-
Posts
1,598 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Kamikaze
-
Those are absolutely GREAT! Man! one of these days Ill have to dust off my V14
-
Holy Day music scares the "hell" "out" of me , regardless of the volume.......smile..
-
Any suggestions on the best way to swap out antler types ? Im trying action objects at the moment..... Thanks
-
Thanks for the encouragement fellas, I watched a hunting DVD where they shot the Buck when it was taking a crap, I would have waited tell he was through with his business before I did ..........
-
Thanks Mark, wayyy! coool!
-
Of late About all Ive done is work on this scene (just for fun), The trees in the background come off of the TWO models, and the corn is from leaves from a plant off of the extras DVD with a stalk I modeled. Same image twice, one with 35mm blur PE, seems to blurry to me, the other is the reg. render no PE.
-
Super Job on the model ! Carl, love that animation also!
-
Hey that is a neat experiment, keep it going....
-
A recently finished project
Kamikaze replied to John Bigboote's topic in Work In Progress / Sweatbox
Nice! and Im not a hockey fan, but was compelled to watch and cheer... -
That IS! super cool, looking forward to more....!
-
Looking very nice and impressive, have you tried the Darktrees (Darksim) materials, or EnhanceAM materials ?
-
I believe I read that one can use bias adj. in a smartskin, may help with muscle definition in animations, like animals? I may have to give it a try!, Im using a lot of smartskin on my deer model but havent attempted any bias adj. yet.
-
You are coming along great on your project, nice scene too...
-
Hey! that is super cool, keep up the good work....
-
Rodney, Ill have to admit when I first saw that pic I thought , what? deer do that?, I have seen them in the wild running fast in flight of a deer dog, but as you know ,it is all a blur at reg speed., It is becoming difficult to rig this thing so be able to get good full extent motion from it just for posing, never mind animating (yet) I set up some smartskin for the rear legs and had to do some spline geometry correcting before hand. The neck is another story all together. Thanks for all the help and heads up, Im always appreciative... Mike
-
MTspeak2, Ill check out that patch, I always seem to have probs with hair and 5pt patches, just changes the color of the hooves to blackish, later I will put more texture to it, thanks for the heads up!(checked out the 5pter its normal is correct, may have to increase the density of the hair there) Wow! Rodney, that will help alot, such great info...As far as the leg, I did pose it from some images I DLd from the net, but from the pic it was hard for me to tell exactly where to place things, the pic showed the rear legs going outside the front, and that was a bugger to pose, Ill attach the pic Im talking about. mikracken, I too , well, use to hunt WT here in Arky land, but Im not sure what part of the season this buck is, I hopefully will make ones for all seasons and including doe's and fawn's. Along with varying antler shapes and sizes, differing body shapes etc, but I may tire of this and start a new model and come back to this later once I have an animatable version. I working on getting different hair colors and looks at the moment... Thanks for the info, Ill use it as reference, The pic ,straight pose (working on a new bones setup, cant get the neck to full extents, head and neck up and head down for grazing) new hair attempts ,decal color , hair property changes, thinned the legs out a little, still have plenty of problems though. And the Ref. pic...
-
Superb as usual, Ill have to show this on also , to my sons, theyll freak....
-
Im no pro, but I start from scratch for mechanical modeling and I "usually" start from an existing model for most non mech modeling, why? because I suk at organic modeling especially humans, animals of all types, some fish arnt to hard...... whatever floats you boat, give credit if you can to the original modeler. Good luck fellow Hasher..
-
Would be cool to these characters in motion, down hill, Nice models...
-
Brainmuffin, Thanks for sharing your rig, I want to take a look at it and see if I can take in a few or hopefully much more rigging tips for my Deer... Mike
-
Thanks for the comments guys.... Just a couple more pose shots,(I didn't post the terrible shot from the rear, LOL) I did more modifying of the geometry and bone placements, still a lot to be desired as far as animating goes.
-
Thanks for the comments , and suggestions, and I agree with them all, now to figure out how to apply them, smile.... Gerry, that is odd, and I see what you mean , could I have the camera type set wrong? its straight up in the chor....Humm Rodney, Thanks for all the good suggestions, Ill see if I can post a more lifelike pose, and Im constantly looking for ways to tweak the model itself, Ill keep pushing its limits, keep me on my toes my friend....No actual major project for these yet, Im thinking of getting together a few self made nature models that could possibly be use in TV commercials here locally. Mark, Thanks for the suggestions, Ya know, when I go in close to rework the eyes I seem to think ,ok that looks plenty big enough, them when I back out and render, they still seem way too small, Ill keep on working on them...Ill take a look at the neck and tweak, thanks again, I agree...........geometry is not there yet. A slightly more natural pose, my rigging leaves a lot to be desired, this view seems to bring out more problems in the model, The last 2 pics I shortened the neck, enlarged the eyes/sockets and other bodily work....I want to redo the neck. (I may want to post this in that other forum, Im thinking about asking for a trade, if someone would want to trade a rigging job on this Whitetail they can have the model for their use, I wouldn't know what to sak for other than it be animatable,(is that a word, surly not the correct spelling if so) LOL, be able to be animated without deforming much, it may not be worth the effort involved for a decent rig.(Id email the rigger the model) Thanks, MIke
-
So cool of you, sorry it didnt get finished in time, thanks for sharing too..... nice model BTW
-
Thanks Mark, fine work Im sure...
-
Did some modding on the head geometry and hair color decal, also added color decal to antlers as well as a displacement decal for bumps on the antlers, and also increased the eyes size, but still look to small? head still seems its shaped oddly to me? 2 additional pics: Mike Thanks for the reply s and suggestions!