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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Now Free for A:M! (Works for PC only) You will need to use 32-bit A:M to run the TSM2 plugins. You can have both 32-bit and 64-bit A:M installed for no extra charge.
  2. Give that a read. It glosses over the task of properly assigning and weighting CPs but it does explain the workflow. I'll note that the time to weight CPs and add fan bones is before Rigger is run, not after.
  3. Have you read the one that's in the folder where TSM2 is installed?
  4. Hairstylist to the splines. Good head of hair!
  5. And Happy Birthday, too!
  6. That's fabulous!
  7. General splining rule: never run more than 2 splines through a CP. That's why we tend to leave the top of a lathed sphere as a very small spline ring rather than join all the loose ends
  8. I have experienced that. Is that a tiny, tiny spline ring that isn't getting CFA'd right? My work around is to scale it much larger prior to the CFA, then scale it down again after. CFA seems to have trouble with CPs that that are very close together. There may be a tolerance setting the Options panel for this, but I'm not sure.
  9. that looks snazzy!
  10. Is it slow even if you've just stepped forward one frame? If you Bake them you should be able to scrub both ways quickly.
  11. I like that. That's flashy. I like that the material keeps moving during the hold.
  12. Fred Flintstone never went out to pick up "Apatosaurus Burgers" and I figure since he was there... he oughta know.
  13. Good-looking wings!
  14. Yup. Texturing is my weakest area. I should work on that.
  15. This is straight off the A:M screen, no further compositing done. I'm impressed. Here's the set up, just the dinosaur and shadow catcher and rotoscopes on the camera, and then 4 hours fiddling with settings.
  16. You can see the more correct effect in the bottom example of "indoor AO" in this post
  17. I don't get it. Box of splines crawling along the walls of the room?! I drew a spline path just inside the walls. it made a zig-zaggy path across all six sides to simulate bounce light from the walls
  18. I think I'll need to study dinosaur leg anatomy a bit more to get this right.
  19. I seem to recall having a stegosaurus kit at one time.
  20. Looking better! How are you attaching the cape? Whoops! I meant to write "less heavy" (For "air drag" to be noticeable he'll eventually need to move through global space rather than walk in place.)
  21. Happy Birthday, Paul Forwood, with no "e" in your name! I know you've had some health problems in the past, I hope you are doing well today. Paul's got a thread with many interesting A:M projects and experiments on display. Certainly worth a browse for anyone who wants to see cool stuff.
  22. Welcome back to A:M! (That Xbox stuff was never going to catch on anyway... )
  23. Color bleeding? You'd have to fake it with carefully placed lights. See this thread the red and blue walls have colored "area" spline lights on them that I animate to brighten as the flying light approaches to simulate colored bounce light. hmmm... maybe... scattered light is rather different from reflected light however. But you might try it.
  24. that's much improved. The springiness can be reduced by raising "stretch stiffness". Try 1000. You can make cloth less active while it's resting by raising "damping". You can raise the air drag to make the cloth heavy looking. edit: I meant "less heavy"
  25. Here's a FakeAO render that approximates the occlusion present in the radiosity render. If one were to brighten the entry area in back it would begin to look much like the radiosity render.
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