-
Posts
28,278 -
Joined
-
Last visited
-
Days Won
407
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
As always, a sample case that will reliably provoke a crash is gold in these situations. Absent that, if you are having trouble with it, I'd suggest forcing a save immediately before you do a CFA. Aside from safety it may be that things need to get restacked inside A:M occasionally. Just a crazy theory.
-
How long should particle baking take?
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
I discarded any previous baking then I consolidated the project. Now I want to bake it again so i can have the whole deal wrapped up in one place for a bug report. But now i can't bake it. -
How long should particle baking take?
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Here's a new wrinkle... the baking process isn't able to access the dir where the PRJ was saved. Anyone have this before and know why? I was able to at least bake this before. Now however it is a "consolidated" PRJ but that change of location shouldn't make any difference. I am otherwise able to save and load this project from the consolidated location. -
If you dragged A into B and B then kept referring to A, what would happen if you dragged B into A? You'd get some sort of time warp or black hole and the universe would be over I think.
-
btw, you can rename those numbered poses to something more meaningful by RMBing on them in Properties>User Properties.
-
To make sure I understand... You made Model A and dragged that into model B. Then you added a decal to model A but this change doesn't show up in model B? That is normal. The stuff you dragged into Model B becomes part of Model B and no longer looks back to Model A for information.
-
How do you make a ski lift work?
robcat2075 replied to jnord71's topic in Work In Progress / Sweatbox
Welcome to the forum! If you ever have a question, this is the place to ask! that looks wonderful! -
He needs a bit of backlight to make him stand out more.
-
If you're creating a decal by painting on a Photoshop "layer" (which appears to be transparent) and then saving to a TGA, that won't create a proper alpha channel. Post #2 has a tut on the proper workflow in Photoshop: http://www.hash.com/forums/index.php?s=&am...st&p=241122
-
Commentary tracks! Need BUS STOP Commentary tracks.
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Grandma's not getting her Social Security check until I get all those commentaries. -
Whatever it is that you're making, that little glimpse at the top looks interesting.
-
How long should particle baking take?
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Voo-dooo, and in particular, chicken bones. Some things that sometimes work:... thanks, I'll investigate those. One more thing... how do i define where the various par and pai files are written to? They are landing in my A:M "library" folder now. -
Can you post the actual TGA?
-
When I was little there was a commercial for a terrible Christmas movie that ran so much we got sick of seeing it. I don't recall the name of the movie but it had a long list of things you would SEE like "SEE Santa's magic reindeer!" and "SEE his magic workshop!" and the last one was "SEE Santa's magic telescope!" So nowadays whenever I make a movie I like to claim you will "SEE Santa's magic telescope!" I've also used that for party invitations and company department meetings. Here's another historical example of the "SEE..." device used in a movie poster:
-
How long should particle baking take?
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
After I baked my hair and reload the scene I find it's got the classic hair-stretched-a-mile-long look that I've seen before. Anyone know how to get that not to happen? -
NetRender is probably one of the less documented things about A:M. Originally it was an officially unsupported, extra cost product that very few users bought. Then it was withdrawn for a while and only recently came back. Since it's been added on to the same program we were buying before for no extra cost, it's best to regard it as a new, still-to-be-explored, possibly short of divine perfection feature. I have a shot that will not render with it at all. Don't know why... I'll have to figure it out.
-
In Render Server do Help>About and it should say your slave limit. Contact Jason at Hash for info on upgrading and price for more.
-
Here's a current job running. Is this common? Instance 0 got started first and is doing something but Render Server doesn't seem to know. But instance 1 appears to be reporting in correctly.
-
If you haven't gotten your current v15 license converted to V16 by Jason that may (?) be why you only can have two render instances.
-
How long should particle baking take?
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Hold on... it seems every particle system now has some ".par" files associated with it, I guess that's where the baked info lives. But if everything is baked now, why is there still a wait for "computing particles"? -
How long should particle baking take?
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Well, after about an hour and half it finished, but I can't find any new keyframes made. Is it even possible to bake hair on an object that only lives in in the chor as an action object, as the trees in Winkieville in TWO do? -
I know that's a bit vague, but I've never baked hair before. I'm trying to bake the hair (tree leaves mostly) in that opening aerial shot in TWO. It's a big shot and it will take many minutes to compute the particles all the way to the last frame if I'm just scrubbing the timeline, but should baking the scene take much longer?
-
I don't think it's special. Now that V16 is released I think the limit is 4.
-
I think that only works for limited animation like Hannah Barbera did. The fact that they only staged their characters in certain ways made it semi plausible that so much of their motion would always look the same. Still, only kids mostly accepted the shortcuts. There are a few wildly successful properties like The Simpsons that can have things keep looking the same over and over and even use it as a joke, but they're not 3D. I think audiences' expectations for 3D are too big for that now.
-
that looks wonderful! You should start a new thread with the link at the top so people will find it easier.