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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Happy Birthday Paul! Send me an email, I lost your new email address and I couldn't send you a message via the forum.
  2. I've never seen "HDV" codec before in Quicktime. Nothing happened when i tried to open it with VLC.
  3. Do you have any image of what this might look like?
  4. Welcome to the forum! How long is the shot?
  5. I'm bumping this to remind people that there is an image contest coming due!
  6. Steffen mentioned to me that lower extinction values require more memory. That might be a clue.
  7. AFIK, there is no quick way to dupe a single bone that has children. However if you need to quickly delete unwanted children bones you can select the parent and press * to fully expand it, then shift-select the first and last bone of the set to select them all and then hit delete.
  8. Sometimes the SSS looks like a bruise, but maybe she's just fallen down too many times.
  9. And may your current ventures be happy and successful ones!
  10. Initially, test your SSS without any FakeAO, just to test it on its own, to see if the changes are causing any problem. If one had a pressing immediate need, you could render your SSS scene to an EXR sequence and add the FakeAO in post (the more meticulous way to do it, anyway)
  11. Ah, you cleverly hid the answer in plain sight Why, when I was a boy it was enough to just read the first sentence of internet posts.
  12. No, I meant the spiky creature in the center. My guess was hedgehog?
  13. Appealing as always! What sort of animal is he?
  14. Herzliche Glückwünsche zum Geburtstag!
  15. Here's a first attempt at using the derived map to create the meniscus effect that surrounds an object in a liquid. The match of the map to the object can be made much better, but the basic concept seems feasible... meniscus000.mov
  16. That's a good solution. thanks!
  17. That's showin' those polygon guys how it's done.
  18. I like those shoulders. Those look like thy would be easy to rig.
  19. If i pass any arbitrarily shaped object through another surface (lets start with something as simple as a plane) how can i capture the shape of the intersection on that surface at any moment? For example, the intersection of this torus with the plane would be a couple of ovals. How could I capture that? I can sort of get the edges of the object as they pass thru the plane by putting an orthogonal camera very close to the plane... TorusThroughPlane.mov ... but it misses pixels and I'd really like to have the shapes filled, not just the outlines. I'm trying to find a way to better simulate the disturbance an object makes immediately around it as it sits in a liquid. Being able to have an image of the intersection of the object with the plane of the liquid would be a part of that.
  20. Remember to send it to AMReports.
  21. Put together a test PRJ with that top plate and someone might monkey with it.
  22. what happens if you set multipass to one pass? And how about a regular render? Regular render has the same anti-aliasing power as 16 passes.
  23. Wait a sec... the top one is not the first pass, it's on its third pass.
  24. that last one is much more obvious. Presuming that's a regular Q render, something is odd.
  25. If that's not AO noise perhaps it is dithering on the part of A:M to avoid obvious banding. I have to really crank levels on the image in Photoshop to see it.
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