Hash Fellow robcat2075 Posted August 5, 2011 Hash Fellow Posted August 5, 2011 I think I like this take on the body shape a bit more. Still needs some more development. eggbot.mov Quote
dblhelix Posted August 5, 2011 Posted August 5, 2011 whoa, shush now. you keep putting out clips like that someone will snatch you off this project and into the big bucks. do we get to see those keys&interpolation in the new Taoam? can't wait. amazing cycle. inspiring. Quote
Hash Fellow robcat2075 Posted August 5, 2011 Author Hash Fellow Posted August 5, 2011 Now with protective rubber dust covers for the knees... Quote
Gerry Posted August 5, 2011 Posted August 5, 2011 Yes, nice! Lots of personality with such simple shapes! Quote
kwhitaker Posted August 6, 2011 Posted August 6, 2011 He is cute, and he walks with just the right attitude. very nice. Quote
Admin Rodney Posted August 6, 2011 Admin Posted August 6, 2011 Robert... Three for three! (amazingly cute) ...and may I just say, a particularly great example of the rule of repetition augmented by the rule of threes. Three for three for three for three. Quote
Hash Fellow robcat2075 Posted August 7, 2011 Author Hash Fellow Posted August 7, 2011 A simple broad jump would be a good exercise for introducing keyframing basics. eggbotjump000.mov Quote
jason1025 Posted August 7, 2011 Posted August 7, 2011 A simple broad jump would be a good exercise for introducing keyframing basics. eggbotjump000.mov You are a talented animator Quote
Hash Fellow robcat2075 Posted August 9, 2011 Author Hash Fellow Posted August 9, 2011 Anyone got ideas for what the other joints are? Something "mech" but cute and easy enough to use for teaching a beginner modeling skill. I could do rubber accordian joints again for the hips and ankles but maybe there are other possibilities? I've considered doing a standard hinge joint for the ankle. The hips are a bit more mysterious. Quote
largento Posted August 9, 2011 Posted August 9, 2011 I think the eggbot character is great, Robert. A great way to focus just on leg and hip movements. Quote
itsjustme Posted August 9, 2011 Posted August 9, 2011 The hips are a bit more mysterious. Ball and socket? Quote
Hash Fellow robcat2075 Posted May 6, 2012 Author Hash Fellow Posted May 6, 2012 My goal is to be able to model, rig, texture and animate this in ten minutes. I'm not there yet but it possibly can be done. Quote
TheSpleen Posted May 7, 2012 Posted May 7, 2012 My goal is to be able to model, rig, texture and animate this in ten minutes. I'm not there yet but it possibly can be done. eagerly awaiting love the rivets Quote
Hash Fellow robcat2075 Posted September 4, 2020 Author Hash Fellow Posted September 4, 2020 Eggbots in 3-D. Full-screen it and cross your eyes to see Stereoscopic 3-D 1 Quote
Admin Rodney Posted June 14 Admin Posted June 14 Over the years since this Eggbot was first posted (2011!) I've sketched a number of characters surely inspired by this model. Here's a 3 drawing animation (cheated a little via scaling vertically) I doodled today. (Seeing it animated definitely allows us to see where we could exaggerate and emphasize more and get some additional follow through and overlap) In case it's not obvious... the character in the robo-legs is a chicken. Added: Flat color version 2 1 Quote
Hash Fellow robcat2075 Posted June 25 Author Hash Fellow Posted June 25 That's a charmer, Rodney! On 6/14/2024 at 1:25 PM, Rodney said: 1 Quote
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