if you could see a chin." To respond to your comment Newbert_Zero, yes I am going for the "flat head" look, but I feel that adding a chin would take away from the flow of the sillouette of the character. Thanks for the thought though. <Kamikaze>" Fits very well with todays cartoon look....I see it working well on the nick...toons networks....Smile very nice" Thanks Michael, that's actually the look that I hoped to achieve, I'm glad that right on track! To all.. I've attached another WIP image, this time with her dress lengthened. I think it adds a lot more balance and appeal to her design, and overall sillouette. Oh, and don't worry, I'm not going to use ClothSim (I don't have yet, anyway-but plan to buy it sometime in the near future). Victor (Navone) had a great suggestion that I save myself the render time and headaches and just rig the dress to "flex and bend" as she does. Plus, I think it will give me more control on my overlapping and secondary animation with the skirt. Now, back to work on the rig!! Thanks again guys...keep 'em coming... Word- -N
  3. Thanks for the comments guys, much appreciated! Keep an eye on this thread, because I plan on rigging her, and doing animation tests on her within the next couple of days or so, and the positive/constructive feedback just keeps motivating me even more. Word- -N
  4. Hey all, I just wanted to share the progress on this character that I'm using for a personal project that I'm working on, based off of a children's book idea that I had. Feedback is welcome... thx- -N
  5. Thanks everybody!! Here's a picture of me with my new, handsome lil' fella (and most likely future HASHER!! ) Ezra Isaiah Albrecht. Cheers to all!! Noah
  6. Well alright then ! I wanna see how it turned out. I can't wait. The suspense is killing me. Glad you liked my suggestion. -Robert Hi all, just had a baby boy today!! So, I may not be posting stuff on this for a little while, so all who are interested or have been interested in this thread, hang in there...I will post something again very soon... Cheers, Noah
  7. Thanks again for all the posts. out the head using lines only along with the regular 3D final shader, and it really looked cool. I will post a WIP of it tonight when I get home from work. Arrrgh...I can't wait!! Thanks again for all who posted...More is definitely coming very soon...I promise. Cheers, Noah
  8. Unfortunately, I didn't get a chance to really work on him the way I wanted tonight due to homework and shear exhaustion. However, since eventually I plan on using the 'toon' shader on the entire film, I thought I'd do a simple head test render. Comments are definitely welcome, as usual... Cheers, N
  9. Well, Kyle, it sounds like we're kindred spirits in the SW Galaxy, eh? I would definitely love to get feedback from a real SW Fan on my film, that's the true test, right? I'm excited, I'm working on his 'midsection' or chest area tonight, and am gonna tweak somethings on his head, I'll keep posting...Do you have anything I could see of yours? wrd- -N
  10. Sounds tricky! Can't wait to see the flick! (and btw, how come everybady thinks it's JaGe, when it's aqtually JaQe? ) The 'Q' in your name is lowercase and it looks like a 'g'. That's my reason anyway wrd- -N
  11. Thanks for the offer Kyle, I just may take you up on your offer, probably to use the models for reference and inspiration of course. I have yet to pen character bios on him, the 'villain' of the film, and his master. You may see glimpses of his wife and child- which will most likely play into the storyline as well...we'll see... Let's keep in touch though. I'm glad to see another SW nut on the Hash Forums!! wrd- -N
  12. Great question Chris....Actually to sum up, the whole story that is based around him has to do with his struggle being on the 'borderline' of the lightside of the force and the darkside. I'm still going through rough iterrations of the final script, but that's the 'theme', if you will. Hope that answers your question, and thanks for the compliment! wrd- -N
  13. that wasn't xade, that was me and Im VERY interested in knowing the progress, so you just post away! Sorry Mr. Jage, my bad Well, in that case thank YOU for the kind words!! wrd- -N
  14. Thanks for all of the replies!! pancho simpson: "that's a great model, however isn't it a bit dense? Hmm, try to lower the spline count on his forehead since it won't be animated. Also there's a slight crease on the chin, (unattached splines?) anyway that looks awesome!" my reply: Thanks. Though, I should have prefaced that I'm going for a stylized look , which may just be rendered out as anime, so I wanted the model to be dense enough for a lot of expression, but not too dense where I'd be running into weird creasing issues and such. As for the chin, yeah, it's supposed to be there. The ending model will ideally look like a cross between a 3D version of Mace Windu (from the animated Clone Wars series) and the exaggerrated stylings of Peter Chung (hense the long face, sharp cut chin, etc..). I will keep in mind my cp count though for smoother animation. Thanks! KenH : Excellent! You've sure got the hang of splines. I'd like to see his brows less prominent at the top of his nose. You've made a good stab at the ears, but there's something off about the hole.....too big? Also, under his mouth I think there could be one or two less horizontal splines. You could use hooks to cut the number down. Heck. here's some more.......abit more creasing at the side of his "nostril flares" and the brain area at the back of the head seem abit small (could come down more). Of course, I know you're going for a stylised look. my reply: Thanks so much Ken! Yeah, I'll admit, there's definitely some tweakage that needs to happen, like the ears, nostrils, etc.. (afterall, he IS a WIP, right?). You are right about me going for a more stylized look. I'm aiming to render this out in toon-style anime (Peter Chung style). xade: WOW!!!! He looks SO cool!! when do you think we'll be seeing him on-stage? my reply: Thanks xade, hopefully sooner rather than later. I'm currently in my last 2 quarters of getting my BS in Media Arts/Animation and want to use him for my reel, so sooner is definitely the timeframe that I'm aiming for. I'll keep everyone (who's interested) posted. Thanks again to everyone else who posted positive stuff, even those who post advice or improvement-based critiques, I have much love for you guys too- cuz that's how we get better, right? Keep the comments comin'.... Cheers, N
  15. Hi all, This is a character that I've had in my head for a while. I finally got him into the computer. It turns out that he's the main character in a Star Wars Fan Film that I'm doing. Feedback is definitely welcome, as usual... Cheers, Noah
  16. As always man, great work and very inspiring if I might say so my damn self! Great lighting too, what kind of lighting rig did you set up for that, or was most of that fiddling around with the toon shader's thermal gradient with a bit of fall-off? cheers- -N
  17. Thanks all for the compliments and suggestions. That's inspiration enough for me to keep going with him. I've rigged him- though, kind of hap hazardly. I'm having trouble getting the FK/IK to work where when you move a foot forward (like in a basic walk cycle) the whole body moves appropriately with it. Can anybody help me with that? thx- -N
  18. Thanks luckbat, that's definitely a compliment, considering that's the style I was going for originally.... - -N
  19. Hey all, just wanted to share this guy with everyone. His name is Dudley (everyone says, "Hi Dudley"). Anyway, he's a character that I created because I was inspired by some drawings that my 2 daughters did on their Magnadoodles (ages 2 and 4). Hope you like him, and feedback is definitely welcome! Cheers, Noah
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