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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. "polished movie look"... that could mean anything. Good movies are usually lit and textured well. The resolution isn't a big factor in that. Show an example and we might have better ideas.
  2. I wonder what the intended function of that little bit of rotini pasta at the bottom is?
  3. Sorry, wrong Will! I recall recent a blog post by Will Sutton about 3D printing he was investigating.
  4. Was there money involved? That would be a needed element for this to be a "professional" question. Will Sutton's a busy guy.
  5. Looks great. I've often thought that Disney movie is the first "steam punk" film but I never hear it get mentioned in that regard.
  6. Cloth requires much patience and willingness to experiment. Read posts 19-23 in this thread for some other comments and a tut by Homeslice
  7. Do you mean "Doesn't show up in A:M"? Video for A:M needs to be either a Targa sequence (Premiere can export that) or in Quicktime. Some quicktime codecs do not work well with A:M. PhotoJPEG or "Animation" would be good first tries. Targa sequences are usually best, however.
  8. That's fine looking satyr. I can see him being right at home in a Harryhausen movie.
  9. MPG4 or sorenson3 can compress well. H264 compresses well but can't be had directly from A:M It is possible to make bad settings on any of those and get bad results. avoid it import the sequence into IMAGES then and "Save as Animation"
  10. Looking great, as usual. An interesting experiment, when you are done, would be to convert some of those details into depth maps and see how that looks in comparison and how the render times vary. For example the details under the roman arches on the sides would be likely candidates for such a thing,
  11. However, using multiple actions would let you use A:M's "transition to next action" feature between each one. Depending on what the action was, that might be difficult to simulate with "ease".
  12. I've noticed that things that are question marks don't always stay question marks so I decided that it's just A:M's way of saying "I haven't figured out what this is yet. Come back tomorrow and I'll put a nice icon there."
  13. Good start. It' will need a trout jumping out of the water.
  14. I got it! Your camera is below the default ground plane model . All it is seeing is the underneath of the ground and all the ground has shining on it is a blue light. the ground didn't show in your real-time view because you probably have "Show Back-facing patches" OFF in your options, and it would be backfacing to the camera if the camera was looking underneath it. You had me going there. I thought I was crazy when the first render came out blue.
  15. Nice scene. There should be a way to make the book pages not so rigid when she's turning them. Those snails should fall faster. Plop!
  16. that path constraint has an "ease" property. set 0% at the beginning and 100% at some later time. the longer the path, the longer the time between 0 to 100 needs to be.
  17. Ease. If your action doesn't have "Stride Length" use the Ease to repeat, crop, accellerate any action as much as you want. I turned OFF "Has Stride Length" in thom's walk action here. The ease channel wont' appear if it is ON. If your action has to have stride length (like a walk cycle) , then use the ease in the path constraint instead. ActionEase.prj actionEaseMP4.mov
  18. The tutorial is in "The Art of Animation:Master" book you got either as a book or as a pdf file when you bought A:M That version is somewhat condensed. Colin freeman wrote it originally and although his site is down, you can still get the whole version on the wayback machine http://web.archive.org/web/20071226033127/.../tutorials.html it also has tuts on all the other body parts. I think he directs you to use too many CPs in the first splines, but that's just my preference, you can always thin it out later.
  19. Is this one of those cars where the driver must crawl thru the window to get in?
  20. that's cute! How about if it had a cigarette!
  21. that's a pretty good composite.
  22. looking very odd!
  23. those are great tips, guys. You should do a car-modeling tut. Car modeling seems to be a pretty frequent desire.
  24. A fine monster truck! What does your client do with these models? Any idea what plank above the cab does? Besides decreasing gas mileage.
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