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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. If i click in the model window, then select Pose 1 in the Properties window, then press "Delete", it goes away.
  2. This may not need a video! i was baffled until I noticed that foots are children of the calfs If the foot bone is the target for an IK constraint, it can't also be a child of the bones constrained to follow it. I'm surprised A:M let you do that, that should be a circular constraint error. The foot bones need to be higher I the hierarchy at either the Root or Pelvis level. I know I had it working in the video so check that video for how I had it. Delete that whole leg constraints relationship, fix the heirarchy, then redo the Leg Constraints relationship. Then see what you get.
  3. There must be more to it. An ON/OFF switch would make a sudden jump but not that slow wandering. If you can bear me posting another diagnostic video about that penguin, send it to me and I'll give it a look.
  4. I guess 10 is the limit.
  5. OK, I can see the movie in QT. I'm not sure what you are trying to do in the screen, it looks like you have a constraint selected but are moving things around?
  6. Is there an upper limit to reflection bounces?
  7. Well, I get nothing when I play that. It seems to be an empty AVI file.
  8. Hey I just saw the Sonic model, looks like you're splining great!
  9. Hypercam2 is free and not time limited. http://www.hyperionics.com/
  10. Here you go... feet on the door, hands on the knob, leaning back... it can be done.
  11. This was made to address one particular challenge in posing Shaggy in "the Door is Stuck" exercise... putting his feet on the door, leaning him back and yet getting his arms to reach the doorknob. However since there is no complete "Door is Stuck" video yet, it may also give others useful exposure to general Shaggy posing workflow and AM2001 Rig circumstances. PosingShaggy_250.mov the resulting PRJ: The_Door__s_Stuck_ShaggyAtDoor.prj Note that I've posed Shaggy in this pose at frame 0:00. If you were really doing The Door is Stuck, this is not the pose you would start with.
  12. That's a toon render of an actual shaggy so it must be possible. You don't have to do that exact action, you can do anything where he's got trouble with the stuck door.
  13. 15 steps is a lot of steps! I bet it would be hard to find a movie where a character takes 15 steps in one shot. Maybe something about your shot needs to be rethought?
  14. Part of the problem is that "The door is stuck" is a bit too big a leap from the previous animation exercises in TAoA:M. Another part is that the strategy of Blocking->Breakdowns->Polishing is not introduced. That would help you approach the task of dong a "scene" in efficient manner. That's a huge concept and probably a bigger one than could be handled in the short tutorials format of the original TAoA:M but I hope to address that in the NewTAoA:M. For now, show us what you have so far and maybe you'll get suggestions. Make sure it's compressed so we can DL it quickly.
  15. That one made it onto a lot of film festivals also. A classic!
  16. I hope you AMReported that.
  17. Do dynamic constraints have any collision detection?
  18. I don't think that's necessary.
  19. 2nd edition, pg 153 i found it by going to the Amazon page and did "Search inside" on "wrinkles"
  20. Also... the 7,8,9,0 keys at the top of the keyboard work to do Hold, Linear, Spline, Zero-slope on any currently selected keys.
  21. Rusty... is that an actual person you've modeled? If so, you might take a pic of him with good light and start comparing that and your render and say "what's different between the two and how can I eliminate that?"
  22. If there are groups of bones you like to isolate, as Nancy mentioned, and return to them often, the PWS has Enhanced Selection Filters that make them easy to recall. You could call them in the PWS select them there, and then Tack them in the Timeline to work on them there.
  23. That's the big distinction. You have to select something before it will show in the "Timeline". You can turn on the Tack icon in the upper left corner of the Timeline to make things persist in the Timeline even after you select something else.
  24. On the fine wrinkle lines... In his "Digital Lighting and Rendering" book Jeremy Birne suggests to add some red at the bottom of the wrinkles. Same color all the way through is unnatural.
  25. If you want an extra texturing detail to add... water/rust stains dripping down from the corners of ledges and where metal has been bolted to brick walls.
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