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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Wow, I keep waiting for him to get a magnet thru the skull.
  2. He's lookin' real good. I like three fingers too.
  3. I'm starting to think this gap may be due to the mismatch between newton simulating at 25fps and A:M interpolating to 24 or 30 fps. If I simulate something and set my PRJ to 25fps the object contacts seem to be exact.
  4. I just noticed that Newton is creating keyframes at 25fps even though my PRJ is 24fps. Is there a Property somewhere I need to set for that or is that a bug?
  5. I noticed that vintagefilms.hash.com was down a few days ago and emailed jason about that. Perhaps the server problem is related. you've probably sent several emails already but you might try one to jason@hash.com if you haven't yet.
  6. If there isn't a setting for that... I'd do the simulation, then swap in a slightly larger ball that closes the gap.
  7. that makes a lot of sense! thanks!
  8. Any Newton experts who can make this test setup work? All it needs to do for now is to settle on the rings and not fly off. Simple_Rotor01.prj
  9. If i just simulate my axle with no arms off it it will behave. If I add one arm it will try to fly off and if i add both arms it does fly off.
  10. I've tried creating the rotor from scratch and mine flies off too. But somehow the original works fine.
  11. I'll look at it if you want to send it to me.
  12. Maybe the clearance between the parts is too small
  13. Well, you've made me start trying Newton. I find that normals have to be facing out to prevent pass thrus. Here's a test i made from scratch where a ball knocks a spoon around in a bowl. These are default settings except for "linear damping" raised to 0.1 on the ball to make it settle down eventually. Setting the spoon's "high velocity object" ON makes the difference between it passing thru the bowl after the ball hits and not passing thru. SpoonHiVelocityOFF_ON.mov SimpleDropTest02BallDamping_unSimmed.prj
  14. It was unexpected, there must be something animated that i didn't notice.
  15. "Wings" seems like a completely different thing than your floating object situation. However, when i run the simulation on the Wings PRJ it does seem to work so I have to presume there is some setting not set in your modification of it.
  16. Welcome! Yes. Many A:M users make characters with A:M. There probably isn't one tutorial on "making a character" because everyone has a different idea in their head. If you learn the essential modeling skills then modeling the shape you want for your character is a logical extension of that, The Cooper tutorials on modeling body parts have been around for a while. Personally I think they may be a bit over-complex for a beginner, but if you look thru them that you'll see some basic concepts that tend to be similar for many human characters. You should have basic modeling skills well-established before you begin making a character such as is in those tuts. Anything that your skill and patience can stand. We have even done such projects on the forum here. I'll warn you that "a movie" is a huge task that requires many people to work together. I think an essential skill for anyone doing 3D modeling is to have an "eye" for shape. Be able to recognize the difference between the shape you've made and the shape you want. This comes with practice and observation.
  17. Here's flying into a stack of planes with turbulence clouds on them. This is rather pokey to render. About 25 minutes per frame. The "sun" is just a background image. NoiseCloudsFlythru.mov
  18. Here's a practical example of the Boolean cutter. I used a Boolean to cut the main porthole on the front of my spacepod model that has a very detailed tooth to the inside surface.
  19. How do control where Baked Surface Decals get saved to? Right now it is my "Library" folder and not the folder the model was saved to.
  20. Maybe the "air" project wasn't quite what you are looking for. I just tried the static fluid surface "simplefluid" project and modified it to start the "Brett" (board) below the surface of the water and it did indeed bob to the top. Perhaps there is hope there.
  21. Cam you post the PRJ? It might at least make a AMReport.
  22. that did work! Thanks!
  23. Here's recurring situation... I had four Netrender nodes running (0,1,2,3) , then for some reason #1 got stuck on "Trying to close" so i just closed it manually. Now i have nodes 0, 2, and 3 running but if I try to start a 4th node I get this message Is there any way to get back to four nodes without restarting the computer entirely?
  24. fixed! One other problem with the "turbulence" cloud method is that you can't really "art direct" it, you have to take the clouds where it puts them. With the spites you can make the clouds anywhere you want and any shape you want.
  25. "Air simulated with Static Fluidsurface" looks like it might be a simulation of an object floating to a certain level.
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