cronos Posted December 12, 2008 Posted December 12, 2008 panda character Using a Sub Surface Scattering rendering Quote
Hash Fellow robcat2075 Posted December 12, 2008 Hash Fellow Posted December 12, 2008 that looks great! Looks like very good splining. Quote
pelonppp Posted December 12, 2008 Posted December 12, 2008 que hay! great work braga as usually, are you going to animated this panda? looks great Quote
cronos Posted December 12, 2008 Author Posted December 12, 2008 I decided to donate the character Thanks For The Comments !!! AM_15.e___Panda_Character.zip Quote
digman Posted December 13, 2008 Posted December 13, 2008 I decided to donate the character Thanks For The Comments !!! Thanks for model Cronos, as a newbie to spline patch modeling these well made models help me to learn alot. Quote
cronos Posted December 13, 2008 Author Posted December 13, 2008 Thanks for model Cronos, as a newbie to spline patch modeling these well made models help me to learn alot. seeing models is a nice form to learn tips Quote
Admin Rodney Posted December 14, 2008 Admin Posted December 14, 2008 Now that is an outstanding character. Wonderful rendering as well. Very nicely done. (Render to PNG with transparency! Hint. Hint.) Quote
nino banano Posted December 14, 2008 Posted December 14, 2008 Hi Cronos ...great character ...thanks for share it... Quote
John Bigboote Posted December 14, 2008 Posted December 14, 2008 Yup...FUN! I dig the SSS...how long was that to render? Very generous to donate it like that...THANX Cronos! Quote
jirard Posted December 14, 2008 Posted December 14, 2008 Nice model and thanks for sharing. You did a great job keeping the patch count low. How well do the the legs and feet move? Did you use different sss settings for the groups? Quote
Admin Rodney Posted December 14, 2008 Admin Posted December 14, 2008 I was reading these last few posts... thinking... "what are they talking about. He didn't donate the model. What are they talking about???" Then I read through all the posts again. (Looks like I missed a very important post!) I had been thinking that everyone should study your splineage and now they really can. What a wonderful contribution. Thanks! Quote
NancyGormezano Posted December 14, 2008 Posted December 14, 2008 Yes - loved the SSS - so I peeked at the settings - looks like extinction values for everything was 32,16,8 (for RGB) and 200% sampling, which produced the blue tone ...so I tried (8,16,32) and produced a pinker tone - so now perhaps I can conclude that the lower the setting on extinction value, the more the component contributes? In my test of rendering this terrific character - I noticed IRC, about 35 secs/pass to render (simple lighting) with sss, about 2-3 secs/pass without sss. Also noticed I believe that lower numbers on extinction - makes for faster rendering (but don't know) - but perhaps produces artifacts? I also tried it with decals to see what influence sss had - very nice - but so hard to predict intuitively what the results will look like. TRY IT, y'all! He gave ya the model to play with. Thanks Cronos - got me to explore sss. Quote
steve392 Posted December 14, 2008 Posted December 14, 2008 Thank's for a real nice model ,I can improve my splining with this and try sss Quote
AMSpector Posted December 15, 2008 Posted December 15, 2008 Awesome character, great colors; it's a pleasure to pour over your work. Thank you for making it available!! It's interesting that it was modeled in a pose, does this affect the rigging installation process much? Is there a preference? And the shirt is not symmetrical. In the 2008 Rig, CP weighting is done on one half first, then mirrored. Would such a shirt cause a problem? The reason I ask is that I'm at the point with the model I've been working on where I'm ready to do clothing. I keep wondering if I'd have been better off creating a clothed model, but that would lock it into one look. Of course, that wouldn't matter if my character was as cool as this one. Am I making it harder on myself by creating the full form, then clothing it later? I'm asking these questions of the community at large BTW. Quote
TheSpleen Posted December 15, 2008 Posted December 15, 2008 So far I been modeling mine with clothes and just having whatever body parts stick out, stick out. But I can see a benefit to modeling clothes seperate if your going to make them more complicated with the rigging. I have 2 versions of Milburne, one is a hippy type and the other is the cowboy. I found no trouble changing his look at all. Quote
AMSpector Posted December 15, 2008 Posted December 15, 2008 ...I have 2 versions of Milburne, one is a hippy type and the other is the cowboy. I found no trouble changing his look at all. I've been a real stickler for grouping the various parts of the model, and I've exported each segment as individual models. Maybe I could generate several versions of the torso-arms-legs, for example, then I'd have interchangeable parts. I'm amazed at how much you've accomplished in such a short period of time. Looking forward to your next animation! Quote
cronos Posted December 16, 2008 Author Posted December 16, 2008 Thanks for all the nice comments! , Animation Master v15 is really powerful and easy to use Quote
cronos Posted December 16, 2008 Author Posted December 16, 2008 my laptop ( hp Pavilion dv6000 ) doesn’t work (hardware problems) , i send it to hp repair , they tell me repair it in 30 days but i need work at Animation Master , a friend borrow your computer , i need a temporary AM V15 license For 30 days , It is posible ???? Quote
PF_Mark Posted December 16, 2008 Posted December 16, 2008 my laptop ( hp Pavilion dv6000 ) doesn’t work (hardware problems) , i send it to hp repair , they tell me repair it in 30 days but i need work at Animation Master , a friend borrow your computer , i need a temporary AM V15 license For 30 days , It is posible ???? Email Jason and ask him jason@hash.com Quote
Admin Rodney Posted December 17, 2008 Admin Posted December 17, 2008 Sorry to hear about your troubles. I hope everything works out for you things get back to normal quick. I wanted to post a quick shout out to you for this very awesome character. I've been using your Panda to conduct some lighting and rendering tests and he's made it so much more enjoyable. He clearly knows more about lighting and rendering than me! Both you and your Panda are an inspiration. Thanks so much for sharing him. (...and you've reintroduced me to SSS. Thanks for that as well!!!) Quote
cronos Posted December 20, 2008 Author Posted December 20, 2008 I received a temporary AM V15 license thanks for your help !!! ( hash team ) Quote
cronos Posted December 20, 2008 Author Posted December 20, 2008 Both you and your Panda are an inspiration. Thanks so much for sharing him. (...and you've reintroduced me to SSS. Thanks for that as well!!!) SSS is my favorite AM feature Quote
itsjustme Posted December 20, 2008 Posted December 20, 2008 what's SSS? "SSS" is Subsurface Scattering. Quote
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