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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Nice pig. Well, if I were going tweak one thing I'd make the body continue down for a frame or two after each foot contact so the legs don't look so stiff (the compression pose). And I'd puthe feet closer together instead of spread so far apart. And I'd make the nose movement an action separate from the walk so I could just use it occasionally ok, that was three things.
  2. Remember, it's only "the channel editor" if you have the button pressed to look at the "curves". The other button shows you "that thing which uses red squares to depict keyframes" which may be called "the dopesheet". But both are states of "the timeline". I've never found much use for "The Timeline" window proper since the PWS timeline does all that and more.
  3. Perhaps you could post a specific question to start, maybe with a screen capture to show what you're asking about. Personally, i prefer the timeline that is in the right pane of the Project WorkSpace (PWS), rather than the window actually named "the timeline". The PWS Timeline keeps everything visible all the time so it's easier to to see the relationship between keys on different bones. but again... post a specific question to start, maybe with a screen capture to show what you're asking about.
  4. Post a screen capture of it so we can see.
  5. I think it's just the whim of the front page editor. That dialog test with a guy tied in a chair they had up a bit ago sure didn't seem to merit being there. Argument of generalization. Another sophism. Incorrect. Saying that I've only observed something to happen under certain conditions is not making a generalization. If I had said "We always hear that trotted out when..." that might be a generalization.
  6. Whatever the eyes, we still hope to see more of your work on this!
  7. That is an argument of authority. A sophism. That doesn't validate anything. Perhaps, but I only hear that trotted out when someone doesn't like the authority's opinion. For me, the eye darts seem odd because they aren't in the style that the rest of the movie lives in, and they aren't a big enough part of the movie to expand the style to include them. They're like a blip and so their intended meaning isn't conveyed.
  8. that before and after should be in Hash's promo material under "displacement mapping"
  9. It doesn't hurt for a modeler to be knowledgeable about what a character will need to do in animation. At the pro level there are many fine animators who dont' do much modeling. Concentrating on animation rather than modeling probably helped their progress. Likewise, many people only model or only rig or only texture. Their specialized skills make them valuable as team members. Almost anything you see in a commercial movie is the product of much teamwork. Sit thru the credits of a CG-heavy movie and count all the people listed and the special titles they have. However, if you want to work alone, as some artists do, you will need to become at least passable at all the skills.
  10. Good start. I'll be curious to see how you animate it. The loops in the back are interesting. Are they like ribs?
  11. Yeah, you need to make clip of yourself battling that. Fine looking model! What's the cause of the creasing weirdness on what look like regular 4-point patches, and why doesn't it crease the render? Or maybe it does and the textures are hiding it? [attachmentid=20106]
  12. That looks good ken! Does that have porcelain on it already? I'm sure you're aware of the numerous images of Yoda out there already. The fan art seems to vary quite a bit though. edit: here's an inexpensive official model that could be obtained for study
  13. It's only visible if you have selected "shaded" for rendering method. It doesn't apply to other modes. [attachmentid=19912]
  14. Render to File settings>Options>Polys per patch... I bet yours is set to 1. set it to "adaptive" for the render
  15. In my test the dialog box was not able to move keyframes past keyframes that i intended to leave in place. Well, it did move them, but the in-place frames disappeared. If you need to move a keyframe past another: select the object set the time marker to the frame Edit>cut Keyframe set the time marker to the new frame edit>paste keyframe (Using the cut and paste in the right-click menu doesn't seem to work) To cut and paste multiple keyframes that span over time, you need to cut and paste those individually, or go to the curve editor (aka Channel Editor): movingframes.mov
  16. a warm steaming pile of... thought balloon! very odd.
  17. That's a good plan. Your animation will probably run faster without the room in the background slowing things down. Good start!
  18. That's a fine new user piece! You shouldn't have waited two years to show it. Some of the timing is quite good; enough that I had the sense that good judgement was going into it. And when it wasn't working so well it probably because it was a very difficult thing you were trying to do. Story-wise I'm not sure I "got it" but it was fun to watch.
  19. I'm guessing your extrude direction in your defaults isn't what the book is expecting. but if your new CPs aren't in the right spot you can always drag them to a better place. they're still selected after you do the extrude so they are easy to drag. if you post a screen cap someone might have a better guess.
  20. I'd forgotten about this... I think it's a hold over from before the timeline was as good as it is now. Before settings: the beginnign and end times of the section you want to move After settings: where you want them to end up Offset: another way of saying how far you want to move the keyframes + or - Scale: to stretch (>100%) or compress ( but really, it's much, much easier to group select keyframes in the timeline and slide them manually.
  21. http://www.hash.com/forums/index.php?showt...p;hl=Hair++tech near the bottom
  22. Cool looking planets. Is the banding on the ground from using a light rig rather than AO?
  23. Wow! Fabulous stuff! And what a great teaser. It really does make me want to see more. It's so good looking I half-expect some hollywood types to swoop in and ruin it. So what's the ETA on the whole thing? How long is the finished work intended to be?
  24. scroll down to "bias manipulation" BTW, 13.0f is out. download it and use it instead.
  25. robcat2075

    AM

    Great start! If you're doing this for TAoAM I think there's a thread for each exercise you might want to put this in, so Rodney or whoever is leading that will catch it.
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