Well I think I'm going to write Steve an e-mail and tell him to take my entry out. There's just no way I can beat that entry, Colin.
*goes off in the corner and cries*
I love this guy. He seems like the perfect character for a short. He does seem slightly stretched in places, making him look a little in need of some food, but that seems to work for him to me.
When doing mechanical -- and in some instances organic -- modeling it is not nessacary to join splines. Especially if it's not doing to stretch.
The original version of Vic Navone's Blitz didn't have his arms attached to it's body. ANd we know how far that character has gone.
The pants are WAY better. I love the rim lighting effect you got with her hair. It's beautiful. I am never able to make hair look that good. Whip up a tut!
Very creative use of squiggle . It's like painting with a few brushstrokes. Most painting are not meant to be viewed close up, but from farther back you get the illusion.
You do have little artifacts with the alpha. With big crowd scenes though, I don't think it would be a problem. Especially if they are veiwed from farther off.
I haven't tried anything like that since v8.5. I didn't work well for me then so I just assumed -- and you know what they say about assuming -- that it still didn't work that well. This is great news, thanks alot!
Wow, that's really turning out. Can't wait to see it textured and posed and put into a cool scene and animated and then a short movie and then maybe a full-length feature and then...*passes out from lack of air*
Hey Will, that's a great looking tree. THe only problem I have is the "sameness" pf the end branches. I'm assuming the leaves will cover that up, however.
Yeah something need to be done with that painting look. Do you have shadows on? Also, try changing the spec size and intensity. Otherwise, it's looking great.
Thanks for the comments, guy.
Pengy: Like most everything else I work on it's in a folder somewhere collecting dust because I never finish anything *sigh*
Hutch: I know how you feel . This is from another project that fell by the wayside. I might still one day finish my Elric model -- maybe .