sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,157
  • Joined

  • Last visited

  • Days Won

    387

Everything posted by robcat2075

  1. No. The CD is copy protected so that is not feasible. you can get a hardware dongle to replace the CD, at extra cost. Call Hash for info. If your laptop has a "hibernate function", you may be able to start A:M while an external CD-ROM is attached, remove the drive, then hibernate, and unhibernate your laptop when you want to use A:M. Of course this means not "quitting" A:M until you have returned to your CD-ROM drive.
  2. I suppose this is more an animatic than a storyboard. However, it's not clear to me what the story is so in that sense it's not working yet (for me). I think the advantage of a storyboard is that you can append little explanatory comments to cover what might have been ambiguous in the drawing. And... since it's static drawings no one expects you to have the timing perfected yet. If the posing is important, I'd rethink the straight-into-the-camera poses. They're not presenting a clear silhouette to the audience. one other thing... the ad for someone else's movie that shows up at the end may not be helping your pitch. edit: the second time i watched it was an ad for some web thing.
  3. I agree that it looks more like a jumping ball than a bouncing ball. If the assignment really is "basic bouncing ball" then you'd want to have the ball fall and behave more naturally, perhpas bouncing a few times and coming to rest. But if the goal is to make it look more like a character, then having it appear to move on its own would be part of it. I notice the volume of the ball is not being consistently maintained. For example, the stretched ball on the contact frame is no longer than the unstretched ball on the frame that follows it. And the ball squashing during an anticipation is no wider than the unsquashed ball before it. It does look like an enthusiastic ball, however!
  4. looks like an ambitious model. You should post a wireframe. There are a number of creases ( I presume unintentional) that could probably be fixed with simple splining corrections. But I'd suggest doing the plane tut and getting feedback on that too.
  5. A fine looking model! It needs a soccer mom and four screaming kids in it.
  6. That looks like a substantial improvement over your previous test. Much less popping. If you could get the cost of your system down to about the cost of A:M you might have something.
  7. CreationEngine.com policy on student status.
  8. If you are a student with a student ID you can purchase it from an academic reseller for ~$200. Same product, student price.
  9. Those are two different problems. Hard to diagnose by just that description. My Simplest IK Leg tut shows one way to rig a simple leg. (It presumes you already know how to attach CPs to bones)
  10. I'd be interested in hearing how 10.5 and 11.1 fare in Vista. I'm presuming they worked fine in XP. I'm still on 2000.
  11. So tell us more about how this is done! It has a more keyframed look than motion capture.
  12. Basically... the new keyframe you are making for that foot inthe chor is overriding the keyframes hidden inthe action you dropped onthe character. You need a "second chor action" to hold the new keyframes. (right click on the Actions folder in your chor>New>Choreography Action) Here's how to add some new animation after an action: (notice that the red bars do not overlap)
  13. Aside from the obviously curved segments like the ones I've marked in green, there are some not so obvious ones (in red) that would have to be somewhat curved for the cone shape to really be cone shaped.
  14. conventional 3D text can be made by right-clicking in the model window>Wizards>font. But the exact deformation you show would be tough. You might approximate the various shapes with bounding boxes, but most fonts won't have CPs in the right places to properly define the curves, particulary any curve that moved along a circumference. Using fonts to make a boolean cutter for use on a cone primitive might get a closer result.
  15. I don't know of a Dallas user group. The spread out nature of Dallas-Fort Worth probably works against that notion. I live in Dallas, but does the tutoring need to be in person? I've been supervising shots for the TinWoodsman movie via this forum with some success. here's an example http://www.hash.com/forums/index.php?s=&am...st&p=212969
  16. Hey, that's a cute turkey! And he toonlines well, too. The bulge in his ankles looks odd. Is that an authentic turkey detail?
  17. Looks good! One thing you might try is increasing the stereo separation distance in the render properties for a greater depth effect.
  18. Looks fab! Eager to see what comes out!
  19. Cute stuff! I like the floppy arms. He doesn't seem to be in sync with the DJ though...
  20. I made some comments on another Bootcamper's jumping lamp that may or maynot be helpful when you get to animating http://www.hash.com/forums/index.php?s=&am...st&p=204187
  21. This is more of an design thing... but I'd recommend much shorter arms and a wider base. It will be very hard to pose that model and keep it looking convincingly balanced. Look at the Pixar Luxo and it is really quite squat in its proportions.
  22. Failing 7-11, you can get packs of 3D glasses on ebay and then send some to your far-flung friends so they can see your 3D wonders on the web too. ebay search on 3D glasses red cyan
  23. Once upona time there was a forum devoted to stereoscopicry Stereo Forum You can make stereoscopic images with A:M
  24. Cool Looking Robots!
  25. Please look at this and see if it's better. Admittedly, I have some work to do in timing and animating in A:M... I'd say I liked the 1-frame slap-down more than the 4-frame. The thing i note most is that the hips are too far back in relation to the feet. It's almost like he's pulling himself forward with his heel; he really should be pushing himself with the rear leg. But congratulations on getting your character working! It was years before I got to that point.
×
×
  • Create New...