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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Should the arm start so far into the body? It may be difficult to drop the arm down from there. And should the leg start so high? Try it, see what you get, revise, I guess.
  2. As I look at it, it still doesn't seem like he's moving himself, it's more like he's being jolted by an unseen force. He needs to anticipate into big motions to show that he's applying force himself. Notice that the feet are being pulled off the ground as he sways. They should start planted. Remember that drawing I posted about side-to side? The most likely motion for hips in this situation is to peak at the sides and have the low point in the middle of the travel. But this is a very complicated gesture to do. I agree with 3DArtz, try some other tests of similar brevity and you will learn more from the different situations than trying to polish this one right now.
  3. Fun Fact: the Minnesota Science Museum has the largest mounted Triceratops in the world, one of only four such specimens. I saw it many times growing up and it is indeed large, bigger than a rhinoceros, approaching elephant size. Oddest detail... a plaque commemorating a visit by German composer Richard Wagner's granddaughter in the 1960's to dedicate it. "Endlich ein Ring für Fafner" it says. Science Museum of Minnesota by jbenson2, on Flickr That's quite a beak those things had. I wonder what they were eating that needed that? The front leg is articulated a lot lower on the body than i would have guessed but the rear leg goes almost to the top. I wonder how anyone knew how to put a Triceratops together the first time they found one?
  4. Just for fun, here's the last one with Photon Bazooka© action:: CordE.mp4
  5. Yes. However, to make keyframing the camera easier, I first animated it to move over a several second span, then squeezed the keyframes down to a fraction of a second. Tip: when ever you squeeze or stretch keyframes, go into the curve editor, select them all at once, then use the cursor keys to nudge them up once and back down. Sometimes the spline magnitude thru the CPs doesn't immediately scale with the squeeze and this will remind it to do so.
  6. At least the simulation finishes, that's promising already. It looks stiff and my first guess is that the mesh isn't dense enough. Can you show a wire frame of it?
  7. Frilly frill update with extra dry skin material... I remember there was a book series, "Learn ______ in 24 hours!" but it meant one hour a night for a month.
  8. They're new to me! I never knew Sonic.
  9. Eight nodes. You're smokin' Are those actual cores or hyprthread cores?
  10. is that cloth simulated in a cycle or in the chor? '
  11. HI, Yves, thanks for checking in! While you're here... How crazy is the "baking" idea? I recall the old radiosity scheme was storing the results to a map. Was there a reason that didn't survive into the new radiosity? Also... is it conceivable that GPU computing could speed up radiosity rendering?
  12. A run-through of an idea i had for New TAoA:M It was going to be the "Ten-Minute Triceratops" but here I am an hour later...
  13. Is that test scene on a disk or the forum somewhere?
  14. 4 hours for radiosity? Why... when I was a boy we had to wait seven hours just to get ... and we liked it! I'll be eager to see what you come up with.
  15. I just tried a "Shag" emitter and indeed it does seem to respond to maps in some fashion. However, my 2004 disc has Orangutan on it and I know that was a new Hair creation, so there's still room for it to be new hair.
  16. Here's the PRJ for the cord with Force... SimpleCordTest06_force_simmed.zip
  17. True, FakeAO is a "screenspace" AO solution that uses only the depthmap as a guide. Any transparent mesh appears as an opaque surface in a depth map. It's not real AO it's just something that happens to look very much like it in most circumstances. Depending on what your transparencies are, a work-around might be to do a pass with all the transparent mesh deleted and use the depthmap from that pass with your original render to create the FakeAO result. You can also use FakeAO in the final render as a camera post effect, but I've preferred using it in post in a Composite so i can quickly test settings to get the right look without having to re-render. Make that feature suggestion for v18! Yves wrote the radiosity stuff I recall. Maybe he could be hired to add baking.
  18. Cord blown by Force: CordDropD.mov
  19. What's wrong with it? In general it works well. I have a few odd circumstances.. Give it a try. Remember, the default settings are just default settings, you can change them.
  20. There isn't a video version of the Giraffe tutorial yet but it is in the PDF version of TAoA:M. That's a great exercise. I did make some video notes on part of the giraffe tutorial. You can find it in the screencams link in my signature.
  21. Blueprints? Why when I was a boy.... I'm talking about the TAoA:M tuts # 8,9,10 and 11 which introduce the core concepts of A:M modeling. Maybe you mean the "rotoscope" images for the giraffe and fighter plane? In your first series of emails when you bought A:M there was a link to an archive you can download that has among other things, the various assets you use for tutorials. I believe this is the link... http://www.hash.com/ftp/pub/misc/Data.zip from the email: of course, you will replace that version number reference with whatever you are using now.
  22. Let us know when you find out!
  23. Yet another cord drop: CordDropC.mov This is fun. I could do this all day.
  24. Have you done the modeling tuts in TAoA:M already? Posted your work? Don't pass them up.
  25. Here's another casual cord drop: CordDropB.mov
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