sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Let my people go!


TheSpleen

Recommended Posts

  • Replies 122
  • Created
  • Last Reply

Top Posters In This Topic

Here is a trick I have learned:

 

When setting up a set....like say the throne room.

Sometimes a wall or object will come in the way of a great camera angle.

So any wall/object/prop that might hinder a camera angle what I do is create a

pose slider for that particular object and call it "Squish"

What it does is squish the object all the way to the floor, and after the shot is complete I can unsquish it.

Dunno if this is common or not but thought I would share this idea.

Gene

Link to comment
Share on other sites

Here is a trick I have learned:

 

When setting up a set....like say the throne room.

Sometimes a wall or object will come in the way of a great camera angle.

So any wall/object/prop that might hinder a camera angle what I do is create a

pose slider for that particular object and call it "Squish"

What it does is squish the object all the way to the floor, and after the shot is complete I can unsquish it.

Dunno if this is common or not but thought I would share this idea.

Gene

 

That's a unique way to do it!

 

There are a couple of other ways to do this: One is to have the different parts of a set be individual models that are then assembled in the Choreography. That way you can turn off their visibility or make them inactive when you need to. Another way is to hide them in the open model window. Open the model file and select the piece that you want to hide, use the "/" key to select all of it, then use the "." key to switch the selection to everything else and then use the "h" key to hide the piece. It's still there, of course, but it will be invisible in the chor. You can't save the model with that information, though. So you need to render at the same time (or repeat the process when it comes time to render.)

Link to comment
Share on other sites

OOps!

I told you already in a previous post, Ramses is great!

And I might use the horse too.

 

Michel

The horse just fit the whole theme of the video.

And Yes, it is a very well made horse.

I take advantage of any resources I can.

Quality is important but so is speed of production.

Link to comment
Share on other sites

OMG - We're all gonna die, we're all gonna die!!!

 

Great effect ! (talk about global warming) - Love it. Would work also for a comet ball.

 

Wonder if you could get it to have more spike-ier looking solar flare type rays ? But really not necessary, as it definitely communicates "HOT DESERT SUN"

Link to comment
Share on other sites

That looks like a great, angry fireball but try changing the direction of your lighting so that the shadows look like they are cast from the sun and animate the intensity to match the pulse from the light source. That would help the illusion. This looks like it is going to be another step up from your previous work. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...