Hash Fellow robcat2075 Posted September 17, 2009 Hash Fellow Posted September 17, 2009 He's looking pretty good! Quote
*A:M User* Shelton Posted September 17, 2009 Author *A:M User* Posted September 17, 2009 Thanks Gene, Robert, David, and Steve He is well on his way to being completed. I have stole some body parts off my other models and now it is time to stitch him together. Steve Quote
Darkwing Posted September 17, 2009 Posted September 17, 2009 hmmm, that's something i still haven't been able to do, model characters, very good though, very good Quote
*A:M User* Shelton Posted September 18, 2009 Author *A:M User* Posted September 18, 2009 Body is all on and now for the clothing. He will have a blue sweater and jeans with penny loafers. Here are two shots. The transistion came out ok some of the things I am not happy with will be covered with clothing. Steve Quote
Fuchur Posted September 18, 2009 Posted September 18, 2009 Body is all on and now for the clothing. He will have a blue sweater and jeans with penny loafers. Here are two shots. The transistion came out ok some of the things I am not happy with will be covered with clothing. Steve Very nicely done... you may want to increase the density of SSS a bit so. Dont know what you are using now? 100%? Try 200%. See you *Fuchur* Quote
*A:M User* Shelton Posted September 23, 2009 Author *A:M User* Posted September 23, 2009 Here is a quick cast photo Steve Quote
Hash Fellow robcat2075 Posted September 23, 2009 Hash Fellow Posted September 23, 2009 Hey, I see my jr. high gym teacher there! In the red shirt with the blue collar. Quote
*A:M User* Shelton Posted September 25, 2009 Author *A:M User* Posted September 25, 2009 Here is ted with some more clothes on him Steve Quote
*A:M User* Shelton Posted September 26, 2009 Author *A:M User* Posted September 26, 2009 Change some settings on the pants. Trying to get a polyester fabric look Steve Quote
*A:M User* Shelton Posted September 28, 2009 Author *A:M User* Posted September 28, 2009 Ted's hair is in place, I will add the eyebrows and he will be ready for rigging. Steve Quote
NancyGormezano Posted September 28, 2009 Posted September 28, 2009 Trying to get a polyester fabric look More shiny! We need to hear the swish as he walks! Oh yeah, Ted's a cutey in a squeeky-geeky clean way. But perhaps his arms are too "developed" for someone who probably sits at a desk, nose to the monitor all day. And maybe he could use a more developed pot belly muscle? I'm assuming he transforms into Hunky-boy Polyester Man? Quote
*A:M User* Shelton Posted September 28, 2009 Author *A:M User* Posted September 28, 2009 Hi Nancy. I used the same form on Ted and Kurt and had not thought about the arms. I will shrink them down. Ted will be one of the guys that is hit with a Cupid arrow that has missed the mark. He will chase after the girl with no luck. Thanks for looking and the input! Steve Quote
*A:M User* Shelton Posted September 29, 2009 Author *A:M User* Posted September 29, 2009 Had to change the hair. Had built it in an earlier version. Then imported it into v15. The file began to crash and and when it was not crashing the render views were all messed up. After deleting the hair material and then recreating it in v15 no more crashes. Steve Edit. Here is a shot of the hair and I have reduced the size of the forearms by 20% Quote
*A:M User* Shelton Posted October 7, 2009 Author *A:M User* Posted October 7, 2009 It has been a few days and I finally got a chance to work on Kurt. I have always loved the hair on Woot in TWO. I tried to emulate the hair on Kurt. Here he is and the only thing left to do before rigging is the denim jeans Steve Quote
Hash Fellow robcat2075 Posted October 7, 2009 Hash Fellow Posted October 7, 2009 Good looking hair on Kurt. It used to be possible to fade in the transparency on hair to give a softer look to the roots, but there's bug in that now. Had to change the hair. Had built it in an earlier version. Then imported it into v15. The file began to crash and and when it was not crashing the render views were all messed up. After deleting the hair material and then recreating it in v15 no more crashes. If you could post the old hair material and the new hair material it might be interesting to see the difference. Quote
steve392 Posted October 7, 2009 Posted October 7, 2009 Looking real good Steve ,the hair is nice and the sss is working well ,graet stuff Quote
TheSpleen Posted October 7, 2009 Posted October 7, 2009 I anxiously await the video. This is gonna be good! Quote
*A:M User* Shelton Posted October 7, 2009 Author *A:M User* Posted October 7, 2009 Thanks guys for the encouragement. Its funny I hit a pot hole in the road this week and it caused me to slow down a bit. But I am back at just have to manage my time better. Steve Quote
NancyGormezano Posted October 7, 2009 Posted October 7, 2009 I have always loved the hair on Woot in TWO. Bless you, child. Looking good! Quote
*A:M User* Shelton Posted October 8, 2009 Author *A:M User* Posted October 8, 2009 Nancy, I thought maybe you had done the texturing and the hair on woot. Loved the little one. Steve Quote
*A:M User* Shelton Posted October 9, 2009 Author *A:M User* Posted October 9, 2009 Jean decal is on but I will keep working on this later. Heading toward the second girl then the dog and then finally sets and props Steve Quote
*A:M User* Shelton Posted October 12, 2009 Author *A:M User* Posted October 12, 2009 Started working on Cindy again. Reduced the patch count from 5900 to 4500 and reworked shoes and legs and will need some tweaking on ankles but I am much happier with this. I have also changed skin tone and worked sss and will go with this color. I will add some make up and skin tones to help with the sss. Here is a shot of the reworked Cindy. I will have some update shots with the hair in place shortly. Quote
MJL Posted October 12, 2009 Posted October 12, 2009 No wonder Cupid's arrows are flying around like crazy. After she gets hair it will be like that scene from "The 300". Quote
steve392 Posted October 12, 2009 Posted October 12, 2009 Very nice modeling Steve,good face wich I allways find the hardest part Quote
*A:M User* Shelton Posted October 12, 2009 Author *A:M User* Posted October 12, 2009 Thanks Myron, Steve, Jason! I corrected the knees as well after uploading this picture. I hope to have some first run at the hair late tonight. Steve Quote
*A:M User* Shelton Posted October 15, 2009 Author *A:M User* Posted October 15, 2009 I had a little hiccup with 15 g but all is well. Here is a shot of Cindy with a narrowed head and sss rework. Jeff here is the shot of the face with the dark spot on her nose that I sent the email on. Steve edit: I took the pictures onto another computer and the shot appeared to be very dark. My question is, this shot dark to you guys? Quote
steve392 Posted October 15, 2009 Posted October 15, 2009 I had that with the dark nose Steve ,no idea what it is but I moved the lighting a bit and made it brighter and changed the sss a bit aswell ,can't remember wich got rid of it . Nice model and the lighting looks good to me Quote
*A:M User* Shelton Posted October 15, 2009 Author *A:M User* Posted October 15, 2009 Thanks Steve. I will give that a try to move the light. Steve Quote
*A:M User* Shelton Posted October 20, 2009 Author *A:M User* Posted October 20, 2009 Here is Cindy with her her in place. Need to add the color and fullness on sides but I happy with the placement so far. Steve Quote
jason1025 Posted October 20, 2009 Posted October 20, 2009 Shelton I was wondering. Do you know how to keep from the hair looking too cartoony? I cant seem to get AO to effect it. Thats my biggest Allie when making something Photoreal. Quote
*A:M User* Shelton Posted October 20, 2009 Author *A:M User* Posted October 20, 2009 Jason, Here is a shot of the hair with all Muhair shader. Still need to work on the hair color. trying for more blond look. Steve Quote
steve392 Posted October 20, 2009 Posted October 20, 2009 Thats nice looking hair Steve ,I had a prob with the shine on it myself but found a setting that contrld it ,I will have a look see if I can remember edit The only thing I can find is the brightsess under the emiter is set to 60% I am using IBL ,don't know if that efects it though.Did you try adding another emiter ,I done it a few days ago and it worked good ,I used a darker image with it Quote
jakerupert Posted October 20, 2009 Posted October 20, 2009 Very nice model only thing, don`t you think that the SSS looks a bit like wax? Quote
*A:M User* Shelton Posted October 22, 2009 Author *A:M User* Posted October 22, 2009 Jake, here is the render with the correct sss settings. Less waxy. Still having problems with hair shaders. Changed color of hair to see if I could get rid of the specularity. this is with black as base and black as spec, to give a shine but it looks grey? Steve Edit Here is a shot of the hair and skull cap. Wierd shot but trying to calm down the spec. Quote
*A:M User* Shelton Posted October 22, 2009 Author *A:M User* Posted October 22, 2009 Just a blog statement here. Back when Bolt and Battle for Terra came out I noticed that most of the human character design had some what of a theme to the main characters. When I began developing the characters for Cupid's Sick Day I wanted to incorporate this as well. If you hadn't noticed, all of the characters a have a lazy j look to the face. By that I have the jaw and chin extend out and a narrowed chin. I even have it on Cindy, the female, albeit it is less obvious. In drawing my sketches for the designs I started with the side view and drew a J with the vertical line laid back and no hook on the horizontal line. All the men started this way except for Tony, the hot dog cart vendor. He started with a j but it was filled in. Any way just wanted to throw that out there in case some of you had noticed. Steve Quote
TheSpleen Posted October 22, 2009 Posted October 22, 2009 I envy your skills. truly wonderful work! Quote
*A:M User* Shelton Posted October 22, 2009 Author *A:M User* Posted October 22, 2009 Thanks Gene! It has been a fun journey to learn the program. There is so much to learn. I am still modeling and rigging is just starting. Then there is animating lighting etc... Steve Quote
NancyGormezano Posted October 22, 2009 Posted October 22, 2009 Still having problems with hair shaders. Changed color of hair to see if I could get rid of the specularity. this is with black as base and black as spec, to give a shine but it looks grey? Muhair is deliberately shiny and I like the look that you have going there...(but I of course would make the spec color purple) However - if you want to tone down the specularity of muhair - then set the primary strength to hair material/hair emitter/surface/specular render shader=Muhair/primary strength=50% Quote
*A:M User* Shelton Posted October 22, 2009 Author *A:M User* Posted October 22, 2009 Thanks Nancy!! Steve Quote
*A:M User* Shelton Posted October 22, 2009 Author *A:M User* Posted October 22, 2009 Thank you Nancy I had changed every settings both those. Here is a shot of the finished hair will groom the bangs slightly and add the eyebrows Steve Quote
TheSpleen Posted October 22, 2009 Posted October 22, 2009 Thanks Gene! It has been a fun journey to learn the program. There is so much to learn. I am still modeling and rigging is just starting. Then there is animating lighting etc... Steve I love the camera work. lighting is fun, but I enjoy choosing camera shots and angles. Quote
*A:M User* Shelton Posted October 23, 2009 Author *A:M User* Posted October 23, 2009 Here is shot of Cindy with dark hair and one last one with a some what blonde Quote
*A:M User* Shelton Posted October 25, 2009 Author *A:M User* Posted October 25, 2009 Here is a side shot and I am happy now with the hair color Steve Quote
steve392 Posted October 25, 2009 Posted October 25, 2009 Yea that is looking better ,the colour is more realistic ,nice job Quote
Paul Forwood Posted October 25, 2009 Posted October 25, 2009 That is a wonderful looking model and the hair is some of the best that I have seen in A:M. Quote
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