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Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
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Everything posted by Zaryin

  1. Yeah, this one is definately better than your first try. Excellent.
  2. Besides the Toon Gradient are you using any other type of gradients? Love the new pic.
  3. Maybe, instead of cloth, you could use and animated displacement map. It's looking great so far.
  4. I agree. It looks good, but the angle could be better.
  5. That character shows real personality. Great Job.
  6. That was excellent. Happy holidays to you, also.
  7. Other than that texture glitch, it's looking great.
  8. Those animals on your site a incredible.
  9. It might be a little silly, but it's highly creative and fun. I agree, I want to see a sequel .
  10. Thanks for giving this out. I still don't understand the math behind making this though, haha.
  11. This is one of the first thing I ever built in A:M a few years ago. I decided to revisit it after everyone was making rooms to use for Radiosity in the Radiosity Forum. Rendered with 6 Bulbs and 1 Klieg for the outside light. 25 Passes at 800 X 600 took about 3 hours and 13 minutes to render. I threw in the torso of my centaur that I made and gave him glowing red eyes. Although I am putting it in this forum, there may come a time that I decide to redo it again. Any comments are appreciated.
  12. The non-stagger doesn't bother me too much. It fits well with the music so it wasn't anything to worrisome when I watched that clip. It's going to excellent when done.
  13. That is an awsome plug-in, thanks. That story about the teeth was also a hoot, haha.
  14. I also like the first one better. Those harsh shadows just don't look good.
  15. It looks pretty close to the Santa from Ruldolph. I think he's great.
  16. I would try lighting it with the skylight intesity up further like Frank said. Other than that, I love it.
  17. I like it so far, but I agree the rivets seem too big. Also you need to get rid of those creases in the domes.
  18. I see now how that would help. For a guy who does only images this wouldn't be that important, but I can see how this would be excellent for animation. Great work.
  19. I also agree with the ohter comments. The bodies are excellent. Those legs and feet though, need some work. I would make the legs so they taper from the waist down to thin ankle, then make large, bare feet. I love thse characters though. YOur material work with gradients is great.
  20. I've been following this thread, but didn't have anything to say about the technical aspect so left it alone. I still don't reall understand the advantage of this? I don't do animation very much so would like to know if it's something to with that.
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