NancyGormezano Posted January 1, 2014 Posted January 1, 2014 (edited) lovely new forms of life - Strandbeests Organization doing Kinetic-DIY creatures inspired by the above Image shows details for the leg mechanism (taken from strandbeest site) Edited January 1, 2014 by NancyGormezano Quote
Simon Edmondson Posted January 1, 2014 Posted January 1, 2014 Nancy I've only seen TV footage rather than the play itself but, have you seen the stage play of "War Horse" ? http://www.warhorseonstage.com/videos It may be of interest regards simon Quote
NancyGormezano Posted January 2, 2014 Author Posted January 2, 2014 Simon Edmondson said: I've only seen TV footage rather than the play itself but, have you seen the stage play of "War Horse" ? http://www.warhorseonstage.com/videos I have been aware of this play, but haven't seen it. Yes, wonderful artistry & puppetry! I was fascinated by these strandbeest lifeforms because of their different mechanism of joint movement and that they were powered by the wind. Quote
mtpeak2 Posted January 3, 2014 Posted January 3, 2014 Just had to try. test.movFetching info... Quote
Admin Rodney Posted January 4, 2014 Admin Posted January 4, 2014 Now that is entirely too cool. You always amaze Mark. Are you planning to drive it via a force? I could see how a force might push it initially but not sure how it'd reset unless the direction of the force's direction and/or intesity was animated as well. Too bad we didn't have that idea for TWO. That contraption would have been great for Ku Klip's workshop. Quote
Fuchur Posted January 4, 2014 Posted January 4, 2014 mtpeak2 said: More progress. Wow. That really is very impressive! See you *Fuchur* Quote
NancyGormezano Posted January 4, 2014 Author Posted January 4, 2014 FAH-BUH-LUSCIOUS, Mark! Wonderful! I was so hoping it would peak your interest (and David's and anyone else) as a fun challenge. I started (failed) and was still fumbling when I gave up. I approached it sooooo wrongly. As I look at your rigging solution, one can see (perhaps?) how that sort of rigging might be used to actually simulate muscle deformations of a skinned creature? But I think your solution is most wonderful for it's simplicity and delightful using it for a mechanical looking creature. I'm still smiling when I watch your 2 movies. Quote
Hash Fellow robcat2075 Posted January 5, 2014 Hash Fellow Posted January 5, 2014 Those look great, mark! Crazy stuff! Quote
serg2 Posted January 5, 2014 Posted January 5, 2014 mtpeak2 You did not try to run this thing with Newton dynamics? I can not wait to play this very experience. I think it needs to be 6 feet for balance. Quote
KJ'd Beast Posted January 9, 2014 Posted January 9, 2014 Mark, That is a really cool machine. I think it could actually work if you gave it a gyroscope to keep it's balance. Do you have a degree in mechanical engineering? Quote
NancyGormezano Posted January 9, 2014 Author Posted January 9, 2014 serg2 said: I think it needs to be 6 feet for balance. The real life kinetic creatures built using the same structure as the strandbeest do not require 6 legs to balance. View video here. They only have 4 legs. Perhaps if the body (of the A:M model) was swayed side to side (as in the video with the card board models) it might look more balanced as it walks. Quote
mtpeak2 Posted January 10, 2014 Posted January 10, 2014 I've made more progress. For the most part, I have it setup to autowalk when the model bone is translated in the Z axis in any direction or constrained to a path. There are a couple glitches in the expressions, but it's minor. Now that I got the expressions working, for the most part, I'll be able to update the suspension rig to work the same way (have a crazy workaround for it to work right now). I wasn't able to do this before, til Steffen added the boolean operator functions. Quote
Hash Fellow robcat2075 Posted January 10, 2014 Hash Fellow Posted January 10, 2014 I'm not sure what was powering the real contraptions. Was it the wind somehow? Was gravity pulling them downhill? Quote
serg2 Posted January 10, 2014 Posted January 10, 2014 Virtual robots fight in C4D (Rigid Body Dynamic) Start with 44 minutes http://www.youtube.com/watch?v=rlZ1ZAghqJY Quote
NancyGormezano Posted January 11, 2014 Author Posted January 11, 2014 (edited) robcat2075 said: I'm not sure what was powering the real contraptions. Was it the wind somehow? Was gravity pulling them downhill? here is one mechanism (see uploaded image): looks like the cloth catches the wind, which then drives the crank shaft, which drives the legs image taken from here I thought? I also saw another mechanism such that the wind gets channeled/funnelled into an upside down plastic pop-bottle, and that it then gets amplified when it re-emerges from narrower opening, to drive the cloth? or something like that - but I am unable to find that example. serg said: Start watching at around 44 minutes http://www.youtube.com/watch?v=rlZ1ZAghqJY Yes, serg, thanks for the link. Another clever mechanism for the legs - that example in the youtube looks simpler (for me widdle brain) to perhaps rig in A:M. As for simulating the dynamics automatically in A:M? uh.... Edited January 11, 2014 by NancyGormezano Quote
NancyGormezano Posted January 11, 2014 Author Posted January 11, 2014 (edited) serg2 said: It looks like when the "sails" are attached to the side of the beest (see about 1:36), they can power the legs. But any "sails" at the top (in this video) look like they are only for artistic effect? Edited January 11, 2014 by NancyGormezano Quote
mtpeak2 Posted January 13, 2014 Posted January 13, 2014 Well, lt's not wind power. rider2.movFetching info... Quote
itsjustme Posted January 13, 2014 Posted January 13, 2014 mtpeak2 said: Well, lt's not wind power. LOL! Fantastic, Mark! Makes me think of Dr. Seuss machinery. Quote
Hash Fellow robcat2075 Posted January 13, 2014 Hash Fellow Posted January 13, 2014 That is fabulously looney, Mark. Quote
markw Posted January 13, 2014 Posted January 13, 2014 mtpeak2 said: Well, lt's not wind power. Oh I want one! Quote
Admin Rodney Posted January 13, 2014 Admin Posted January 13, 2014 hehe. That's great Mark. Too much fun. Quote
NancyGormezano Posted January 13, 2014 Author Posted January 13, 2014 mtpeak2 said: Well, lt's not wind power. oh that is FUN! fun fun funnnneee! As for "wind" - perhaps if he was made out of cloth, he might flatten to look like a human shaped sail?...and then if a force were applied, from behind? er...no..then that would be his exhaust system (oh, come'on...someone had to say it)...with little puffs of smoke... Quote
*A:M User* Shelton Posted January 13, 2014 *A:M User* Posted January 13, 2014 Wonderful Mark Steve Quote
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