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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. you need to transfer the transparency info to the alpha channel BEFORE you solidify, but I dont' know enbough about PSPro to give you exact equivalents or know if it even does the same thing as photoshop.
  2. The file code for bones and nulls is very similar except that bones are called SEGMENTs and nulls are called NULLOBJECTs. I've found that I can turn a null into a bone by changing those XML tags. However, nulls also have one other property: UserMoved=TRUE which is inserted if the NULL has been moved from its default creation point. This would seem to be already apparent from the position information of the null, so I'm wondering what does this extra bit of info get us? Why is it needed? Name=Bone1 BoneColor=255 0 0 255 Start=-12.519 6.36753 -0.16241 Rotate=0.164182 -0.687782 0.686078 0.171162 Length=13.1039 Name=Null1 BoneColor=96 96 192 255 UserMoved=TRUE Start=4.7249 10.3045 -3.90896 Rotate=0.394994 -0.0342744 0.0544722 0.916425 Length=20.2844
  3. It's possible you are making a grid with the terrain plugin that is excessively large.
  4. My understanding is that the most current instructions are in a text file that comes in the most current rig download.
  5. It looks a bit rigid. Like a light within a solid container such as a candelaria.
  6. I can tell you that the squash is outta whack and there's something going wrong around the apex, but for crits you should post a quicktime .mov with frameburn so it can be examined more closely. There's no way to single frame through a youtube movie unfortunately.
  7. http://www.hash.com/forums/index.php?s=&am...st&p=265900
  8. For the moment I'll presume the head turnig is because I incorrectly set the compensates to 0 however... This step doesn't say what enforcement level to reset at: 100? 0? both? something else? the next one does explicitly say what levels to do: So, I'd conclude there is something different about the two but I don't know what exactly is wanted in the first one. Are compensates ALWAYS reset at both 0 and 100 even when the instruction don't say so?
  9. I'm working thru the directions that come withthe squetch rig... First question, when you say "reset the compensates", you really mean rightclick>"set to default", right? 0, 0, 0 ? Presuming that... when I complete the step at the end of "1": Is it normal for the head to be facing backwards at 100% and forward at 0%?
  10. No. If they want to use an A:M model in another program it will need to be rigged in that program. Aside from bone placement, CP weighting and constraints would all have to be translated somehow. And there is nothing like Smartskin in other Apps, i believe.
  11. Does the set of installation instructions that start in this thread apply to the latest version of the squetch rig found in this post: http://www.hash.com/forums/index.php?s=&am...st&p=268012 also, where is the install rig plugin that is mentioned at the end, or has that been superceded by some other workflow? Is it the same as the one in this post?: http://www.hash.com/forums/index.php?s=&am...st&p=231403 Edit: wait, i found the plug in in the zip.
  12. If you keep them small you can attach MOVs to these posts. Small meaning a few megs or less. Also, AOL gives you a bit of webspace with your account.
  13. I know nothing of the story behind it but that's an interesting gizmo you got there.
  14. Attach all the mesh to the rotation bone. then make the rotation bone a child of the base bone. Hit S to enable the scale manipulator
  15. 3-5 minutes? you're doing good. Real movies can take hours per frame. complicated material will take longer than decals because they have a lot of math going on. I think V15 has the option to bake a material into a decal with the same appearance. You could try that. I haven't done it so I can't tell you further.
  16. You may have to show us before and after pics. make sure your pics are JPGs so they load fast. when you're making a reply to a thread, click the "browse" button at the lower right corner to pick one of them. I bet you can guess what the "UPLOAD" button is for after you do that. you can do this multiple times to put more than one pic in a post.
  17. First I'd make sure they know what they are talking about. What res do they want? And why? Is this for a still or an animation? I think the old "Eggslice" utility was able to divide up one high-res image into several different renders. If you had remote access to several computers (and got them to buy a license for each one... tell them it's only $49 per computer!) you might manage a large progect that way. But A:M does not by itself do true parallel computing, but the multiple instance technique does well in its place. I don't know if the webrender made for TWO is publicly avaialble. Tell them it does something better than grid computing... it does "multiple instance" computing.
  18. I don't believe there is a wizards folder anymore. Most plugins now go into the hxt folder. A .hwz file probably wont work with current versions of A:M but here is a page of plugins that will: http://www.sgross.com/plugins/ Exchanging files with Bryce or Poser is unlikely. they woudl need to be in a common format like OBJ, but even with that they are probably not well laid out or too dense for use in A:M. Try it. No promises.
  19. (sorry for pasting this but I dont' know how to reply to a comment on my profile) I believe it is almost certainly a graphics card memory problem. Have you updated the drivers?
  20. If it's all one continuous shot, I dont' know how you're going to do it without moving everything over. If you need the space you need the space. You can group select everything and move it all at once.
  21. First you need to set a widescreen resolution. What are you setting? the .9 and 1.2 you are mentioning sound like you are adjusting the aspect ratio. the "aspect" ratio has mostly to do with correcting for the fattness or skinniness of pixels of PAL or NTSC television displays. Most modern HD displays will need the aspect to be left at 1.
  22. That looks like a real movie going on there. I hope there is one someday!
  23. In the chor there is a listing for every object. To the right of each object are some icons. Mouse over them to find "show more than driver" Do a search in the Help on "Show more than drivers" and a topic will come up that shows it.
  24. That turned out well and was very effective.
  25. -Use sweeper to make a complete model. -Give each segment a group name -Apply a transparent material to hide the whole model -In the chor Enable "Show more than drivers", progressively apply a visible material to more and more groups over time until the whole model is revealed
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