agep Posted October 27, 2010 Posted October 27, 2010 New model in the Thomas & Friends family Toby the Tram Engine Quote
jakerupert Posted October 27, 2010 Posted October 27, 2010 Great tree and traintrack! ;>) And the tram is superb! Is this payd work? I am quite sure, you already explained it, but what is your lighting setup again? Is it usable for animation timewise? Quote
agep Posted October 27, 2010 Author Posted October 27, 2010 Is this payd work? No, this is just for fun. I am a Thomas fan I am quite sure, you already explained it, but what is your lighting setup again? Is it usable for animation timewise? Thanks. I am using AO at 75% intensity with a yellow sun and a blue negative sun (to get the blue shadows). This setup is very render intensive at 1 to 6hr a frame Quote
Admin Rodney Posted October 27, 2010 Admin Posted October 27, 2010 Stian, I was about to launch my usual praise but then my ten year old daughter jumped in with a critique. She exclaimed, "What's wrong with his mouth?" In looking... I confess it does look a little strange. Almost as if it should be indented versus sticking out? My thought was that it almost looks like a tongue. She refuses to comment further. Sigh. Everyone is a critic these days. Quote
jakerupert Posted October 27, 2010 Posted October 27, 2010 >Thanks. I am using AO at 75% intensity with a yellow sun and a blue negative sun (to get the blue shadows). This setup is very render intensive at 1 to 6hr a frame And maybe you could get similar results with the fakeAO plugin for faster animation frames? Have you had a look into this? Are you planning to do train animations as well? Quote
agep Posted October 27, 2010 Author Posted October 27, 2010 Have you had a look into this? First, here is a basic AO with one sun setup. Kind of grey and boring On a sunny day, take a look outside, the shadows are actually not grey/black, but blueish So to accomplish this, here is a trick that I learned from rodger_r: First, In addition to your main slightly yellow sun, add a second sun with the same settings at the same position, but with a blue color and Cast Shadows to OFF. This will give you an overall blue tint to your image including blue shadows. But since the sun should give you a yellow tint to your image you add a third sun with exact same settings and position as your second sun, but with negative intensity and Cast Shadows to ON. The third sun will override the blue tint from the second sun but keep its blue shadow. Just for fun. This is how the render looks like if you turn off the main sun Quote
Hash Fellow robcat2075 Posted October 27, 2010 Hash Fellow Posted October 27, 2010 Lovely work, as always! Quote
agep Posted October 27, 2010 Author Posted October 27, 2010 how did u make d garvel material. That is just a gravel texture and normalmap Quote
NancyGormezano Posted October 27, 2010 Posted October 27, 2010 lovely! Interesting lighting trick, thanks for sharing Quote
Gerry Posted October 28, 2010 Posted October 28, 2010 Yeah, it's amazing how the bluish shadows all by themselves really give the impression of a sunlit, outdoor scene. Quote
animas3D Posted October 30, 2010 Posted October 30, 2010 Very cool as always. How did you make the tree? I'm guessing with the hair system... Quote
jakerupert Posted November 4, 2010 Posted November 4, 2010 Hi Stian, Thanks to your help I got that blue shadows but very hard. What would be the right parameters to soften them. Just increaing the ray casts? I want to test this with fakeAO not real AO later... Quote
johnl3d Posted November 4, 2010 Posted November 4, 2010 My grandson usually carries a few of these engines with him ...nice models Quote
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