*A:M User* Shelton Posted May 2, 2011 Author *A:M User* Share Posted May 2, 2011 Finally finished the counter. Next is the shelves and all the equipment in the coffee shop. Steve Quote Link to comment Share on other sites More sharing options...
Gerry Posted May 2, 2011 Share Posted May 2, 2011 Wow, that's looking great! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 2, 2011 Author *A:M User* Share Posted May 2, 2011 Thanks Gerry I will upload more tonight as I have got most of the interior furnishing completed. Behind the counter I have not finished yet, the coffe grinders, brewers and expresso machines. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 3, 2011 Author *A:M User* Share Posted May 3, 2011 The counter is an important shot in the short so I have gone overboard at this point and will break it down later. Here are the cabinets and fur down and then counter in place. Steve Quote Link to comment Share on other sites More sharing options...
itsjustme Posted May 3, 2011 Share Posted May 3, 2011 Looks great, Steve! The only thing that bothers me a little is the end head cushion on the couch...it looks like it could use a few more splines to round it up. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 3, 2011 Author *A:M User* Share Posted May 3, 2011 Thanks David. I got the couch and the chairs off the forum and just removed the color to see them. I agree will have to clean up a little. But whoever made these models did a good job. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 4, 2011 Author *A:M User* Share Posted May 4, 2011 Used Ken's chair and modified it for the coffee shop. All the items are in place now the details. last shot for awhile Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted May 4, 2011 Share Posted May 4, 2011 Nice set! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 4, 2011 Author *A:M User* Share Posted May 4, 2011 Thanks Holmes! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 8, 2011 Author *A:M User* Share Posted May 8, 2011 Adding the background items.. here is the coffee brewer Steve Quote Link to comment Share on other sites More sharing options...
itsjustme Posted May 9, 2011 Share Posted May 9, 2011 Adding the background items.. here is the coffee brewer Steve Looks good Steve. I can't tell if there's beveling on some of the edges...maybe they are just a really sharp bevel, hard to tell. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 9, 2011 Author *A:M User* Share Posted May 9, 2011 Thanks David Yep all have bevels. I made a generic flat surface with bevels and have been using copies of that on all the models. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 9, 2011 Author *A:M User* Share Posted May 9, 2011 Reworked the Brewer and now finished the touch screen cash register Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 9, 2011 Hash Fellow Share Posted May 9, 2011 This is getting to be a seriously detailed production. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 9, 2011 Author *A:M User* Share Posted May 9, 2011 Robert, the coffee shop plays an important part in the short so I thought I would include all the bells and whistles Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted May 9, 2011 Share Posted May 9, 2011 awesome!!!! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted May 9, 2011 Share Posted May 9, 2011 Yeah...very detailled! looking good! You should name the coffee maker ... brew:master (an 'in joke' for us Hashers!) Quote Link to comment Share on other sites More sharing options...
thekamps Posted May 9, 2011 Share Posted May 9, 2011 Everything is amazing...you definitely have modeling down! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 9, 2011 Author *A:M User* Share Posted May 9, 2011 Thanks Guys! Matt I might do that! More to come later tonight. Coffee grinder cup dishes and all the contents of the counter units..... Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 11, 2011 Author *A:M User* Share Posted May 11, 2011 Coffee Bean Grinder Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 14, 2011 Author *A:M User* Share Posted May 14, 2011 Ok I have a question. When all the materials and decals are set on the model, what is the process of baking? What are the results? Steve Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 14, 2011 Share Posted May 14, 2011 after you've applied all materials, decals - right click in model window - Bake surface. A new decal container will be created. Additionally, jpg images/maps will be created for color, spec, ambiance, transparency, & bump (reflectivity?) and saved in your project folder. The images will be undecipherable to hooomans, due to mapping scheme, but you can then delete all the other materials, decals. Saves on render time, as well as ram requirements. Try it. If you shift click on "bake surface" you will get options to change the resolution of the baked image maps. I do not know if all materials can be baked (dark trees?). But all decals will be combined into one image. You can then delete those other "unbaked" decals. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 14, 2011 Author *A:M User* Share Posted May 14, 2011 Just tried a test. Great deal. render time went from 1:45 frame with AO 9 passes to :45 Steve Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 14, 2011 Share Posted May 14, 2011 Just tried a test. Great deal. render time went from 1:45 frame with AO 9 passes to :45 What materials were you using? I am curious as to what was causing such a render hit? Was it just decals? Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 14, 2011 Author *A:M User* Share Posted May 14, 2011 Nancy using a lot of different materials. Some darktree and some from the extra cd. I did a test today. Applied a darktree material to the couch. then baked the material to the surface. Rendered with AO 9 passes and it took 4:08 Then took the same couch with the same material and rendered it without baking with AO 9 passes and it took 2:45. Baked material was a 1:23 longer to render than just a material applied. The only thing I noticed when I baked the material to the couch it took over a minute. The other materials and decals were baked very quickly on the other models. Steve Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 14, 2011 Share Posted May 14, 2011 Applied a darktree material to the couch. then baked the material to the surface. Rendered with AO 9 passes and it took 4:08 Then took the same couch with the same material and rendered it without baking with AO 9 passes and it took 2:45. Baked material was a 1:23 longer to render than just a material applied. Are you sure you removed the dark tree material after you baked it? It doesn't make any sense that the baked decal version (of the darktree material) would take longer than the unbaked material. But I guess it's possible...??? Which Darktree material was it? Not all materials are the same, render hit wise. Did you have other things going on? like sss? hair? Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 14, 2011 Author *A:M User* Share Posted May 14, 2011 Nancy That was why I posted it. I think the material is called intsoft leather. I tried it again with the same results. I started new project and will test again this evening Steve Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 15, 2011 Share Posted May 15, 2011 (edited) I just tested pc, ver 16 release 32 bit, intsoftleather material versus decal version of it, for both regular AO and fakeAO. decal was always faster. I am also interested in this - so that is why I am also testing. EDIT: Note that I had 2 test objects in the fakeAO test, versus only 1 in the real AO test. So render time for fakeAO probably would have been half of what I posted, had I only used 1 instance of the model (ie 38 secs for material, 14 for decal) Edited May 15, 2011 by NancyGormezano Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 15, 2011 Author *A:M User* Share Posted May 15, 2011 Thanks Nancy for testing this. I will let you know what retest shows Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 15, 2011 Author *A:M User* Share Posted May 15, 2011 AM 16 64 bit AO 9 passes Ok. Reworked the file. With material added 2:45 still the same time This time I loaded the couch blank loaded the material and baked the surface. Save the model. Close AM, open into new prj, opend the baked couch, loaded in chor., then rendered. (It reloaded the material even though I baked the surface.) Rendered again and it rendered 2:51. I deleted the material and when I did it took the color away from the couch. Checked the baked decal it was still showing in the model, and it was now black rather than brown decal. Is this a bug or am I doing something wrong Steve started decaling andadding materials to the interior Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 15, 2011 Share Posted May 15, 2011 This time I loaded the couch blank loaded the material and baked the surface. Save the model. Close AM, open into new prj, opend the baked couch, loaded in chor., then rendered. (It reloaded the material even though I baked the surface.) Rendered again and it rendered 2:51. I deleted the material and when I did it took the color away from the couch. Checked the baked decal it was still showing in the model, and it was now black rather than brown decal. Is this a bug or am I doing something wrong After you bake the surface, you must delete the materials, (and any of the other decals, besides the baked decal, if there are any), then save the model (new name). Baking the surface does not delete any materials or any of the other decals, from the model. You must do that manually. It sounds like when you rendered, you were rendering with both the baked decal & the material on the couch, thus the increase in time. From your description, it does not sound like you re-rendered after you deleted the material. Yes, the model will look different in the model window after deleting the material, but the baked decal only version should render close in appearance (but not exactly exact) to the material only version, with a reduced render time. Eventually you might want to tweak the bump map/percentage for the decaled version. And you might want to delete some of the other maps, if they aren't doing anything - ie transparency, spec, ambiance. (Not necessary to delete, however). Your new interior is looking good! (if you still can't get render time down after deleting material, then something else is going on with the couch probably, would need to see model) Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 16, 2011 Author *A:M User* Share Posted May 16, 2011 Thanks for the help Nancy, but I still can not get it to work. I opened the couch with no material. Applied the material, then baked. I then deleted the material from the model and the material bin. then I save the model new name. As soon as a deleted the material the model turned white. I then closed am and reloaded. Opened the model and the bake stamp is there with color but the model does not render with color. thanks for the comment on the interior. Steve Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 16, 2011 Share Posted May 16, 2011 Thanks for the help Nancy, but I still can not get it to work. I opened the couch with no material. Applied the material, then baked. I then deleted the material from the model and the material bin. then I save the model new name. As soon as a deleted the material the model turned white. I then closed am and reloaded. Opened the model and the bake stamp is there with color but the model does not render with color. Strange - if the decal is there, and the decal image has color, then perhaps the mapping is not correct from the baking? Or there is a difference between 32bit and 64 bit ver 16, or perhaps the resolution of the image map isn't sufficient? If you want - post the model, with the material. Can you get it to work with just a simple model - eg cylinder, sphere? Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 16, 2011 Author *A:M User* Share Posted May 16, 2011 I will check that out now. Thanks for the quick response Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 16, 2011 Author *A:M User* Share Posted May 16, 2011 Nancy I did it with a sphere. Applied material. Baked. deleted (color left as I deleted). Saved model. Restarted. opened newly baked model and color gone decal is there but can not reassociate the decal to the model. Steve Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 16, 2011 Share Posted May 16, 2011 (edited) Nancy I did it with a sphere. Applied material. Baked. deleted (color left as I deleted). Saved model. Restarted. opened newly baked model and color gone decal is there but can not reassociate the decal to the model. I do not understand the statement "cannot reassociate decal to model". Do you have decals turned off? Is there a decal container in the model (BakedSurface) that has Images bs_color, bs_specularintensity, bs_bump, etc? When you import the baked model - do those images not get loaded into your project? Where were the images written to when you baked the surface? Were you able to render the baked surface model after baking, after deleting material, but before restarting? Does it not work only after restarting? Ie can you render before shutting A:M down? Have you tried with any material other than dark trees type? eg gradient? here's my steps: new/project 1) create or import sphere model 2) import intsoftLeather Material (or create new material and save material). I am not working with embedded material. 3) make a group of all cps 4) drag material to that group (I am not dragging to the model - but to a group) 5) save model - call it prebake - do a quick 1 pass render (no AO) 6) save project somewhere (important because thats the folder where the jpg images will be saved) 7) right click in prebake model - bake surface (I shift clicked and changed resolution to 9, and checked overwrite existing files) 8) you should have images show up in project, and a decal container show up in model, that points to these new jpg images 9) delete the material from the model (do not have to delete from project) 10) save model - call it baked 10) render the baked model (do a quick 1 pass no AO) - decal should show up start new project (no name) import baked model it should have the images, decal containers come in with it. ver16 release, 32 bit PC Edited May 16, 2011 by NancyGormezano Quote Link to comment Share on other sites More sharing options...
largento Posted May 16, 2011 Share Posted May 16, 2011 The set is looking great, Steve! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 17, 2011 Author *A:M User* Share Posted May 17, 2011 Thanks Mark I am trying to make a mirror. I have done this before but for whatever reason I can not remember. Behind the counter I want to have a mirror. I have the surface as black and 100%reflective on it as well. Here is a shot. It works but that is not what I want the look to be. Any thoughts Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 18, 2011 Author *A:M User* Share Posted May 18, 2011 Off to Florida and annual trip to Walt Disney World. Be back June 2. You all have fun! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 18, 2011 Hash Fellow Share Posted May 18, 2011 Nic3e models! I thought that was maybe your photo reference image until i clicked on it. Thanks Mark I am trying to make a mirror. I have done this before but for whatever reason I can not remember. Behind the counter I want to have a mirror. I have the surface as black and 100%reflective on it as well. Here is a shot. It works but that is not what I want the look to be. Any thoughts Steve I'm not sure where the mirror is there. Is it in front of the book shelf looking thing? Normally you'd just leave the "surface" of a mirror as white. Are you wanting a dark mirror? Quote Link to comment Share on other sites More sharing options...
fae_alba Posted May 19, 2011 Share Posted May 19, 2011 Off to Florida and annual trip to Walt Disney World. Be back June 2. You all have fun! I'd stay away from Hollywood Studios if I were you! With the Star Wars weekends starting, the re-opening of the Star Tours ride, rumors of G Lucus being there, the place is going to be wall to wall bodies. My daughter works in Toy Story mania, they have her on 75 hour work weeks form the next month...Not the time to be on vacation in Disney. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 19, 2011 Author *A:M User* Share Posted May 19, 2011 Thanks for letting me know. We go every year and this was not my choice of time to go. We were aware of star tours and star wars weekends we have planned accordingly. Hopefully by mid week next week we will be able to ride the tours. Quote Link to comment Share on other sites More sharing options...
fae_alba Posted May 19, 2011 Share Posted May 19, 2011 Thanks for letting me know. We go every year and this was not my choice of time to go. We were aware of star tours and star wars weekends we have planned accordingly. Hopefully by mid week next week we will be able to ride the tours. the good news is, the other parks, especially in the middle of the week, will be fairly light! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 19, 2011 Author *A:M User* Share Posted May 19, 2011 Some of our family is already there and said the new ride is a lot of fun. Much better than the old one Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 28, 2011 Author *A:M User* Share Posted May 28, 2011 Wonderful time at Disney made it home late last night. While I was there learn a few things that I can apply to Cupid's Sick Day. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 2, 2011 Author *A:M User* Share Posted June 2, 2011 Dual Expresso finally done Steve Quote Link to comment Share on other sites More sharing options...
jirard Posted June 2, 2011 Share Posted June 2, 2011 Nice work Shelton! Your modeling skills always amaze me. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 2, 2011 Share Posted June 2, 2011 Looks great, Steve! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 3, 2011 Author *A:M User* Share Posted June 3, 2011 Thanks guys. Interior nearing completion and now the exterior texture and decalling ahead. After that some more of the street scene. Steve Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted June 3, 2011 Share Posted June 3, 2011 From what I can see, the only thing that might make your set less than photorealistic are materials and lighting. The geometry seems spot on. Both you and David Simmons are creating some fantastic urban themed sets and models that seem very similar in style. Quote Link to comment Share on other sites More sharing options...
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