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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. If you have QT pro you can "paste" a wav into a movie. Kinda tricky, easy to mess things up. you can put your image sequence on a rotoscope in an A:M chor and add sound there. render to quicktime.
  2. only .mov and .avi are uploadable to this forum. You could also put it in a .zip but making it a .mov is easiest for people to watch.
  3. If you made the changes to the original light in the objects folder you could just drag additional instances of that light into your chor. If you made the changes to the properties of the light in the chor you can copy those keyframes like any other. Make sure the ETC keyframe filter button is on when you do that copy and paste.
  4. Welcome, sembol!

  5. I believe "cemetary" is actually spelled "cemetery"
  6. That's a cutie! Hard to know since I dont' know what the rest of the film is like.
  7. The music is not bad in itself, but repeated too many times for 4 minutes. Maybe you could put some contrasting music in the middle, then return to the opener. wasn't someone on the forum going to create some music?
  8. Hey, i'm impressed at all the good ideas! I'm glad I got to be a part of that. Is that a temporary music track? Can I get the é in Holmén? ALT-0233 on a PC e, option-e on a mac
  9. Welcome back! Good looking models!
  10. Wow, you keep getting better and better. Great work by all of you! Lots of nice detail touches in that.
  11. I don't know that this is the problem but in the interest of good splinesmanship that center spline shouldn't divert down the leg. That should be a spline that continues under the crotch and back up the back. Fix that first and see what happens.
  12. We should probably ask them to make those available somehow. Until them there are two videos in this thread And don't overlook the written manual that is in the hxt>TSM2 directory that gets installed in your A:M program folder.
  13. The updates used to be $99 per year. That's what it cost to upgrade to a new CD and another year of updates. Since you would love to support it, you might as well support it.
  14. Our first lipsynch assignment at AnimationMentor was puppet mouth. The mouth could only open and close. No "ee" or "oo" or "mm" or anything. http://www.hash.com/forums/index.php?s=&am...st&p=141788
  15. If you think you found a bone mistake you can re-run rigger to re-rig a thumb. -delete the TSM constraints for that thumb. This takes a bit of detective work in the PWS. Every constraint referencing a bone in the thumb. -delete the rigging bones that TSMRigger added to the thumb. these are typically black bones in the PWS. -save model with new name -run TSMRigger and deselect every item in the list of things it will rig except the the thumb you want to re rig It is possible to do this wrong and get unexpected results.
  16. that looks fabulous! I see some iffy CP weighting around his boots. But great looking models!
  17. You're welcome, I'm glad your enjoying A:M. Yes. Basically you directly pose the lips for every sound. The minimum controls would be the jaw up/down, in/out for each corner of the mouth, and some way to curl/pucker the lips for things like "mmm" and "oo". This lets you craft shapes that fit the mood of what is being said and to make better transitions between them. It is more time consuming. There's a noted book called "Stop Staring" about lip synch animation. The first edition had some coverage of A:M in it, the current ones don't, but it's the animation concepts that are important rather than the specific modeling advice.
  18. It's a bit chunky, but for an alien it will work. The downside of the phoneme method is that the mouth is using the same shapes repeatedly which is an unnatural effect. The upside... it's fast, as you found out. You can get much smaller file sizes by not choosing "Animation" as the codec for Quicktime http://www.hash.com/forums/index.php?s=&am...st&p=302381 You can also reduce the audio file portion by using a mono sound file in A:M instead of stereo. Quicktime can compress audio too, but A:M doesn't give access to that yet.
  19. If you can email me the hand, I'll take a look at it. I don't know enough about what has gone wrong to know what to tell you yet. theguy (at) brilliantisland.com
  20. nice work! Reminds me of El Porco Rosso
  21. Without actually seeing it my first guess is that the roll handle of one of the bones was not oriented correctly before Rigger was run.
  22. I may not understand what you are trying to do , but you can drag the red bar of an action (when it's in the chor) to any time in the timeline.
  23. That looks great. Except for maybe the thumb. I think making it on the same plane as the fingers is an unnatural default position and harder to CP-weight so it moves well. I've found this easier to rig: http://www.hash.com/forums/index.php?s=&am...st&p=292232
  24. If they appear to work, they'll work. If they have a fault it was probably something that was there already. The warning is just a CYA thing to perfectionists. Perhaps the only reason Hash doesn't do it themselves is lack of people power to manage it, and not wanting to be responsible for maintaining 1000 models against every possible thing that might crop up when the software is revised. Most free models will need some revision to be ready for a new purpose. Many have rigs that were "ok" in their day but we would consider lacking now. Same model, still works the way it always did, but now we expect more from them.
  25. That would be the "Extras CD" c. 2006 or so. I believe the contents are downloadable but I know not the link.
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