sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I like the awakening sequence! You might think about setting up that moment. It's not everyday that a ginger bread man jumps off the plate. :D Maybe a shot before this showing the top one waking up would do it. But I appreciate you're not making a movie here so I guess it works still.

Posted

Ken, that's a good comment. It won't start quite as abruptly as this shows, as we'll see them on the plate for a second or so before they come to life. But if I can time some anticipation in I will.

Posted

a good directorial tip is if something is important, try to have it shown in as many inconspicuous ways as possible before the moment things are revealed. so having it blurry in the bacground and that types of things

Posted

I managed to work in some anticipation for this shot. The first Gman will raise his head for a sec, then lower it, before the leaping starts. I'll post something for this in a bit.

Posted

Spent a couple of hours today creating the MJ dance moves for Annie, and though it's far from perfect I think for now it will work. There's a little foot slippage but in a dance routine like this I can live with it. I haven't animated her hands as yet, and for now her face is just set in a smile. Comments welcome!

AnnieandGmenDancetest_h264.mov

Posted

That occurred to me too. My boss likes "edgy" but this may bear some more thought. And it's really just that one move. Maybe if I take one "bump" out it wouldn't be so, well, weird.

 

edit: my wife likes it fine, so I don't know... Does it seem weird to anyone else here?

Posted
That occurred to me too. My boss likes "edgy" but this may bear some more thought. And it's really just that one move. Maybe if I take one "bump" out it wouldn't be so, well, weird.

 

edit: my wife likes it fine, so I don't know... Does it seem weird to anyone else here?

 

I don't think it's weird either...just as long as those ginger boys behave.

Posted

Here's a first draft with pretty much all the animation in place except for an effects shot where she leaps into the TV screen.

 

Now that I've got this assembled I'll go through and make a list of everything that needs tweaking. Lots of timing issues and adjustments, (not to mention that it's practically a compendium of beginners mistakes!) and I might not have enough time allotted for some of the dream sequence, but there's some wiggle room there, and I think it will work out in the end.

 

Comments welcome!

Mastercomp_animatic_h264.mov

Posted

ah yes, the snail. You may think that I control the snail, but the truth is quite different. He'll actually be in for a few more frames than shown here.

Posted

Coming along nicely. One thing stood out on the blinks at 26 seconds. When she closes her eyes only to open them wide again it looks like she's doing it deliberately. To make her look drowsy, her eyes would progressively get lower with each open.

 

And are you going to use that music? Isn't it licensed?

Posted

Good comment, Ken. The eyeblinks definitely need some work, I will take your comment into account.

 

As for the music, this is meant to circulate only among our clients. All the Christmas animations I've done going back four years now have used copyrighted music and I would dearly love to put them up on YouTube but we try to keep a low profile, so the final animations don't get much circulation. Here's where I asked about it just yesterday...

Posted

It took me awhile to get the connection between the gingermen getting their heads bitten off and Santa eating the cookies ... but I may just be slow :)

Posted

No, it's not reading well yet. I've got some timing flexibility there at the end and currently it goes by too quickly so I need to retime the whole sequence. I'll be working on that. Hopefully it won't be too painful.

  • 3 weeks later...
Posted

Awesome job!! Another year done!! These are always so much fun to watch as they progress and grow. I think this becoming part of the AM community Christmas tradition :)

Posted

thanks all for your comments! I learned a ton working on this project and I couldn't have done it without the forum!

Posted

I've enjoyed all of your Christmas animations, Gerry, and every year you seem to up the ante and keep getting better. Bravo!

Posted

Yes, I agree. Your Christmas animations get better every year. This one turned out exceptionally well!

I don't remember if I've asked you before but are these projects something that you do in your spare time for pleasure or does Visualex actually compensate you for the hours that you put into them? Either way I can see that you enjoy the process. :)

Posted

Yeah, this is done for my day job, so I do get paid. This year was a little different since I knew it was ambitious and would be a stretch to get it done, so I voluntarily spent a lot of my own time working on it. Also, we were slow for a lot of the Summer and Fall, but of course as soon as I started on this one we got very busy, so doing it on my own time was a necessity.

 

As I've mentioned here before, ALL the work I've done on the 3D elements of my "Nightcallers" project has been on company time, (hundreds of hours modeling, decaling and rigging) so it's a pretty good trade-off to spend my own time to get this one done.

Posted

For anyone who's interested I did keep careful track of my hours on this and just today got a printout from the company bookkeeper. Total hours for everything, 292 hours. It's broken down into various tasks (modeling, decaling, etc.) so if you really really want to know I can tell you that too.

Posted

Gerry, for what it's worth, 292 hours based on a 40 hour work week is 7.3 weeks. Lots of hard work but as your work shows, it was well worth it.

 

Great job Gerry.

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