sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted
oooo...very good! Could use some purplish specularity on the feathers

 

I agree that's promising looking! It needs something to make it looks not so black.

Posted

Hi! Thank you very much for the nice words :).

 

Here is a second turn around. I think I will have to change the texture of the feathers to make it brighter, but the violett specular was not to much of trouble.

It now looks like a magic raven too me, which is exactly what I was seeking to do. Thank you very much Nacny :)

 

I'll test the texture-changing next and see what it will result in.

 

And yes, I am quite sure I will rig and let him fly :).

 

See you

*Fuchur*

 

PS: Let me know your email-address and I will send you the model when it is done Lloyd :).

turn_3.wmv

Posted
Hi guys,

 

I am currently working on a raven-model. What do you think?

 

See you

*Fuchur*

 

 

Great start. The raven's beak needs to be a bit larger.

 

raven.3.jpg

Posted
Nice ..Mr Poe would be impressed

 

Thanks ;).

 

I am currently rigging him and here is a small inbetween-step of the Raven. The hair / feathers are really behaving well... in general I would have expected, that it would be troublesome to move him without any jumping, etc. but nothing in that direction happened. It is only a pose I did for rigging (to see if everything behaves right) but it looked quite well to me, so I wanted to show it off.

 

His beak is now a little bigger too, to better suit my reference-images (I thought it was to big when I modelled it, but when I saw the image of the raven above, I did rework it there).

 

See you

*Fuchur*

raven_jump_1_169.jpg

raven_wireframe_1.jpg

  • 4 weeks later...

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