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Everything posted by Kamikaze
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Superb as usual, Ill have to show this on also , to my sons, theyll freak....
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Im no pro, but I start from scratch for mechanical modeling and I "usually" start from an existing model for most non mech modeling, why? because I suk at organic modeling especially humans, animals of all types, some fish arnt to hard...... whatever floats you boat, give credit if you can to the original modeler. Good luck fellow Hasher..
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Would be cool to these characters in motion, down hill, Nice models...
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Brainmuffin, Thanks for sharing your rig, I want to take a look at it and see if I can take in a few or hopefully much more rigging tips for my Deer... Mike
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Thanks for the comments guys.... Just a couple more pose shots,(I didn't post the terrible shot from the rear, LOL) I did more modifying of the geometry and bone placements, still a lot to be desired as far as animating goes.
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Thanks for the comments , and suggestions, and I agree with them all, now to figure out how to apply them, smile.... Gerry, that is odd, and I see what you mean , could I have the camera type set wrong? its straight up in the chor....Humm Rodney, Thanks for all the good suggestions, Ill see if I can post a more lifelike pose, and Im constantly looking for ways to tweak the model itself, Ill keep pushing its limits, keep me on my toes my friend....No actual major project for these yet, Im thinking of getting together a few self made nature models that could possibly be use in TV commercials here locally. Mark, Thanks for the suggestions, Ya know, when I go in close to rework the eyes I seem to think ,ok that looks plenty big enough, them when I back out and render, they still seem way too small, Ill keep on working on them...Ill take a look at the neck and tweak, thanks again, I agree...........geometry is not there yet. A slightly more natural pose, my rigging leaves a lot to be desired, this view seems to bring out more problems in the model, The last 2 pics I shortened the neck, enlarged the eyes/sockets and other bodily work....I want to redo the neck. (I may want to post this in that other forum, Im thinking about asking for a trade, if someone would want to trade a rigging job on this Whitetail they can have the model for their use, I wouldn't know what to sak for other than it be animatable,(is that a word, surly not the correct spelling if so) LOL, be able to be animated without deforming much, it may not be worth the effort involved for a decent rig.(Id email the rigger the model) Thanks, MIke
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So cool of you, sorry it didnt get finished in time, thanks for sharing too..... nice model BTW
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Thanks Mark, fine work Im sure...
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Did some modding on the head geometry and hair color decal, also added color decal to antlers as well as a displacement decal for bumps on the antlers, and also increased the eyes size, but still look to small? head still seems its shaped oddly to me? 2 additional pics: Mike Thanks for the reply s and suggestions!
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Fits with the toon render so nicely.......love it!
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Nice going here, look forward to more..., I enjoy the process of starting a project to improve ones modeling and or animating skills...
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Hashers, Here is my latest non mechanical model. used 3D painter for the decals for hair color, still trying to get a handle of this organic? modeling. Still have more hair grooming to do a touch up or two on the decals, and to texture the antlers. more work on the geometry proportions. More pics to come as model progresses. (Note: I used the unicorn model from the Extras DVD as a starting point, so much thanks to Eric Lindstrom, hope I got that right)
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Looks very interesting, keep up the nice work!
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Mark, nice work, haven't a project going to use the rig, but I do appreciate the superb work! Mike
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More excellent mech modeling, my hero of the AM mech world.
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Love that!, my youngest son would "try" to do that same thing, bouncing nurf balls off our heads, so very funny in an animation, nice !
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My Gosh! this is so cool, thanks for showing us you work!
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Well, Thank you ALL so very very very much!!!, Rodney, KenH, Robcat, Yoda, I owe you all, can't say how or if I can ever pay the dept, so once more Thanks so very much.....!!!! I got permission to check back tonight (thank you work place) I came to post that I was going to modify an older model to make it to the mascot contest, I may still enter it if I can finish the Deer. I'm going to "try" to remember the solutions so next time I can take a deeper look, and thanks for the info... Well Im going to check over the forum sense I have a little authorized time to do so. I tip my hat to you all, "Group Hug" Mike "Kamikaze" Cossey
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Deer Hashers, I dont get to post or surf very often due to the fact I connect only at work where Im monitored, and limited in time allowed online. I now would like to ask for help, I was working on a Deer model splining and such when I got an error #503? when trying to save my model, it now will not load, any of the three I had saved. attached is a zip containing the 3 versions, if anyone can get this to load up in AM, Im using v14c on a PC, it would be greatly appreciated. Ill try to check back on Friday, maybe thursday night to see if anyone had the time and or luck with it, looks like my mascot wont make the deadline. Thanks for reading, Your fellow Hasher, Mike "Kamikaze" Cossey Deer_Whitetail.zip
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Sorry too, to hear of your troubles. Wish you the best in getting things as close "back to normal" as possible.
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OH MY!!! I have missed this thread, can't believe it..... looks like it started when I was away from the board for awhile, So happy to catch this, and Im speechless!, very super looking film, when I see these it keeps my interest up I'm A:M , not that I could ever be that good at it, but it does make me strive to be better that I was yesterday.... Thanks for the info and this thread....
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Well I couldn't tell much from the clip, except she has a nice as../ I mean butt....
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Nice job ! now back to my stretching routine, Thanks for the rig and the pics.....
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A face I've been working on for a couple of days
Kamikaze replied to jirard's topic in Work In Progress / Sweatbox
Nice Face!, I can feel his personality just exploding from it. -
Well said George, that rigging and human modeling too, are just so time consuming it is way beyond my time constraints so these riggs and the such come in so handy when needed. Just another dept I can never repay, so thanks to all of you who like David and Mark making things easier for other, mush appreciated.