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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Here are the translation channels from :
  2. Here's how I'm currently set for names for credits. I'm going to use a "Real Name (forumname)" format... If your credit is missing or you want it different... now's the time to speak up! I would like to have the ???'s filled in If your credit is here as you want it to be, no response it needed. (in no particular order) Bruce Monahan (wedgeeguy) Chris Dailey (??? mouseman) (dblhelix) Sebastian Pfeifer (thefreshestever) Gerry Mooney (Gerry) Glenn Watson ?? (Glenn) John Lemke (johnl3D) Matt Campbell (John Bigboote) Nancy Gormezano (NancyGormezano) Paul V. Harris (fae alba) ???Tim Benefield (tbenefi33) Jason Hess (thejobe) Tim Roberts (number) Gene Thompson (TheSpleen) Robert Holmén (robcat2075) ???Jim DeVivo (jimd) Mark Skodacek (mtpeak2)
  3. Start here http://www.hash.com/forums/index.php?showforum=36 the "Cornell Box" discussion should be your first stop. Radiosity is a very time consuming process suited more for stills than animation.
  4. I agree with Rodney that Bouncing Ball is a complex challenge hidden in a simple task.
  5. No, that was for you Gerry. I just get a dead link when I try to download the 32-bit v16. Where is the live link at?
  6. Are you sure you were using the 32-bit version?
  7. "Alarms should go off..." IlidrakeBounceChannelB.mov
  8. the number one thing that bothers me is that the mouth is too complex. Too many bumps. I think you'd be way ahead with a simple horizontal mouth opening that can clearly do the graphic shapes of smile and frown and "oo" and "ah" and "ee". Also it's rather similar to "Bishop", the AnimationMentor character. There are several near-Bishop characters that people are using at the 11 second club and I think they look grim. Do something that is definitely not-Bishop but still graphically simple.
  9. That has some classic problems. On my to-do list is something called Bouncing Ball Boot Camp. In the mean time, go to the very beginning and do a non-squishy bouncing ball. A rigid sphere about the size of a basket ball falling from about six feet. Make that bounce at least four times. Important concept: Falling objects do not slow down if they are approaching the ground. Falling objects do not slow down because they are approaching the ground. Falling objects do not slow down when they are approaching the ground. Falling objects do not slow down. This is central to bouncing Ball and all Body Mechanics after that which is why Bouncing ball is a good place to start.
  10. I especially liked the auto entry. "Bile Flavor"?
  11. Never mind, I'm about to make one myself.
  12. That I've already tried but couldn't detect any linking happening.
  13. Most of the people on the forum now have just basic animation chops. Something that is skill building would be in order. Long scenes, dialog, those are advanced topics.
  14. A revisit of the "sequential art" (comic books, graphic novels) contest might be interesting. -One or two "page" limit. maybe a standard comic book page format. -maybe a required theme -all A:M of course, except you could use a paint program for lettering, word ballons and assembling all the frames into one page that would emphasize modeling and posing and storytelling and not so much animation.
  15. And it only needs to be the front side, the display side. The back won't be seen.
  16. Or similar handheld device with large screen? It doesn't need to be exquisitely detailed, I need it to "show" one of the entries that is a bit non-standard.
  17. I can't detect that the .sinfo file is ever loaded by A:M and there's no way to manually load it. I suppose this is in a tech talk somewhere.
  18. Something that doesn't cover the same ground as 11second club might be preferable. It's hard to keep those things going. 11 second club is a good challenge for someone who has a command of body mechanics. There's no reason A:M users can't give it a go. 11 Second club has about 200 entries each month but I estimate that's out of a pool of about 4000 people who have ever entered it and might ever again. In other words, it's not the same 200 each month and exceedingly few people enter that for many months in a row. I'm sure quite a few try it several times then get discouraged and give up. Thanks for offering to put up some prizes! Maybe if we let the idea bake a bit we can think of something that won't wear out the forum members.
  19. here's what is in one. It's all sound sync information. I thought this had something to do with NLE projects in the chor, where you could use image sequences and retain their sound element. Perhaps that didn't get fully implemented? ProductVersion=15 Range=3:1.1125 37:1.1125 Sound=../Cairo.wav Crop=0 30:28.3076 Range=3:22.2250 34:21.826 Sound=../Cairo_orchestrated.wav Crop=3:15 40:6 Range=5:11.1125 42:2.1125
  20. When you render to an image sequence A:M creates a .sinfo file to somehow connect sound that was in the chor with the image sequence. How do i get that to work when I import an image sequence back into A:M?
  21. My test was in V16 For the EXR pass I had the ground set as if it were a regular render, none of the shadows only stuff. For the bus, render a regular TGA pass with no alpha with the bus and the background in the render, and another one with Alpha ON that is just the bus and i can take the alpha from that to mask out everything but the bus form the regular pass.
  22. Try changing them to a material on the group. There's an thing now to create material out of group parameters.
  23. that's a charming piece! Great idea for a short. You should have done that as a segment for "BUS STOP".
  24. Glad you're animating again! notes... -his heels are contacting the ground with bent legs. The leg typically is nearly straight when the heel hits. -you do have him continuing down a bit aftr the heel contact. That's good. -The hips will typically turn a bit to follow the legs as they go front and back and the torso will turn in opposition. Just a little. -the back and forth of the arms is normally late compared to the legs. This is largely because they are hanging from the torso which leads them around. -He almost looks like he's leaning back from his walk rather than leaning into it. I've got a whole bunch of notes on posing out walks on my screencam page that you may find helpful.
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