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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. You might try resaving the model from V14 (to your hard drive, with a different name), then try using that copy instead. may or may not change things.
  2. If I understand what you're getting at... go into bones mode in your model window and click on the background to make the "black" bone appear. you can move it to any new location in the model.
  3. That isn't what the Help says to do. That's why you didn't get a hook. Search on "Hooks" in the Help. Really, really, really... read that section about hooks.
  4. Welcome to A:M! I'm sure there are A:M users in SD area but your best bet for convenient answers is probably this forum, even if you have to go to a different computer to log on and pose a question.
  5. One thing you'll want to do is use hooks in all those spots where a spline is dead-ennding into the middle of the side of an otherwise rectangular patch. Search HOOKS in the A:M Help for info
  6. Looks quite fearsome!
  7. robcat2075

    Rose

    just the germ of an idea... if you modeled one petal you might be able to use the duplicator wizard to to scale and spin it around to make the others? I haven't figured out how to make the wizard put the spin axis in the right place. But I'm sure it could be done.
  8. hat do you mean by "flare"... a lens flare?
  9. Looks good. What's the little edge around his ankles? Is he wearing tights on his legs but not on his feet?
  10. Just brainstorming here... right-click on it and "save as Animation" and choose targa jpg as the format. then convert the targa to a JPG in some other program.
  11. Viel spass!
  12. Thanks! It's a question that comes up fairly often, i should probably do a better one that isn't specifically tied to "The door is stuck".
  13. heres' a quick tut i did for someone else about adding animation after an action. shaggyanddoormp4b.mov
  14. Wow! that looks fab. I love your stories where you beat the Maya guys. Was this the place that wouldn't let you put netrender on their network?
  15. You might try scaling the image to a lower res. You can swap the hi-res one back in later, IIRC.
  16. The more non-standard things you do, the harder it is going to be for anyone explain why they don't work. I recall the regular A:M install has an option to copy the cd material to your hard drive anyway. Do it that way.
  17. reinstalling will probably fix it sooner. If you're in Windows do Settings>control Panel>add/remove program rather than delete it.
  18. Targa series is better than .mov but mov should work... rightclick on Images folder>Import>Image or Animation Sequence use like any other decal or rotoscope. you can double click on it in the PWS to display it in a window.
  19. Welcome to A:M!
  20. too complicated to type. Hope you have broadband... shaggyanddoormp4b.mov
  21. Post a shaded and shaded wireframe and someone will probably jump in with more specific notes.
  22. One quick thought... I'd either alter the poses or change the camera angle so the silhouette of the hands is not overlapping the silhouette of the body. This will make for clearer poses.
  23. tut covering the essential concepts: http://www.hash.com/users/ed/tutorials/fpm/fpm.htm
  24. I see what went wrong. All bones in the model judge their position relative to the Root Bone and the root bone is moving backwards during your cycle. I bet that happened when you were making the walk more "treadmill-like" after having animated it in a more realistic fashion. It's only noticed onthe feet because you've successfully counter animt So the feet are being pasted into a position that is mirrored, but releative to the root bone. It is possible to convert a walk animated normally into a treadmill walk for a cycle, but very easy to make a mistake and get odd results. I'd suggest starting over and remember to not move the root bone in an action. Incidentally the arm bones aren't doing weird things because the are all FK and only repsonding to rotation information which isn't affected by the translation of the root bone. Before you do more however... go thru the bones and make sure that all te center bones (including the hips, including the head) are really at X=0 in your model and that all the left-right bones are really exactly opposite each other. For example x=9.39 and x=-9.27 aren't exact opposites. That said, while testing, I found that copy paste mirror could produce some unmirror-like results on the hips, which i can't explain. It may be necessary to tinker with mirrored poses to get them truly mirrored.
  25. Pretty cool. I was looking at it trying to figure out which car was the CG car that was going to transform and then... they're both CG!
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