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Everything posted by robcat2075
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Haven't quite figured the cob thing out yet. Perhaps one might use the dupe wizard to arrange them in a cylindrical form first
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A test to see if I could create the semi-random kernel arrangement by squeezing together cloth spheres. The first is with low "friction", the second is with high "friction": CornSqueeze.mov
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I saw an article about this very unusual strain of corn that has multi-colored kernals and tried to see if i could make something that hinted at it:
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I should add that you may well have to do that in v17, with its Simcloth "HiRes" switch ON. Test carefully.
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Try this. You'll probably have to do more experimenting, it's just a bare test. jumponBox06h5_wider_cape_simmed_no_AO.zip
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I need to freeze a sprite system...
robcat2075 replied to rusty's topic in Work In Progress / Sweatbox
Just going back to the highspeed fps idea... here's 80 frames of footage shot in your original PRJ at 960fps and slowed down to 24 fps UniverseH900.mov -
I need to freeze a sprite system...
robcat2075 replied to rusty's topic in Work In Progress / Sweatbox
I looked at your universe PRJ. you just need a cloud of those particles to hang motionless? Set the velocity to zero and move the emitter to leave a trail of stationary particles behind it, then move your camera through it. No time tricks needed. -
I need to freeze a sprite system...
robcat2075 replied to rusty's topic in Work In Progress / Sweatbox
Baking particles at high frame rates has turned out to behave very oddly. Sidestepping that problem... with the PRJ set to 24 fps I made a camera move that went from 02:00 to 04:00 then squished that down to fit in 02:00 to 02:03 I set the PRJ to 480 fps and rendered from 00:00 to 04:00. That's 1920 frames I took the image sequence into AfterEffects as 24 fps footage and used Time Remapping to speed up the part that wasn't supposed to be slow FreezeH450.mov Using "Step" to avoid rendering frames i didn't need didn't work, i got jumps in the particle system where the time change happens. It's possible that further R&D with baking step might solve the need to render all the frames. But it can be done in a fashion, at least. -
I need to freeze a sprite system...
robcat2075 replied to rusty's topic in Work In Progress / Sweatbox
I've been testing out the high fps idea and I haven't been able to get the different fps sections to match without the jump in the particle system at the change over. Baking it hasn't helped yet either. -
I need to freeze a sprite system...
robcat2075 replied to rusty's topic in Work In Progress / Sweatbox
Set velocity to will only work if you want the sprite to remain at its place of origin. I did that for these clouds: http://www.hash.com/forums/index.php?showt...5&hl=clouds One way to "freeze" sprites that have been swirling around might be to temporarily render at much higher fps. If you want the sprites to freeze at 4:00, render at a normal fps up to 3:23, then in a new render set the fps to some high rate like 240 and arrange your camera move to happen in the next half second (120 frames). Render all this to an image sequence and play it at the normal 24 fps and the high speed section will be slowed down to appear time has stopped. -
Here is one of my old test scenes updated to just use FakeAOGPU for interior AO: I think that's pretty good for 0.57 seconds! For comparison here are the tests from my previous thread of various AO schemes for interior lighting: The "jitter" version used 256 passes of a traveling light.
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I'd have to say I don't think I've ever seen a knees-only leg on a character before. It's a novel idea, but I'm wondering how one would handle that in animation and if it would be unnecessarily distracting to the audience.
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If it's the occlusion you're looking for, FakeAO can work real well in indoor settings. And it's fast!
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Would love to, but I remember trying to request a feature somewhen in the past and wasn't "authorized" for some reason ?! Could someone point me to the feature request thread please? It will NEVER happen if you don't ask. Go to hash.com/reports like you do for bugs but mark the "severity" as "feature". I've asked for a lot of features over the years. Some happen, some don't. Since we already have Surface baking maybe it would be a matter of adding just one more map to the result? It's the only work around I can think of right now. What are you doing that needs radiosity?
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Unless light maps work, (I can't even find them) there is no illumination baking. One way to approximate it would be to apply renders back through the camera onto the geometry, but you will need to do a render from enough angles to cover any sides of an object that will be seen. Illumination baking would be a good feature request, maybe for v18? Write it up and make a case for it. The old radiosity scheme did have a baking feature, perhaps it can be resurrected.
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looks exciting!
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Great looking character design! He looks sort of native-meso-American (didn't want to say "Mayan)
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Changing the OS is going to make it look like a whole different computer. What does Pro get you that Home didn't have? I have Home Premium and it works fine.
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If you can sell 100 of those DVDs I think you'll be ahead of Jeff Lew and KB3. I don't know the actual numbers but he described his sales as "microscopic". And then you can give him lessons
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When it was over, I thought "hey, that was only a few minutes long!" but then i checked the time counter and no, it was 15 minutes. It went by fast which i guess is a sign that it's well-edited and well-paced. I like the lighting. It's got that 60's TV look which helps sell the premise. I'll also say the music very much helps create the atmosphere, give that guy a pat on the back or a dog treat or something. I anticipate one problem... You'll launch this DVD, people will like it, they'll go to Paunk.com for more, but there isn't more there yet and that chance to complete the connection is missed.
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The marijuana is just for medicinal purposes, of course.
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Hey, Mark, I fired up the 8 foot screen and watched it and it's great! It looks good and it's well-written and it's funny. It's way better than some of the things that fill the "Adult Swim" block. Have you got 50 more in you? It could be a show!
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Wow! you must have the SSE4 stuff.
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With the right settings, FakeAO can look just about like real AO soft lighting. You might give that a try.
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You can often retrieve abandoned web material via the WayBack Machine at www.Archive.org In this case... it works: http://web.archive.org/web/20050313212731/...etut/Flame1.htm