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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. definitely do all the modeling exercises in "The Art of A:M" and then ask specific questions here when you have them.
  2. Great looking characters! Kelley is right, those are models of economy!
  3. Looks wonderful!
  4. I found it. Good looking characters! Now I know what Spanish with a Transylvanian accent sounds like.
  5. The best roach poem I've heard all year.
  6. I'm pretty sure the 2001 rig isn't supposed to have the hand nulls as children of the hips. It's not that way on theThom model.
  7. Sorry, I guess I missed the Thanksgiving Special.
  8. If you weren't here three four years five years ago this will seem brand new! Just change the 05 at the end to an 08 an 09 a brand, spanking new 10. Those Holiday Memories
  9. Hey, that was charming! Nothing says "Christmas" like a pirate with a missing eye.
  10. Teh intrnts r well roon speln,
  11. That's a disadvantageous angle to see them in that last pose. I'd show that "leaning over the edge" pose in profile or 3/4 to make it clearer. edit: now that I look at it closely I see they're not looking over the edge. So something needs to be clearer there.
  12. The "Timeline" (the window actually called the "Timeline") usually shows only what is currently selected, which may be why it looks like it's changing. But there's another timeline that shows everything all the time even if it's not selected. This timeline is visible on the right side of the "Project Workspace". Stretch your "Project Workspace" window out to see it. You'll see all your bone keyframes and everything else in the project listed there.
  13. If you rendered that movie a 2x the res would the dots be the same relative size or the same absolute size (the same number of pixels across)?
  14. Showing things that cycle faster than the camera can capture them is a classic animation problem. The sharpness of the white section is working agains the impression of speed, I think. I suppose that white part is a patch, but you might consider applying a decal that has been pre-blurred in a circular fashion to build some "motion" into each frame.
  15. I guess by day 200 Shaggy and Thom had already been eaten. The classic cannibalism on a lifeboat story: The Wreck of the Whaleship Essex I'm surprised that sort of mishap didn't happen more often.
  16. This movie (Which it turns out is in the Ensharpen codec) does show how to make a keyframe without moving a anything watch it again.
  17. Are the dots lined up with a spline?
  18. Great looking model! Are there patches disappearing from under the wing?
  19. Have some foot bones accidentally been made children of the hips?
  20. Those look promising. Wecome to A:M!
  21. btw, I think that may be in H.264 rather than techsmith in which case only QT 7 is needed. QT 6 doesn't have it.
  22. The gloves? The vest? the head? I presume that's a game character? I bet there are other pics on the web to be found.
  23. Welcome back! You should get a look at the things Nancy Gormezzano has done combining traditional art and CG. Definitely download the last verison of 8.5 to use with your 8.5 CD. ftp://ftp.hash.com/pub/updates/ 8.5 may have trouble with newer OS's since it was released, not sure.
  24. a lot of copy-paste-mirror has to do with what filters you have on and off.
  25. That's a trick question. An "alpha channel" is really just one channel that has no "color" of its own. It's just transparency information. A:M will render the color black around an object in an image that has an alpha channel, but that black is really in the color channels just like the image of the object. you could load your targa into Photoshop, load the alpha channel as a "selection", invert the selection, and fill the selection with whatever color you need. I don't know if this will creat a halo problem or not. If you need it to be black, why do you want to change it from black? If you just need the object rendered on some solid color, turn the Alpha buffer OFF and set the camera background color to whateveryou want.
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