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Hash, Inc. - Animation:Master

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Posted

whoa, shush now. you keep putting out clips like that

someone will snatch you off this project and into the

big bucks.

 

do we get to see those keys&interpolation in the new Taoam?

can't wait. amazing cycle. inspiring.

  • Admin
Posted

Robert...

 

Three for three!

 

(amazingly cute)

 

...and may I just say, a particularly great example of the rule of repetition augmented by the rule of threes.

 

Three for three for three for three. :yay:

  • Hash Fellow
Posted

Anyone got ideas for what the other joints are? Something "mech" but cute and easy enough to use for teaching a beginner modeling skill.

 

I could do rubber accordian joints again for the hips and ankles but maybe there are other possibilities?

 

I've considered doing a standard hinge joint for the ankle. The hips are a bit more mysterious.

Posted

I think the eggbot character is great, Robert. A great way to focus just on leg and hip movements.

  • 8 months later...
  • Hash Fellow
Posted

My goal is to be able to model, rig, texture and animate this in ten minutes.

 

I'm not there yet but it possibly can be done.

 

bot.JPG bot2.JPG

Posted
My goal is to be able to model, rig, texture and animate this in ten minutes.

 

I'm not there yet but it possibly can be done.

 

bot.JPG

eagerly awaiting

love the rivets

  • 8 years later...
  • 3 years later...
  • Admin
Posted

Over the years since this Eggbot was first posted (2011!) I've sketched a number of characters surely inspired by this model.

Here's a 3 drawing animation (cheated a little via scaling vertically) I doodled today.

(Seeing it animated definitely allows us to see where we could exaggerate and emphasize more and get some additional follow through and overlap)

 

In case it's not obvious... the character in the robo-legs is a chicken.  ;)

 

 

robochickenA.gif

Added:  Flat color version

image.gif

  • Like 2
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  • 2 weeks later...
  • 6 months later...
  • Admin
Posted

I have a lot of sketchbooks and one thing I can recommend to those that do draw in sketchbooks is to find a way to identify what content is contained in them so that content can more easily be found.  This assuming of course that the content isn't random.  I have tried over the years to have each sketchbook be a general theme or story concept.

 

All this to say, I found some doodles inspired by Robert's Eggbots.

Not the one's I thought I might find but some related to my chicken driven egg bots as well as other random egg bot posing.

I create a couple flipbook style animations of egg bots as my tiny sketchbooks are good for that kind of thing.

Those are a little harder to scan into the computer though.

 

image.png

  • clap 1
  • Admin
Posted

I've added a MP4 version of the eggbot video to Robert's first post.

 

Note:  FFMPEG immediately converted the file.  Very quick just using "ffmpeg -i eggbot.mov eggbot.mp4"

We really need to get ffmpeg set up for all Animation:Master users.

 

 

  • Admin
Posted

Couldn't resist creating a simple bot in A:M and throwing in a simple rig.

Colored in black just as a silhouetting approach.

Project file attached.

 

 

botfly.gif  image.png

 

Note the cheat of copying the body for use as the feet. 

Resisted adding jet thrusters for the moment.  ;)

 

botfly.prj

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