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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. For the Queen's 85th birthday.
  2. When you are active in the model window, all a model's poses can be seen under User Properties. Poses only appear in the Pose window when they can be keyed, such as when you are in a chor or making another pose.
  3. I forget the reason his eyes are modeled farther back, but when you drop him in a chor his eyes appear properly. The Pose Rig>Setup>Eye constraints puts them forward and is ON by default once he's dropped in a chor or action.
  4. That's pretty good looking goo. It's like the old Sherwin-Williams Paint logo. How about 1cm, and make the emitter much, much flatter so it isn't shooting in so many direction.
  5. C' mon all you BUS STOP contributors. You can make a commentary track for your segment! I still want them! Load up your clip. Plug in a mic, press play, press record, and tell us about your segment.
  6. 10 years ago people would have killed to be able to do that in A:M! I like the way the pool spreads. There may be a way to get the jitter to stop but I haven't investigate fluids greatly yet. However, 5cm seems large for a fluid particle, that's like 2 inches. I'd try smaller, which may mean more particles are needed. Fluids particles do well for when the fluid is falling and splashing, but are not as well suited to bodies of water that have come to rest. Some slight-of-hand transition to a traditional model might serve better for that.
  7. Will we find out who lives above the store? Looking good!
  8. If A:M is set to 30fps why do we have a 25fps quicktime file?
  9. I rigged a book for a project a few years ago http://www.hash.com/forums/index.php?s=&am...st&p=305376 I'll have to look at it to recall what i was doing. I think I had every page on its own bone and weighted so it would bend as it was turned to the side. And then there was one page that the character actually flipped that needed more bones so it do the more complex motion of being slid and turned I think building the book closed that you will open is easier than building a book open that you will close.
  10. Welcome back! Tell me about that octagonal barrel.
  11. Thing. Everyone animates a hand of their own design poking out of the box, doing something , going back into the box.
  12. Both B and C look about the same on my computer. B seems to have a bit more occasional "tearing" where the top and the bottom dont' line up. i thought that might be because of the mismatch between 25fps and my 60 fps monitor, but C doesn't seem to have the tearing as much as B played on the same monitor. I have both an LCD and a CRT I don't think PCs wait for a screen redraw to start before it displays a new frame of video so that may account for the tearing in images that is visible in horizontally moving objects. The mismatch between 25fps and 60 fps would probably create quite a few split frames. However if I step thru either one frame by frame, the car appears to move the same amount in each frame so at least it's not A:M that is the problem. The gif runs rather slowly on my computer so the stepping from frame to frame is very obvious in that one.
  13. Old Letterman joke: "I hear Donald Trump just paid $2 million for a Fabergé Egg. But I think he really got taken when he paid another million for some Fabergé bacon."
  14. Volumetric is turned on for the light. With volumetric ON and Flare ON the flare will show thru the wall. That may be a bug but I'm not sure. If Volumteric is OFF the flare will not show thru the wall and there won't be a volumetric haze making it look like light is leaking thru the window. If you need a volumetric light to shine thru a window, use a kleig light.
  15. Here's a light with flare passing behind a wall and showing thru the opening. The flare and shadows are correct throughout. FlareTest.mov
  16. here is a light shining on a wall and not passing thru it. How is this not what you are trying to do?
  17. Post a PRJ with the lights placed like you are using for the render you are showing. The chor that is posted at the top doesn't have lights placed other than the defaults.
  18. tip: when you're quoting from a post, use the quote button.
  19. Make sure the "darkness" of the light is set to 100% is you don't want it to penetrate a surface. Anything less than 100 adds brightness to any shadows cast by an object.
  20. Can you show a real life example of what you want it to look like? I'm not sure yet what you are going for.
  21. hey, that gives me anther idea for a collaborative project!
  22. It is tricky and why so many people have trouble with it. The leg does bend again after the heel contact. It doesn't stay straight. It's absorbing the weight of the body falling on the leg and getting set to push up again. Have you watched my videos on posing out a walk? (in the screen cams link in my sig) One of the things I show is the up and down of the hips as the walk cycle progresses and you can also scrub through the sample walk footage to examine that more. Watch those.
  23. is that contest still running or was #6 the result?
  24. robcat2075

    TSM Rigger

    There have been times when having other bones present (for fans, for example) seemed to prevent Rigger from seeing all the systems it should. However it wasn't a consistently reproducible problem.
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